Bienvenue sur le Wiki de Wargaming.net !
Variantes
Autres langues

Équipage

Aller à : navigation, rechercher
Version du 29 mars 2012 à 00:59
fixed misspelled word
Version du 29 mars 2012 à 01:22
tried to fix
Ligne 13 :Ligne 13 :
 Each crew member is trained and qualified for one particular role but can fill additional roles in a tank. Each crew member is trained and qualified for one particular role but can fill additional roles in a tank.
  
 +As of 0.7.2, skills are no longer referred to as "Secondary Qualifications". In essence, it really should say "Role" in the Personal File instead. The terms "Primary Role" and "Major Qualification" are synonymous. "Role" refers to the primary role unless otherwise specified.
  
 ===Roles=== ===Roles===
Ligne 20 :Ligne 21 :
  
 [[image:CrewRoleCommander.png|link=]] '''Commander'''  [[image:CrewRoleCommander.png|link=]] '''Commander'''
?::These crewmen are responsible for [[Battle_Mechanics#Visibility (Radio Range and View Range)| spotting]] enemy vehicles. They affect the view range of the vehicle, with more competent commanders able to spot enemies at a greater distance. Commanders also provide a [[#Bonuses|bonus]] to the training level of the primary and non-role specific secondary skills of the rest of the crew.+::These crewmen are responsible for [[Battle_Mechanics#Visibility (Radio Range and View Range)| spotting]] enemy vehicles. They affect the view range of the vehicle, with more competent commanders able to spot enemies at a greater distance. Commanders also provide a [[#Bonuses|bonus]] to the training level of the role and non-role-specific skills of the rest of the crew.
  
 [[image:CrewRoleDriver.png|link=]] '''Driver'''  [[image:CrewRoleDriver.png|link=]] '''Driver'''
Ligne 51 :Ligne 52 :
 <td><center>'''Radio Operator'''</center></td></tr></table></div> <td><center>'''Radio Operator'''</center></td></tr></table></div>
  
?A crew member is originally recruited for a specific role and it cannot be changed later on. For example, a crew member recruited for the position of a Gunner can never be used to fill the position of the Commander in the tank. A crew member always fulfills the role of his Major Qualification in the tank, in addition to any other roles that may be assigned to him.+A crew member is originally recruited for a specific role and it cannot be changed later on. For example, a crew member recruited for the position of a Gunner can never be used to fill the position of the Commander in any tank. A crew member always fulfills the role of his Major Qualification in the tank, in addition to any other roles that may be assigned to him.
  
 Many [[Crew#Skills|skills]] and [[Crew#Perks|perks]] can only be trained by crew members with a specific Major Qualification.  Many [[Crew#Skills|skills]] and [[Crew#Perks|perks]] can only be trained by crew members with a specific Major Qualification.
Ligne 57 :Ligne 58 :
 ;Secondary Roles ;Secondary Roles
 Some vehicles require crew members to fulfill additional roles in addition to their Major Qualification.  Some vehicles require crew members to fulfill additional roles in addition to their Major Qualification.
?The additional roles are referred to as Secondary Roles. +These additional roles are referred to as Secondary Roles.
  
?For example, in an [[MS-1]], the crewman with the primary role Commander also fills the Secondary Roles of Gunner, Radio Operator, and Loader. [[Crew#Skills|Skills]] and [[Crew#Perks|perks]] specific to crew members having those roles as Major Qualifications are unavailable on that tank.+For example, in an [[MS-1]], the Commander also fills the secondary roles of Gunner, Radio Operator, and Loader. [[Crew#Skills|Skills]] and [[Crew#Perks|perks]] specific to the roles of Gunner, Radio Operator, or Loader are unavailable on that tank.
  
  
Ligne 246 :Ligne 247 :
  
 ''to be added'' ''to be added''
?''(note: having less than 100% primary skill level causes all experience freed by dropping the Skills and Perks to be automatically assigned to the primary skill level until it reaches 100% again. Only any experience that may be left over can be reassigned to Skills or Perks.)''+''(note: If retraining results in a crew member having less than 100% training level in his role, dropping a crew member's Skills and Perks will automatically case all free experience to automatically be assigned to the role's training level until it reaches 100% again. Any experience left over can be reassigned to Skills or Perks.)''
 }} }}
  
Ligne 256 :Ligne 257 :
 The following modifiers increase the base skill level of your crew members. They are cumulative. The following modifiers increase the base skill level of your crew members. They are cumulative.
  
?*'''Commander Bonus''': The tank's commander provides 10% of his own primary skill level as a bonus to the primary and non-role specific secondary skills of each crew member under his command, but not to himself. So, for example, if all your crew members are at 75% base training level, the commander will add 7.5 to each of them, resulting in an effective training level of 82.5%. +*'''Commander Bonus''': The tank's commander provides 10% of his own training level as a bonus to the primary and non-role specific secondary skills of each crew member under his command, but not to himself. So, for example, if all your crew members are at 75% base training level, the commander will add 7.5 to each of them, resulting in an effective training level of 82.5%.
 *'''Equipment Bonus''': The Improved Ventilation [[equipment]] permanently increases the effective training level of each crew member's primary and non-role specific secondary skills by 5.  *'''Equipment Bonus''': The Improved Ventilation [[equipment]] permanently increases the effective training level of each crew member's primary and non-role specific secondary skills by 5.
 *'''Consumable Bonus''': The premium [[Consumables#Premium_Consumables|consumables]] Chocolate, Coca-Cola Box, Extra Combat Rations, Improved Combat Rations, and Hot Coffee increase each crew member's primary and non-role specific secondary skills by 10 for a single battle. *'''Consumable Bonus''': The premium [[Consumables#Premium_Consumables|consumables]] Chocolate, Coca-Cola Box, Extra Combat Rations, Improved Combat Rations, and Hot Coffee increase each crew member's primary and non-role specific secondary skills by 10 for a single battle.
Ligne 293 :Ligne 294 :
  
 ===Effective Training Level=== ===Effective Training Level===
?The effective training level of your crew's primary skills can be found by hovering over a crew member with the cursor in the garage, but note that the display is rounded to the nearest whole number. Also, the consumable bonus is not included because it is only applied once battle starts and the consumable is consumed.+The effective training level of your crew's skills can be found by hovering over a crew member with the cursor in the garage, but note that the display is rounded to the nearest whole number. Also, the consumable bonus is not included because it is only applied once battle starts and the consumable is consumed.
  
 The effective training level of your crew's secondary skills is not displayed, only the base training level is shown for those and you need to calculate the effective level. The effective training level of your crew's secondary skills is not displayed, only the base training level is shown for those and you need to calculate the effective level.
Ligne 326 :Ligne 327 :
  
 ===Training Level=== ===Training Level===
?[[image:CrewExperienceGraph.jpg|thumb|500px|Graph detailing experience requirements for the primary skill and the first 3 secondary skills or perks.|right|link=]]+[[image:CrewExperienceGraph.jpg|thumb|500px|Graph detailing experience requirements for the role and the first 3 secondary skills or perks.|right|link=]]
 Once recruited, further advancement of the training level of your crew's capabilities depends on the experience they have gained. Experience can be gained through participation in battles. The crew will gain as much experience as the tank did in the battle, divided evenly among the crew members.  Once recruited, further advancement of the training level of your crew's capabilities depends on the experience they have gained. Experience can be gained through participation in battles. The crew will gain as much experience as the tank did in the battle, divided evenly among the crew members.
  
?Experience needed for the next level can be calculated using the following formula, where skillNo. is 1 for the primary skill, 2 for the first secondary skill, 3 for the second secondary skill, and so on.+Experience needed for the next level can be calculated using the following formula, where skillNo. is 1 for the role, 2 for the first secondary skill, 3 for the second secondary skill, and so on.
  
 :[[image:Equation_nextCrewSkill.png|link=]] :[[image:Equation_nextCrewSkill.png|link=]]
  
?To get from 68% to 69% in the primary skill you will need 2^1*25*100^(68/100) = 1146 XP. To go from 50% to 100% you need 95484 XP, and from 75% to 100% it takes 72544 XP. The first skill takes 210,064 XP from 0% to 100%. For each subsequent skill, that number is doubled. Overall progression can be seen on the graph to the right.+To get from 68% to 69% in the role you will need 2^1*25*100^(68/100) = 1146 XP. To go from 50% to 100% you need 95484 XP, and from 75% to 100% it takes 72544 XP. The first skill takes 210,064 XP from 0% to 100%. For each subsequent skill, that number is doubled. Overall progression can be seen on the graph to the right.
  
  

Version du 29 mars 2012 à 01:22

Modèle:wip

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.