Captains! As we roll out the update, the server will be unavailable:
from: Wed. June 16 3:00 AM PT / Wed. Mar. 17 5:00 AM Central
until: Wed. June 16 6:00 AM PT / Wed. Mar. 17 8:00 AM Central.
Update 0.10.5: The Grand Battle
German Destroyers ● Grand Battle ● U.S. Independence Day ● Changes to the Game Mechanics ● Recruitment Points ● Interface Changes ● Daily Shipments ● Armory ● Content Additions and Changes ● Other Changes and Improvements
- A new branch of German destroyers is now live and ready to be researched!
- Prepare to fight in the Grand Battle — a new temporary battle type that sets super battleships on their path to dominating our seas! You'll also get to try out the new "adjustment firing" game mechanic when you head into battle at the helms of these vast floating fortresses.
- The rocket-launching mechanics of all attack aircraft have evolved.
- Damage can no longer be inflicted to allied ships! Rest assured, your ships are now safe (when it comes to friendly fire from your allies, at least)! Reckless teammates can no longer damage or destroy you.
- Recruitment Points are being reworked and will re-emerge as a more versatile resource named "Community Tokens."
- Prepare your bids for a new auction dedicated to the U.S. Independence Day, and get ready for some combat mission groups that offer VII Colorado, clad in her Independence Day permanent camouflage, as the ultimate reward!
Features of the branch
- Accurate 150 mm main battery guns — a large caliber for destroyers.
- Powerful AP shells with good penetration and damage-dealing characteristics, as well as enhanced ricochet angles. Deploy them in battle to bring the pain to cruisers!
- Their solid HP pools and decent armor protection can shield them from the HE shells of most destroyers (unless an enemy Commander has mastered the Inertia Fuse for HE Shells skill). Combined with their effective artillery, this results in special game play for the new German destroyers. They are essentially agile ships that primarily focus on lone targets — light cruisers especially.
- Due to the low damage-per-minute stats of their HE shells and the destroyers' high detectability, these new ships aren't cut out for fighting for control of Key Areas (caps).
- The Smoke Generator consumable boosts their already good survivability even farther. Starting from Tier IX, German destroyers come equipped with the Defensive AA Fire consumable — a valuable asset that will allow you to counter hostile aircraft with greater confidence.
- Torpedoes with a standard reload time for most destroyers, good damage, and an excellent reach, but also a rather low speed.
Update 0.10.5 brings a new temporary battle type — the Grand Battle. Its main feature comes in the form of super battleships. The destruction of legendary battleship Yamato by aircraft carriers presaged the domination of deck aviation in naval warfare. Super battleships are the ships that might have existed if shipbuilding had moved toward the development of main batteries as the primary decisive factor of battle.
Two super battleships will be available to you in the Grand Battle:
- Satsuma is a project based on X Yamato with reinforced primary armament—510 mm guns in four twin-gun turrets.
- Hannover is a Project "H-42" design with 483 mm guns placed in four twin-gun turrets and her secondary battery replaced with 128 mm dual-purpose artillery.
- The battle format is 9 vs. 9 with Tier IX–X ships, including super battleships.
- Restrictions: no more than three super battleships per team.
- You'll receive Satsuma and Hannover as rental ships as soon as Update 0.10.5 goes live.
- To enter a battle at the helm of a super battleship, you'll need a new temporary resource — Intelligence Reports. You can earn them by participating in the Grand Battle playing Tier IX and X ships. You'll also be given some when you first log in to the game each day after Update 0.10.5 hits the servers.
- You'll be granted access to some special combat missions. Their rewards include Dazzling expendable camouflages, a commemorative flag, and the Grand Battle patch.
When playing the super battleships, you can try out a new game mechanic — adjustment fire. Each turret salvo that hits the target your guns are locked on to, or lands near it, fills the adjustment fire meter. As soon as the meter is filled, special combat instructions temporarily enhance the super battleships' characteristics. Satsuma's main battery gets an accuracy bonus; Hannover's secondary battery gets bonuses applied to its range, accuracy, and reload time.
The adjustment fire bonuses can be activated an unlimited number of times in a single battle. If your ship ceases firing for a certain amount of time, the progress of the adjustment fire meter gradually resets.
The new mechanic allows you to reinforce your ship right in the heat of battle, but you'll need to plan your actions and positioning in advance to use this feature to maximum effect. We hope it will make the game play more interesting and diverse!
More details about the Grand Battle's rules and rewards will come in a dedicated article on our website. Stay tuned!
Attack Aircraft changes
In version 0.10.5 the mechanics of launching rockets will be updated. Attack aircraft now fire small-caliber machine guns before attacking. The machine guns do not cause damage to ships, but indicate the exact location of the rockets' landing. This information and the increased attack time will allow commanders of maneuverable ships - primarily destroyers - to take evasive maneuvers, reducing the possible damage from rockets.
This change will affect the attack aircraft of all aircraft carries.
In update 0.10.5 we are turning off the damage on allied ships. The change will have a positive effect on gameplay: now your allies will not be able to damage or destroy your ship.
- You can no longer damage, incapacitate modules of, or cause detonation or destruction to allied ships. It is also impossible to damage allies by ramming.
- At the same time all types of armament will still hit allied ships. For example, you cannot launch torpedoes at an enemy through an allied ship.
- The penalty for unsportsmanlike conduct is now given for a certain number of hits on allied ships with any type of armament except secondaries.
- If after a warning the player continues to violate the rules, they will receive a ban on participation in all types of battles, except Co-op, Clan and Training.
- The player will not receive credits or XP for battles in which they received a warning for damage to allies. If player does not violate the rules in future battles, resources will stop being discarded.
- The damage a ship receives in response to allied damage will increase with each new hit on an allied ship.
- A ship hit by an ally does not trigger camera effects that inform about received damage.
- Removed the effect for allied torpedoes: they can no longer deal damage.
Added a new nation - the Netherlands. The test Dutch cruisers will be moved to this tech tree with the release of update 0.10.6, along with IX Friesland.
Updated Recruitment Points
Recruitment points have been updated. They will become a more universal resource, which can be earned by participating in a variety of activities and exchanged for precious and unique rewards.
- Recruitment points are renamed Community Tokens.
- Tokens can be obtained not only in the Recruiting station referral program, but also on the Public Test server, for watching the official World of Warships streams and during various regional and global activities.
- Community Tokens can be spent on various in-game items in the Armory.
Added 12 soccer-themed patches.
Added emblems for clan and super testing participants.
Added flag "Battleship Yamato".