Fiji
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount4 х 3 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range13.97 km. |
Maximum Dispersion129 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 6crh Mk IV |
Maximum AP Shell Damage3,100 |
Initial AP Shell Velocity841 m./s. |
AP Shell Weight50.8 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm TR Mk IV2 х 3 pcs. |
Rate of Fire0.83 shots/min. |
Reload Time72 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX |
Maximum Damage15,433 |
Torpedo Speed61 knot |
Torpedo Range8.01 km. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
. . . Average Damage per Second37.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount5 х 1 pcs. |
. . . Average Damage per Second18 |
. . . Firing Range2.01 km. |
20 mm Oerlikon Mk.II on a Mk.V mount6 х 2 pcs. |
. . . Average Damage per Second36.6 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount2 х 8 pcs. |
. . . Average Damage per Second39.6 |
. . . Firing Range2.49 km. |
Maximum Speed32.5 knot |
Turning Circle Radius670 m. |
Rudder Shift Time12.1 sec. |
Surface Detectability Range11.17 km. |
Air Detectability Range6.44 km. |
Fiji — British Tier VII cruiser.
A further development of a multi-purpose cruiser ship for the Royal Navy. Despite the fact that the ship's displacement was limited by international treaties, she carried numerous rapid-firing main guns.
Modules
Compatible Upgrades
Slot 1 |
![]() |
![]() |
![]() |
![]() |
![]() | |
---|---|---|---|---|---|---|
Slot 2 |
![]() |
![]() |
![]() | |||
Slot 3 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Slot 4 |
![]() |
![]() |
![]() |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
If Tier VI's Leander is considered "settling in" to the back half of the British cruiser line, then the best advice for captains embarking aboard Tier VII's Fiji for the first time is "buckle up and enjoy the ride".
Fiji maintains the branch's theme of 152mm main battery rifles, but moves up to mounting twelve of them in four triple-barrel turrets. As such, she is considerably up-gunned from Leander, and successors Edinburgh and Neptune boast identical configurations. At eight rounds per minute (a 7.5 second reload time), her main battery boasts the best rate of fire of all Tier VII cruisers, and she retains the 8.0 km maximum torpedo range of Leander’s upgraded torpedoes. Her unique mix of main battery and longer range torpedoes allow Fiji to hang in fights with equal-tier cruisers of other nations, and maintains her as a threat to enemy destroyers who wander too close.
First-time Fiji captains may think that she feels big for a light cruiser, and they're right. She has an increased beam over Leander, which allowed her designers to fit triple-barreled turrets on her hull. There's a subsequent increase to her detection radius, but she retains most of Leander’s handling characteristics; Fiji’s turning circle is tighter, and her rudder shift is — for all intents and purposes — the same. Her anti-aircraft suite is satisfactory if unremarkable, and is approximately on par with German counterpart Yorck.
Despite the British cruiser reputation for light armor, Fiji's belt armor is a surprisingly respectable 114 mm — much better than Russian Tier VII cruiser Shchors, and at least competitive with the armor protection of other nations — and can bounce a surprising amount of shells when angled. However, her citadel is long and her athwartship armor is quite weak, so it is still inadvisable to attempt to bow-tank.
Just like Leander, Fiji works best with friendly ships around. She's ideal for backing up allied destroyers, though she can even cause significant damage to battleships in the right situations. Nonetheless, if kept in combat where she is able to maximize her strengths against enemy cruisers and destroyers, she is an exceptional ship in the hands of the right captain.Pros:
- Good main battery range (15.4 km fully upgraded).
- Accurate rapid firing guns that quickly shred destroyers and cruisers and trolls battleships.
- Like her British light cruiser peers they have the improved AP shells that don't over pen or bounce as often as other cruisers.
- Retains access to the Repair Party
consumable.
- Long lasting Smoke Generator
with a reasonable cool down time.
- Below average detection range (i.e. good stealth).
- Excellent handling characteristics; quick rudder shift and tight turning circle.
- Best belt armor in the line, especially for her tier.
- 51mm of deck armor which is high tier battleship level.
Cons:
- Long citadel that is easy to hit and larger size than Leander.
- No HE shells to start fires or break modules on enemy ships.
- Fairly ineffective against angled enemy battleships.
- Only 3 torpedos can be launched on one side compare to same tier cruisers.
- Secondaries and AA are a downgrade of Leander in exchange for more guns in a salvo.
- Though her maximum range is respectable, her shell velocity drops off sharply and makes landing hits difficult past medium range.
- Very thin bow/stern armor (13 mm): AP shells bigger than 185.9 mm never ricochet.
Research
Recommended research order for modules is as follows:
- Hull: Upgrade to Hull (B) for additional health, a small increase in AA, and improved rudder shift time. Research of this module unlocks progression to Edinburgh.
- Gun Fire Control System: Upgrade to Mk VII mod. 2 for an extra 10% range on the main battery.
- Torpedoes: The 533 mm Mk IX* torpedoes are nothing more than a small bump to her already-good torpedo damage and flood chance.
Optimal Configuration
Upgrades
The recommended upgrades for Fiji are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
*
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
In Slot 2 the Hydroacoustic Search Modification 1 special upgrade adds 20 seconds to the action time of Hydro.
Commander Skills
Suggested initial skill order for first time Fiji captains: Last Stand -> Priority Target -> Adrenaline Rush -> Concealment Expert -> Superintendent
Consumables
Fiji can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
– 3 charges
- Slot 3: Hydroacoustic Search
– 3 charges
- Slot 4: Smoke Generator
– 3 charges or Spotting Aircraft
– 4 charges or Catapult Fighter
– 3 charges
Fiji captains will want to stick with Smoke Generator given how lightly armored she is.
Signals
Many of the enemy cruisers Fiji will run across in her games fire primarily high-explosive shells (such as Myoko and Shchors), so equipping India Yankee () is a good idea if it is available for use. Because she has Repair Party
, it's also recommended to mount India Delta (
) improve her survivability.
Recommended Signal Flags ![]() | |||||
---|---|---|---|---|---|
Combat | |||||
![]() ★★ |
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]() ★ |
![]()
|
![]() ★ |
![]() ★★ |
![]() ★★ |
![]() ★★★ |
![]()
|
![]()
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- HMS Fiji (58) - Wikipedia
- Crown Colony-class cruiser - Wikipedia
- HMS Fiji vs. The Luftwaffe: Naval Stories - News - World of Warships
Ship Change Log
See here for links to Update notes.
- Available to supertesters in the game starting from Update 0.5.11.
- Introduced into the game as a researchable ship in Update 0.5.13.
- Update 0.5.16:
- Fixed a bug with different operating times for the base and premium Spotting Aircraft consumables.
- Update 0.6.8:
- Secondary battery range decreased from 5 to 4.5 km.
- Improved appearance with the use of a special technology for rendering thin elements (mainly rigging).
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 5.4 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- The Smoke Generator active time was increased from 7 to 15 s.
- Update 0.6.15:
- For the permanent camouflage "Type 17", the discount on ship maintenance was increased from 5 to 10%.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
- Update 0.8.5:
- Credits earnings decreased by -5%.
- Update 0.9.2:
- Updated hull geometry.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 670 m to correct prior discrepancy.
- Update 0.10.0:
- Deck armor thickness increased from 38 to 51 mm.
- The firing range of the secondary battery was increased to 5.6 km.
- Update 0.10.4:
- The dissipation time for the Smoke Generator consumable was reduced from 103 to 96 s.
- Main battery reload time increased from 7.5 to 7.7 s.
- Update 0.10.6:
- Main battery reload time increased from 7.7 s to 8 s.