MS-1
MS-1
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[Client Values; Actual values in
0 Cost |
21543 HP Hit Points |
4.76/6.52.15/6.5 t Weight Limit |
- 車長 (砲手, 無線手, 装填手)
- 操縦手
5555 hp Engine Power |
32/8 km/h Speed Limit |
4848 deg/s Traverse |
11.5525.58 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
16/16/1616/16/16 mm Turret Armor |
AP/HEAT/HE
AP/APCR/HE Shells |
0/400/8
14/800/14 Shell Cost |
30/30/3647/47/62 HP Damage |
34/44/1951/88/23 mm Penetration |
r/m ▲
24 r/m Standard Gun ▲
20.69 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
720 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
972.43 Damage Per Minute Standard Gun |
m ▲
0.54 m With 50% Crew: 0.669 m ▲
0.46 Accuracy With 50% Crew: 0.57 m |
s 2.5 s 2.5 Aim time |
3535 deg/s Turret Traverse |
360° Gun Arc |
-8°/+25°-8°/+30° Elevation Arc |
240125 rounds Ammo Capacity |
2020 % Chance of Fire |
m 280 m 280 View Range |
m 265 m 265 Signal Range |
Modules / Available Equipment and Consumables
Modules
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
I | T-18 | 6.5 | 48 | B/2 | 1200 | 0 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Good armor (for a Tier 1 tank).
Cons:
- Lowest amount of HP in Tier 1.
- Fairly slow.
- Long aim time.
- Poor view range.
Performance
The MS-1 is a very capable and forgiving Tier 1 tank, making it an excellent starter vehicle. It is slower than the American and German starter tanks, but it has the thickest armour; the frontal armour in particular is almost twice as thick as the T1 Cunningham's (although 18 mm of armor is not going to stop much incoming fire to begin with). Unfortunately, the MS-1 has the lowest amount of HP out of all the Tier 1 tanks, and cannot take too many hits.
Please note the Map Restrictions for Tier 1 tanks when purchasing a camouflage skin/paint job for the MS-1.
Crew Skills
- Choosing Camouflage for both crew members as their first skills can turn the MS-1 into a near-invisible tank.
- The combination of Snap Shot (Commander/Gunner/Radio Operator/Loader) and Smooth Ride (Driver) are other viable options for first skills, allowing the MS-1 to get its shots off faster after coming to a halt.
- Upon reaching 100% on the first skills, you can drop the Commander's skill for Sixth Sense, allowing the tank to be alerted after being detected.
- Brothers-in-Arms will improve the tank's performance, but it requires all crew members to have it at 100% before it works (With only two crew members, though, this should not be too much of a challenge for the MS-1). The bonus to crew skills is particularly noticeable when combined with Improved Ventilation.
Early Research
- The 45 mm cannon is the only module available for research, so get that.
Suggested Equipment
Gallery
Historical Info
Historical Gallery