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Equipment

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EquipmentIcon.png

Equipment improves the effectiveness of the tank in combat. Unlike consumables, equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost. Equipment availability and costs vary by tank tier, class and nation.

Equipment can only be used on the tank it is installed on. If you want to use it on another tank you need to demount it first. This option is available when clicking the installed equipment on the garage screen. Demounting removes the item from your tank and sends it to your Depot, making it available for use on another vehicle.

Purchasing from your vehicle's equipment panel is the best way to ensure compatibility. Only use the store to purchase equipment for vehicles you don't own yet and only if you have a firm understanding of the equipment system.

With respect to demounting equipment, two types of equipment need to be distinguished:

  • Removable Equipment that can be demounted at no cost for re-use.
  • Complex Equipment is permanently installed to your tank. This is indicated in game by a gold nut on the equipment icon. Complex equipment can be removed from a tank or disposed of in one of three ways:
    1. Pay 10 gold to demount the equipment and return it to the depot (from where it can later be mounted on another tank)
    2. Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.
    3. Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.


Removable Equipment
Icon Equipment Name Cost (credits) Weight (kg) Description
CamouflageNet.png
Camouflage Net
100,000 100 Provides a % bonus to the tank's camouflage factor when the tank hull is stationary for 3 seconds, based on the class of the tank. Lights and mediums get 10%, Heavies and SPGs 5%, and TDs 15%.

Highly recommended for many Tank Destroyers, particularly turreted ones as turret rotation doesn't break the bonus.
Stereoscope.png
Binocular Telescope
500,000 50 +25% View Range when tank hull is stationary for 3 seconds.

Recommended for Tank Destroyers and passive scouts.
Toolbox.png
Toolbox
500,000 100 +25% Repair speed.

Particularly useful if your crew does not have a high repair skill of their own yet. Most people buy the Toolbox for faster repair of their tank's tracks, which is very important as an immobile tank is easy prey for SPG and sniping tanks.


Complex Equipment
Durability
Icon Equipment Name Cost (credits) Weight (kg) Description
AntifragmentationLining.png
Light Spall Liner
50,000 250 +20% (Light Spall Liner), +25% (Medium), +30% (Heavy), and +50% (Superheavy) additions to armor protection from ramming and explosions, and also the same amount of additional protection from crew death.

Increases armor thickness when calculating splash damage from High Explosive (HE) shells (near misses and non-penetrating hits both from tanks and SPGs) or from collisions with other tanks. Has no effect on penetrating hits from HE or other shells. Primarily useful on tanks that are already heavily armored, especially any of the Heavy Tanks and the British tank destroyers due to the greater effectiveness of the Heavy and Superheavy spall liners on already thick armor. Usage of the light and medium spall liners is not recommended, although exceptions may be made for designated ramming tanks.
Medium Spall Liner 200,000 500
Heavy Spall Liner 500,000 1000
Superheavy Spall Liner 750,000 1500
WetCombatPack.png
"Wet" Ammo Rack Class 1
200,000 1% of tank weight +50% Ammo Rack hit points.

Buy this if you feel that your tank is very prone to ammo rack damage and ammo rack explosions.
"Wet" Ammo Rack Class 2 600,000
FilterCyclone.png
Cyclone Filter
500,000 10 +50% Engine hit points.

Buy this if you feel your tank is very prone to engine damage. Note: this does not counteract the engine damage side-effect of the Removed Speed Governor, as the Removed Speed Governor damage is calculated as a percentage of engine HP (aka even though you have greater engine hit points the damage your engine suffers per second is also greater).

Available only for Soviet and Chinese tanks, and does not include Soviet crewed Lend Lease vehicles.
CarbonDioxide.png
Fill Tanks with CO2
500,000 50 +50% Fuel Tank hit points.

Buy this if you feel that hits to the fuel tank are causing you problems.

Available from tier 6.
EnhancedSuspension.png
Enhanced Suspension
0 +10% Suspension Load Limit, +30% to Suspension hit points, and 50% reduction in damage due to suspension damage due to impact (ie you take less damage from falling) .

