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MS-1

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MS-1

AnnoR11_MS-1.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
21543 HP Hit Points
4.76/6.52.15/6.5 t Weight Limit
Crew
  1. 車長 (砲手, 無線手, 装填手)
  2. 操縦手
Mobility
5555 hp Engine Power
32/8 km/h Speed Limit
4848 deg/s Traverse
11.5525.58 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
16/16/1616/16/16 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















0/400/8




















14/800/14
Shell Cost
30/30/3647/47/62 HP Damage
34/44/1951/88/23 mm Penetration



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24 r/m 

Standard Gun

Reload Times
Nominal: 2.5 s
50% Crew: 3.1 s
75% Crew: 2.7 s
100% Crew: 2.4 s
Rammer: 2.16 s
Vents: 2.35 s
Both: 2.11 s
Both and BiA: 2.07 s
Both and Max Crew %: 1.98 s

See Crew, Consumables, or Equipment for more information.



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20.69 r/m 

Standard Gun

Reload Times
Nominal: 2.9 s
50% Crew: 3.59 s
75% Crew: 3.14 s
100% Crew: 2.78 s
Rammer: 2.5 s
Vents: 2.72 s
Both: 2.45 s
Both and BiA: 2.39 s
Both and Max Crew %: 2.29 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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720

Standard Gun

Using Shell Type 1 (30 Damage):


Theoretical Damage Per Minute
Nominal DPM: 720
50% Crew: 581.1
75% Crew: 665.7
100% Crew: 750.9
100% Crew
Vents: 767.7
Rammer: 834.3
Both: 853.2
Both and BiA: 872.1
Both and Max Crew %: 909.9

Advantageous Damage Per Minute
First-shot DPM: 750
50% Crew: 611.1
75% Crew: 695.7
100% Crew: 780.9
100% Crew
Rammer: 864.3
Vents: 797.7
Both: 883.2
Both and BiA: 902.1
Both and Max Crew %: 939.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (30 Damage):


Theoretical Damage Per Minute
Nominal DPM: 720
50% Crew: 581.1
75% Crew: 665.7
100% Crew: 750.9
100% Crew
Vents: 767.7
Rammer: 834.3
Both: 853.2
Both and BiA: 872.1
Both and Max Crew %: 909.9

Advantageous Damage Per Minute
First-shot DPM: 750
50% Crew: 611.1
75% Crew: 695.7
100% Crew: 780.9
100% Crew
Rammer: 864.3
Vents: 797.7
Both: 883.2
Both and BiA: 902.1
Both and Max Crew %: 939.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (36 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 864
50% Crew: 697.32
75% Crew: 798.84
100% Crew: 901.08
100% Crew
Vents: 921.24
Rammer: 1001.16
Both: 1023.84
Both and BiA: 1046.52
Both and Max Crew %: 1091.88

Advantageous Damage Per Minute
First-shot DPM: 900
50% Crew: 733.32
75% Crew: 834.84
100% Crew: 937.08
100% Crew
Rammer: 1037.16
Vents: 957.24
Both: 1059.84
Both and BiA: 1082.52
Both and Max Crew %: 1127.88

See here, here, or here for more information.






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972.43

Standard Gun

Using Shell Type 1 (47 Damage):


Theoretical Damage Per Minute
Nominal DPM: 972.43
50% Crew: 784.9
75% Crew: 899.11
100% Crew: 1014.26
100% Crew
Vents: 1037.29
Rammer: 1127.06
Both: 1152.44
Both and BiA: 1177.82
Both and Max Crew %: 1229.05

Advantageous Damage Per Minute
First-shot DPM: 1019.43
50% Crew: 831.9
75% Crew: 946.11
100% Crew: 1061.26
100% Crew
Rammer: 1174.06
Vents: 1084.29
Both: 1199.44
Both and BiA: 1224.82
Both and Max Crew %: 1276.05

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (47 Damage):


Theoretical Damage Per Minute
Nominal DPM: 972.43
50% Crew: 784.9
75% Crew: 899.11
100% Crew: 1014.26
100% Crew
Vents: 1037.29
Rammer: 1127.06
Both: 1152.44
Both and BiA: 1177.82
Both and Max Crew %: 1229.05

Advantageous Damage Per Minute
First-shot DPM: 1019.43
50% Crew: 831.9
75% Crew: 946.11
100% Crew: 1061.26
100% Crew
Rammer: 1174.06
Vents: 1084.29
Both: 1199.44
Both and BiA: 1224.82
Both and Max Crew %: 1276.05

