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Version du 3 mai 2012 à 10:12
Added a tip for what vehicles the skill is good on for some of the skills/perks. Not sure if I like it or not. Thoughts?
Version du 5 mai 2012 à 10:24
Added a few more
Ligne 118 :Ligne 118 :
  <td align="center"><b>Jack of All Trades</b></td>  <td align="center"><b>Jack of All Trades</b></td>
  <td align="center">Commander</td>  <td align="center">Commander</td>
? <td align="left">Enables the Commander to fill in for knocked-out crew members. Only roles are substituted. The replacement effect starts at the skill's current training level x 0.5% (Up to 50%) for the first knocked out crew member (same as a new recruit, but better than 0%) which then gets divided evenly between each additional crew member (25% each for two, 12.5% for four, etc.).</td>+ <td align="left">Enables the Commander to fill in for knocked-out crew members. Only roles are substituted. The replacement effect starts at the skill's current training level x 0.5% (Up to 50%) for the first knocked out crew member (same as a new recruit, but better than 0%) which then gets divided evenly between each additional crew member (25% each for two, 12.5% for four, etc.).<br><br>''Primarily helpful on tanks that can take a beating, such as heavy tanks and well armored tank destroyers.''</td>
  </tr>  </tr>
  <tr>  <tr>
Ligne 130 :Ligne 130 :
  <td align="center"><b>Snap Shot</b></td>  <td align="center"><b>Snap Shot</b></td>
  <td align="center">Gunner</td>  <td align="center">Gunner</td>
? <td align="left">Reduces the [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] penalty applied during turret rotation by 0.075% per training level (up to 7.5%). If two Gunners have this skill, only the higher rating is effective. Typically not as valuable on vehicles without turrets, but it does apply to lateral gun movement on turret-less vehicles too. The skill is cumulative with a [[Equipment#Vertical_Stabilizer|Vertical Stabilizer]].<br><br></td>+ <td align="left">Reduces the [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] penalty applied during turret rotation by 0.075% per training level (up to 7.5%). If two Gunners have this skill, only the higher rating is effective. Typically not as valuable on vehicles without turrets, but it does apply to lateral gun movement on turret-less vehicles too. The skill is cumulative with a [[Equipment#Vertical_Stabilizer|Vertical Stabilizer]].<br><br>''Primarily helpful on fast tanks that like to circle or flank.''</td>
  </tr>  </tr>
  <tr>  <tr>
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  <td align="center"><b>Off-Road Driving</b></td>  <td align="center"><b>Off-Road Driving</b></td>
  <td align="center">Driver</td>  <td align="center">Driver</td>
? <td align="left">Reduces the maneuverability and acceleration penalties due to [[Battle_Mechanics#Terrain_Resistance|terrain resistance]] by 0.1% per training level (up to 10%) on soft terrain and 0.025% per training level (up to 2.5%) on average terrain. Applies pretty much everywhere other than on roads, cobblestone, and asphalt. The skill is cumulative with [[Equipment#Additional_Grousers|Additional Grousers]].</td>+ <td align="left">Reduces the maneuverability and acceleration penalties due to [[Battle_Mechanics#Terrain_Resistance|terrain resistance]] by 0.1% per training level (up to 10%) on soft terrain and 0.025% per training level (up to 2.5%) on average terrain. Applies pretty much everywhere other than on roads, cobblestone, and asphalt. The skill is cumulative with [[Equipment#Additional_Grousers|Additional Grousers]].<br><br>''Primarily helpful on fast tanks that rely on speed, but also a good choice on slow tanks if the player is desperate for a little added speed.''</td>
  <tr>  <tr>
  <td align="center">[[image:Driver rammingMaster.png|link=]]</td>  <td align="center">[[image:Driver rammingMaster.png|link=]]</td>
Ligne 157 :Ligne 157 :
  <td align="center"><b>Signal Boosting</b></td>  <td align="center"><b>Signal Boosting</b></td>
  <td align="center">Radio Operator</td>  <td align="center">Radio Operator</td>
? <td align="left">This skill extends the [[Battle_Mechanics#Radio_Range|Signal Range]] of your vehicle's radio by 0.2% per training level (up to 20%). If two Radio Operators have the skill, only the higher rating is effective.</td>+ <td align="left">This skill extends the [[Battle_Mechanics#Radio_Range|Signal Range]] of your vehicle's radio by 0.2% per training level (up to 20%). If two Radio Operators have the skill, only the higher rating is effective.<br><br>''Primarily helpful for SPGs and scouts.</td>
  </tr>  </tr>
  <tr>  <tr>
Ligne 239 :Ligne 239 :
  <td align="center"><b>Intuition</b></td>  <td align="center"><b>Intuition</b></td>
  <td align="center">Loader</td>  <td align="center">Loader</td>
? <td align="left">This perk creates a 17% chance that the proper shell is already loaded when switching between [[Ammo|shell types]]. The gun must be completely loaded before the perk can be used again. If two Loaders have the perk, the effect is not cumulative.</td>+ <td align="left">This perk creates a 17% chance that the proper shell is already loaded when switching between [[Ammo|shell types]]. The gun must be completely loaded before the perk can be used again. If two Loaders have the perk, the effect is not cumulative.<br><br>''Primarily helpful on tanks where you change shell types a lot.''</td>
  </tr>  </tr>
 </table> </table>

Version du 5 mai 2012 à 10:24

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.