A higher load limit does not improve acceleration, traverse rates, or anything else. It just increases the max. weight capacity; this can very useful as temporary equipment on higher tier tanks to avoid researching the suspension to get turret and gun upgrades sooner. For permanent usage, the more useful aspect of this equipment is the increase in suspension hit points, which makes your tank harder to de-track. It also reduces damage you take from falling, which can be useful for those who frequently like to take 'shortcuts' on maps.
Enhanced Springs 20,000 The Enhanced Springs is available for:
Enh. Vickers Suspension 20,000 The Enhanced Vickers Suspension is available for:
Enh. Horizontal Coil Springs 1 Class 20,000 The Enhanced Horizontal Coil Springs 1 Class is available for:
Enh. Vertical Coil Springs 1 Class 20,000 The Enhanced Vertical Coil Springs 1 Class is available for:
Enh. Vertical Leaf Springs 20,000 The Enhanced Vertical Leaf Springs is available for:
Enh. Candle Suspension 40,000 The Enhanced Candle Suspension is available for:
  • The Soviet T-28 and its derivative SU-8
Enh. Christie Suspension 80,000 The Enhanced Christie Suspension is available for:
Enh. Torsion Bars 1 t Class 100,000 The Enhanced Torsion Bars 1 t class is available for:
Enh. Torsion Bars 3 t Class 200,000 The Enhanced Torsion Bars 3 t class is available for:
Enhanced Levers 200,000 The Enhanced Levers is available for : Hummel,JagdPz IV,Pz.Kpfw. III/IV,Pz.Kpfw. IV,Pz.Kpfw. IV Hydraulic
Enh. Horizontal Coil Springs 2 Class 200,000 The Enhanced Horizontal Coil Springs 2 Class is available for:
Enh. Horizontal Leaf Springs 200,000 The Enhanced Horizontal Leaf Springs is available for:
Enh. Vertical Coil Springs 2 Class 200,000 The Enhanced Vertical Coil Springs 2 Class is available for:
Enh. Leaf Springs 2 Class 200,000 The Enhanced Leaf Springs 2 Class is available for: ARL V39, Indien-Panzer
Enh. Longitudinal Torsion Bars 500,000
Enh. Torsion Bars 5+ t Class 500,000
Enh. Horizontal Coil Springs 3 Class 500,000 The Enhanced Horizontal Coil Springs 3 Class is available for:
Enh. Leaf Springs 3 Class 500,000 The Enhanced Leaf Springs 3 Class is available for:
Enh. Vertical Coil Springs 3 Class 500,000 The Enhanced Vertical Coil Springs 3 Class is available for:
Enh. Belleville Washers 600,000


Performance
Icon Equipment Name Cost (credits) Weight (kg) Description
Rammer.png
Medium-Caliber Tank Gun Rammer
200,000 200 10% reduction in gun-loading time. Gun rammers increase loading speed and cause a 10% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle with a damage dealing role (i.e. everything except pure scout tanks).

Rammers come in four types: "Medium" and "Large" Caliber Tank Gun Rammers for tanks and TDs and "Medium" and "Large" Caliber Artillery Gun Rammers for SPGs. Rammers are NOT available for vehicles equipped with Autoloader guns.

Medium-Caliber Tank Gun Rammers are generally available for light tanks, medium tanks, and TDs from all Nations, starting at Tier-3 or Tier-4, that can install a gun caliber ranging from 57mm to 105mm, or an equivalent in different measuring systems, such as Centimeters, Inches, or Pounds. Specifically, Medium-Caliber TGRs fit:

  • Light Tanks of China, Germany, USA, and from Tier-4; of UK from Tier-5.
  • Light Tanks of USSR only on T-46, A-20, T-50, & T-50-2; of France only on AMX-40 & not on autoloader light tanks.
  • Medium Tanks of all tiers of China, Germany, UK, USA, and USSR
  • Heavy Tanks of USA from Tier-5 to 6; of France from Tier-4 to 5; of USSR only Tier-5; of UK from Tier-5 to 6.
  • Tank Destroyers of USA from Tier-3 to 7; of UK from Tier-4 to 8; of France from Tier-4 to 6; of Germany from Tier-4 to 7; of USSR from Tier-3 to 6.

Large-Caliber Tank Gun Rammers are generally available for heavy tanks and TDs from all Nations if the maximum gun caliber that can be installed is greater than 105mm, or an equivalent caliber in Centimeters, Pounds, or Inches. Specifically, Large-Caliber TGRs fit:

  • Heavy Tanks of USSR from Tier-6; of China, Germany, UK, & USA from Tier-7 of France from Tier-6 to 7.
  • Tank Destroyers of Germany and USA from Tier-8; of UK from Tier-9; of France and USSR from Tier-7.

Medium-Caliber Artillery Shell Rammers are generally available for SPGs, starting at Tier-2, that can install maximum gun caliber of 155mm or less. This also includes equivalent calibers in inches, pounds, or centimeters. Specifically, Medium-Caliber Artillery Shell Rammers fit:

  • SPGs of Germany and USA from Tier-2 through Tier-7.
  • SPGs of USSR from Tier-2 through Tier-6.
  • SPGs of France from Tier-2 through Tier-9. The Tier-10 BatChat-155-58 is an autoloader with no available rammer.