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (62 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1282.78
50% Crew: 1035.4
75% Crew: 1186.06
100% Crew: 1337.96
100% Crew
Vents: 1368.34
Rammer: 1486.76
Both: 1520.24
Both and BiA: 1553.72
Both and Max Crew %: 1621.3

Advantageous Damage Per Minute
First-shot DPM: 1344.78
50% Crew: 1097.4
75% Crew: 1248.06
100% Crew: 1399.96
100% Crew
Rammer: 1548.76
Vents: 1430.34
Both: 1582.24
Both and BiA: 1615.72
Both and Max Crew %: 1683.3

See here, here, or here for more information.
Damage Per Minute


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0.54 m 

With 50% Crew: 0.669 m
With 75% Crew: 0.584 m
With 100% Crew: 0.518 m
With BiA: 0.506 m
With BiA and Vents: 0.495 m
Maximum possible: 0.475 m

For more details, see Crew


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
3535 deg/s Turret Traverse
360° Gun Arc
-8°/+25°-8°/+30° Elevation Arc
240125 rounds Ammo Capacity
General
2020 % Chance of Fire






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment
View Range


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265 m 

With 50% Crew: 213.9 m
With 75% Crew: 245 m
With 100% Crew: 276.4 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 397.8 m

For more details, see Skills or Equipment


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265 m 

With 50% Crew: 213.9 m
With 75% Crew: 245 m
With 100% Crew: 276.4 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 397.8 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


I

AnnoR11_MS-1.png

0

The MS-1 is a Soviet tier 1 light tank.

ソ連において初めて量産された戦車であり、1928 年から 1931 年にかけて 959 輌が生産されました。

The MS-1 leads to the T-60, and the BT-2.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

I 37 mm Hotchkiss 34/44/19 30/30/36 24 0.54 2.5 104 0
II 45 mm mod. 1932 51/88/23 47/47/62 20.69 0.46 2.5 240 2000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

GAZ-M1 55 20 215 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

I T-18 6.5 48 B/2 1200 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

I 71-TK-1 265 50 0


Compatible Equipment

試作型高視認性レンズ 耐摩耗射撃装置 

Compatible Consumables

自動消火装置 擬装 光学機器の調整 照準器の調整 消防訓練 手動消火器 救急キット (大) 修理キット (大) 執念 レンドリース・オイル 砲弾の整頓 目標注視 予備戦闘糧食 速度制限装置の解除 感応 救急キット (小) 修理キット (小) ギアボックス調整 精密射撃 早業 


Player Opinion

Pros and Cons

Pros:


  • Good armor (for a Tier 1 tank).


Cons:


  • Lowest amount of HP in Tier 1.
  • Fairly slow.
  • Long aim time.
  • Poor view range.


Performance

The MS-1 is a very capable and forgiving Tier 1 tank, making it an excellent starter vehicle. It is slower than the American and German starter tanks, but it has the thickest armour; the frontal armour in particular is almost twice as thick as the T1 Cunningham's (although 18 mm of armor is not going to stop much incoming fire to begin with). Unfortunately, the MS-1 has the lowest amount of HP out of all the Tier 1 tanks, and cannot take too many hits.

Please note the Map Restrictions for Tier 1 tanks when purchasing a camouflage skin/paint job for the MS-1.

Crew Skills

  • Choosing Camouflage for both crew members as their first skills can turn the MS-1 into a near-invisible tank.
  • The combination of Snap Shot (Commander/Gunner/Radio Operator/Loader) and Smooth Ride (Driver) are other viable options for first skills, allowing the MS-1 to get its shots off faster after coming to a halt.
  • Upon reaching 100% on the first skills, you can drop the Commander's skill for Sixth Sense, allowing the tank to be alerted after being detected.
  • Brothers-in-Arms will improve the tank's performance, but it requires all crew members to have it at 100% before it works (With only two crew members, though, this should not be too much of a challenge for the MS-1). The bonus to crew skills is particularly noticeable when combined with Improved Ventilation.


Early Research

  • The 45 mm cannon is the only module available for research, so get that.


Suggested Equipment


Improved VentilationCamouflage Net Enhanced Gun Laying Drive Binocular Telescope 


Gallery

Historical Info

The MS-1 (T-18) was not only the first mass-produced Soviet tank, but it was also the first armoured vehicle that was fully-developed in Soviet Russia. Part of its design was borrowed from the FIAT 3000 and Renault FT, but it was overall superior to them, and was very well-matched with the interwar tank designs of the mid-1920s.


Historical Gallery


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIТ-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 by Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212А XObject 261
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIARM 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP