Fiji
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | A further development of a multi-purpose cruiser ship for the Royal Navy. Despite the fact that the ship's displacement was limited by international treaties, she carried numerous rapid-firing main guns. | |||
+ | <!-- <br><br>{{Model3DViewer|bee7b80dba0f4dcaa6cf9fce3b626771}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | If Tier VI's ''[[Leander]]'' is considered "settling in" to the back half of the British cruiser line, then the best advice for captains embarking aboard Tier VII's '' | + | If Tier VI's ''[[Leander]]'' is considered "settling in" to the back half of the British cruiser line, then the best advice for captains embarking aboard Tier VII's ''{{#var:ship_name}}'' for the first time is "buckle up and enjoy the ride". | |
? | '' | + | ''{{#var:ship_name}}'' maintains the branch's theme of 152mm main battery rifles, but moves up to mounting twelve of them in four triple-barrel turrets. As such, she is considerably up-gunned from ''Leander'', and successors ''[[Edinburgh]]'' and ''[[Neptune]]'' boast identical configurations. At eight rounds per minute (a 7.5 second reload time), her main battery boasts the best rate of fire of all Tier VII cruisers, and she retains the 8.0 km maximum torpedo range of ''Leander''’s upgraded torpedoes. Her unique mix of main battery and longer range torpedoes allow ''{{#var:ship_name}}'' to hang in fights with equal-tier cruisers of other nations, and maintains her as a threat to enemy destroyers who wander too close. | |
? | First-time '' | + | First-time ''{{#var:ship_name}}'' captains may think that she feels big for a light cruiser, and they're right. She has an increased beam over ''Leander'', which allowed her designers to fit triple-barreled turrets on her hull. There's a subsequent increase to her detection radius, but she retains most of ''Leander''’s handling characteristics; ''{{#var:ship_name}}''’s turning circle is tighter, and her rudder shift is — for all intents and purposes — the same. Her anti-aircraft suite is satisfactory if unremarkable, and is approximately on par with German counterpart ''[[Yorck]]''. | |
? | Just like ''Leander'', '' | + | Despite the British cruiser reputation for light armor, ''{{#var:ship_name}}'''s belt armor is a surprisingly respectable 114 mm — much better than Russian Tier VII cruiser ''[[Shchors]]'', and at least competitive with the armor protection of other nations — and can bounce a surprising amount of shells when angled. However, her citadel is long and her athwartship armor is quite weak, so it is still inadvisable to attempt to bow-tank. | |
+ | ||||
+ | Just like ''Leander'', ''{{#var:ship_name}}'' works best with friendly ships around. She's ideal for backing up allied destroyers, though she can even cause significant damage to battleships in the right situations. Nonetheless, if kept in combat where she is able to maximize her strengths against enemy cruisers and destroyers, she is an exceptional ship in the hands of the right captain. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
* Good main battery range (15.4 km fully upgraded). | * Good main battery range (15.4 km fully upgraded). | |||
? | * | + | * Accurate rapid firing guns that quickly shred destroyers and cruisers and trolls battleships. | |
? | * | + | * Like her British light cruiser peers they have the improved AP shells that don't over pen or bounce as often as other cruisers. | |
? | * Retains access to | + | * Retains access to the {{Repair Party}} consumable. | |
? | * | + | * Long lasting {{Smoke Generator}} with a reasonable cool down time. | |
* Below average detection range (i.e. good stealth). | * Below average detection range (i.e. good stealth). | |||
* Excellent handling characteristics; quick rudder shift and tight turning circle. | * Excellent handling characteristics; quick rudder shift and tight turning circle. | |||
+ | * Best belt armor in the line, especially for her tier. | |||
+ | * 51mm of deck armor which is high tier battleship level. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Long citadel that is easy to hit and larger size than ''[[Leander]]''. | |
+ | * No HE shells to start fires or break modules on enemy ships. | |||
* Fairly ineffective against angled enemy battleships. | * Fairly ineffective against angled enemy battleships. | |||
? | * | + | * Only 3 torpedos can be launched on one side compare to same tier cruisers. | |
+ | * Secondaries and AA are a downgrade of ''[[Leander]]'' in exchange for more guns in a salvo. | |||
* Though her maximum range is respectable, her shell velocity drops off sharply and makes landing hits difficult past medium range. | * Though her maximum range is respectable, her shell velocity drops off sharply and makes landing hits difficult past medium range. | |||
+ | * Very thin bow/stern armor (13 mm): AP shells bigger than 185.9 mm never ricochet. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | '' | + | Recommended research order for modules is as follows: | |
+ | # '''Hull:''' Upgrade to Hull (B) for additional health, a small increase in AA, and improved rudder shift time. Research of this module unlocks progression to ''[[Edinburgh]]''. | |||
+ | # '''Gun Fire Control System:''' Upgrade to Mk VII mod. 2 for an extra 10% range on the main battery. | |||
+ | # '''Torpedoes:''' The 533 mm Mk IX* torpedoes are nothing more than a small bump to her already-good torpedo damage and flood chance. | |||
+ | ||||
+ | ''{{#var:ship_name}}''’s stock range isn't bad for her guns; what she needs most is increased survivability. Invest experience points into Hull (B) first, then go for the Fire Control Systems module. The Torpedo module upgrade and can be left for last or skipped entirely. | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