Large-Caliber Artillery Shell Rammers are generally available for SPGs, starting at Tier-8, that can install maximum gun caliber of greater than 155mm. As with other rammers, this includes equal/similar calibers in Inches, Pounds, or Centimeters. Specifically, Large-Caliber Artillery Shell Rammers fit:

  • SPGs of USA and Germany from Tier-8 through Tier-10.
  • SPGs of USSR from Tier-7 through Tier-10.
  • No SPGs of France mount the Large-Caliber Rammer.
Large-Caliber Tank Gun Rammer 500,000 400
Medium-Caliber Artillery Shell Rammer 300,000 300
Large-Caliber Artillery Shell Rammer 600,000 500
EnhancedAimDrives.png
Enhanced Gun Laying Drive
500,000 100 10% Reduction in Aim-Time. An enhanced (automated) gun laying drive, or GLD, decreases the Aiming Time required to "lay" or aim the gun by -10% over the hand-cranked manual method alternative.

The GLD is particularly useful on certain guns which have a very long aim time. GLDs are highly recommended for Self-Propelled Guns. On vehicles which can mount vertical stabilizers, use a GLD in combination with a Vertical Stabilizer for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when avaliable.
GLDs are available on almost all vehicles of all Nations, from Tier-1.
AimingStabilizer.png
Vertical Stabilizer Mk 1
500,000 100 20% reduction of the Accuracy Penalties. The actual accuracy rating of the gun does not change. In other words, the aiming circle starts out 20% smaller, but the size when fully aimed remains unaffected.

Vertical Stabilizer Mk 1 is for Light and Medium tanks, Vertical Stabilizer Mk 2 is for Heavy tanks.

An excellent piece of equipment for players that prefer offensive play. Use in combination with an Enhanced Gun Laying Drive for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when avaliable. It's equally useful for defensive play when moving from behind cover ("peek-a-boo") as well as shooting on the move.

Available for American Lights at tier 5, Mediums at tier 6, and Heavies at tier 7. Available for all British medium and heavy tanks at tier 7. Available for all other nations starting at tier 8, with the exception of the French AMX 13 90.
Vertical Stabilizer Mk 2 600,000 200
CoatedOptics.png
Coated Optics
500,000 0 +10% View Range.

The bonus is applied at all times except when Binoculars are active, making this equipment better suited for aggressive and scouting players. Recommended for aggressive medium and light tanks, especially at high tiers.
Grousers.png
Additional Grousers
250,000 1000 -9.1% Terrain Resistance on soft ground and -4.8% Terrain Resistance on average soil. Note the weight of the equipment does somewhat counteract the benefit of the equipment on the lighter tanks.

Available for the following tanks: (SU-85I, Pz.Kpfw. III Ausf. A, Pz.Kpfw. IV Ausf. A, Pz.Kpfw. III, Pz.Kpfw. IV Ausf. D, Pz.Kpfw. III/IV, Pz.Kpfw. IV Ausf. H, VK 30.01 (H), Durchbruchswagen 2, Pz.Kpfw. IV Schmalturm, StuG III Ausf. B, StuG III Ausf. G, Jagdpanzer IV, Nashorn, Sturmpanzer II, Pz.Sfl. IVb, Hummel)


Crew
Icon Equipment Name Cost (credits) Weight (kg) Description
ImprovedVentilation.png
Improved Ventilation Class 1
50,000 100 Adds 5% to role and non-role specific skills training level percentages for all crew members. This improves most of the operating parameters of your tank, but note it will be by less than 5%. Refer to Battle Mechanics for details.

Not avaliable on open-topped vehicles.


Improved Ventilation Class 1 is available for

  • All light tanks
  • The British Vickers Medium Mk. I tier 1 medium tank
  • Tank destroyers from tier 2 to tier 4
  • Tier 2 self-propelled guns

Improved Ventilation Class 2 is available for

  • All medium tanks, except the British Vickers Medium Mk. I
  • The American T25 AT tier 7 tank destroyer
  • French and Soviet tank destroyers from tier 5 to tier 6
  • The Soviet SU-100M1. SU-101, and SU-122-54 tier 7, 8, and 9 tank destroyers
  • The Soviet SU-122-44 tier 7 premium tank destroyer
  • German tank destroyers from tier 5 to tier 7
  • The German Jagdpanther II tier 8 tank destroyer

Improved Ventilation Class 3 is available for

  • All heavy tanks
  • American and German tank destroyers from tier 8
  • French and Soviet tank destroyers from tier 7
  • The Soviet SU-14-2 and 212A tier 8 and tier 9 self-propelled guns
  • The Soviet SU-100Y tier 6 premium tank destroyer
  • British tank destroyers from tier 5
Improved Ventilation Class 2 150,000 150
Improved Ventilation Class 3 600,000 200


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