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Version du 20 octobre 2012 à 02:58Version du 20 octobre 2012 à 16:51
Added cumulative experience point chart - thank you to Snib
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 ===Training Level=== ===Training Level===
?[[image:CrewExperienceGraph.png|thumb|500px|Graph detailing experience required to increase the role and the first 3 skills or perks by 1%.|right|link=]]+ 
 Once recruited, further advancement of the training level of your crew's capabilities depends on the experience they have gained. Experience can be gained through participation in battles. Each crew member will gain as much experience as the tank did in the battle, modified by any applicable bonuses or penalties listed below.  Once recruited, further advancement of the training level of your crew's capabilities depends on the experience they have gained. Experience can be gained through participation in battles. Each crew member will gain as much experience as the tank did in the battle, modified by any applicable bonuses or penalties listed below.
  
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?To increase the Role from 68% to 69%, you will need 2<sup>1</sup> &times; 25 &times; 100<sup>(68/100)</sup> = 1146 XP. To go from 50% to 100% you need 95,484 XP, and from 75% to 100% it takes 72,544 XP. The first skill takes 210,064 XP from 0% to 100%. For each subsequent skill, that number is doubled. Overall progression can be seen on the graph to the right.+To increase the Role from 68% to 69%, you will need 2<sup>1</sup> &times; 25 &times; 100<sup>(68/100)</sup> = 1146 XP. To go from 50% to 100% you need 95,484 XP, and from 75% to 100% it takes 72,544 XP. The first skill takes 210,064 XP from 0% to 100%. For each subsequent skill, that number is doubled. Progressions can be seen on the graphs below.
 +----
 +<gallery caption="Experience Point Charts" widths="800px" heights="600px">
 +image:CrewExperienceGraph.png|Graph detailing experience required to increase the role and the first 3 skills or perks by 1%.
 +image:CrewExperienceGraphCumulative.png|Graph detailing cumulative experience required to increase the role and the first 2 skills or perks.
 +</gallery>
  
  

Version du 20 octobre 2012 à 16:51

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. That experience is what raises a crewman's training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.