+ | *'''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | *'''Slot 2''': {{Engine Room Protection}} <nowiki>*</nowiki> | |||
+ | *'''Slot 3''': {{Aiming Systems Modification 1}} | |||
+ | *'''Slot 4''': {{Steering Gears Modification 1}} | |||
+ | ||||
+ | In '''Slot 2''' the {{Hydroacoustic Search Modification 1}} special upgrade adds 20 seconds to the action time of Hydro. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Suggested initial skill order for first time ''Fiji'' captains: | ||
+ | Last Stand -> Priority Target -> Adrenaline Rush -> Concealment Expert -> Superintendent | |||
? | {{Commander Skills | + | {{Commander Skills 3 CR | |
? | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | ||
? | | | + | | rating11 = 2 <!-- Grease the Gears --> | |
? | | | + | | rating12 = 1 <!-- Swift Fish --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
? | | | + | | rating14 = <!-- Gun Feeder --> | |
? | | | + | | rating15 = 2 <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 2 <!-- Last Stand --> | ||
? | | | + | ||
? | | | + | | rating21 = <!-- Pyrotechnician --> | |
? | | | + | | rating22 = 1 <!-- Fill the Tubes --> | |
? | | | + | | rating23 = 2 <!-- Consumables Enhancements --> | |
? | + | | rating24 = <!-- Eye in the Sky --> | ||
? | | | + | | rating25 = 1 <!-- Priority Target --> | |
? | | | + | | rating26 = 1 <!-- Expert AA Marksman --> | |
? | | | + | ||
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? | | | + | | rating31 = <!-- Heavy HE and SAP Shells --> | |
? | | | + | | rating32 = 1 <!-- Enhanced Torpedo Explosive Charge --> | |
? | + | | rating33 = 2 <!-- Adrenaline Rush --> | ||
? | | | + | | rating34 = <!-- Heavy AP Shells --> | |
? | | | + | | rating35 = 3 <!-- Superintendent --> | |
? | | | + | | rating36 = 1 <!-- Survivability Expert --> | |
? | | | + | ||
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? | | | + | | rating41 = 2 <!-- Top Grade Gunner --> | |
? | | | + | | rating42 = 2 <!-- Outnumbered --> | |
? | | | + | | rating43 = 1 <!-- Radio Location --> | |
? | | | + | | rating44 = <!-- Inertial Fuse for HE Shells --> | |
? | | | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | + | | rating46 = 1 <!-- AA Gunner --> | ||
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}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Repair Party}} - 3 charges | |||
+ | * '''Slot 3:''' {{Hydroacoustic Search}} - 3 charges | |||
+ | * '''Slot 4:''' {{Smoke Generator}} '''or''' {{Catapult Fighter}} (3 fighters) - 3 charges each '''or''' {{Spotting Aircraft}} - 4 charges | |||
? | + | ''{{#var:ship_name}}'' captains will want to stick with <u>Smoke Generator</u> given how lightly armored she is. | ||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
? | Players who wish to spend doubloons can equip '' | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | Many of the enemy cruisers ''Fiji'' will run across in her games fire primarily high-explosive shells (such as ''[[Myoko]]'' and ''[[Shchors]]''), so equipping | + | Many of the enemy cruisers ''Fiji'' will run across in her games fire primarily high-explosive shells (such as ''[[Myoko]]'' and ''[[Shchors]]''), so equipping India Yankee ({{India Yankee|Size=18px}}) is a good idea if it is available for use. Because she has {{Repair Party}}, it's also recommended to mount India Delta ({{India Delta|Size=18px}}) improve her survivability. Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}) can be helpful in picking up useful module upgrades faster, such as the Fire Control System module (Mk VII mod. 2), which gives ''{{#var:ship_name}}'' decent range at her tier. | |
{{Signal Flags | {{Signal Flags | |||
+ | | November Echo Setteseven = 1 | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = | |||
+ | | Juliet Whiskey Unaone = 1 | |||
+ | | Victor Lima = | |||
| Hotel Yankee = | | Hotel Yankee = | |||
? | + | |||
| November Foxtrot = 2 | | November Foxtrot = 2 | |||
? | | | + | | Sierra Mike = 2 | |
? | + | |||
| India Delta = 3 | | India Delta = 3 | |||
? | + | | Juliet Yankee Bissotwo = | ||
| India Yankee = | | India Yankee = | |||
? | | | + | | Juliet Charlie = 2 | |
? | + | |||
? | + | |||
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? | | | + | | Zulu = 1 | |
? | + | | India Bravo Terrathree = | ||
? | | India | + | ||
| Equal Speed Charlie London = 2 | | Equal Speed Charlie London = 2 | |||
? | | | + | | Zulu Hotel = 1 | |
? | | Dragon Flag = | + | | Papa Papa = | |
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = 2 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | | Basilisk = | |||
+ | ||||
+ | | Leviathan = | |||
+ | | Scylla = | |||
}} | }} | |||
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File:FijiHugs.jpg|''Fiji'' uses an island to screen its advance. | File:FijiHugs.jpg|''Fiji'' uses an island to screen its advance. | |||
File:FijiFire.jpg|On fire but not out of action, the ''Fiji'' fires its main guns at an enemy battleship during a storm. | File:FijiFire.jpg|On fire but not out of action, the ''Fiji'' fires its main guns at an enemy battleship during a storm. | |||
? | File:FijiBBDie.jpg|The crew watch in horror as a friendly [[ | + | File:FijiBBDie.jpg|The crew watch in horror as a friendly ''[[Iowa]]'' class battleship succumbs to a torpedo strike by an enemy ''[[Fubuki]]'' class destroyer. The ''[[Nagato]]'' will soon follow. | |
+ | </gallery> | |||
? | + | |History=<!-- write text below --> | ||
<div class="thumb tright"> | <div class="thumb tright"> | |||
{{AnnoWiki|content= | {{AnnoWiki|content= | |||
+ | <h2>HMS ''Fiji'', 1940</h2> | |||
<h3>Constru |