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Changelog: World of Tanks (PC) Patch 0.7.4

Changelog: World of Tanks (PC) Patch 0.7.4

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New Content

  • Added two new combat modes, appearing randomly: Assault and Encounter.
  • "Expert" (by nation)
    • for destroying at least one example of each tank type, existing at that moment in the specified nation tech tree.
  • "Medal of Raseiniai Heroes"
    • for destroying the whole enemy team (not less than 14 vehicles). Medal will be granted automatically to all players, whose maximum destroyed in battle is equal to 15.
  • "Technical Engineer" (by nation)
    • for researching all vehicles, existing at that moment in a certain nation's tech tree.
  • "Senior Technical Engineer"
    • for researching all vehicles of all nations, existing at that moment.
  • "Sinai Lion"
    • for destroying over 100 "IS" tanks of any model and vehicles based on its model.

Game Mechanics Changes

  • Komarin and Swamp removed from Random rotation;
  • Added the option of training skills and perks for combined qualifications of crew (for example, training perks and skills of Radio Operator, when a Commander combines qualifications of a Commander and Radio Operator);
  • In order to reduce the amount of issues with "questionable" non-penetration/penetration, reworked the system of damaging with HE and armor-piercing shells. In some cases there's a possibility of damage and critical hits increase from HE shells;
  • Changed operation of Large Aid Kit: a constant bonus of "+5% to avoiding critical damage to crew" works till the end of the battle, even when the Aid Kit is used;
  • Changed operation of Large Repair Kit: a constant bonus of "+10% to repair speed" works till the end of the battle, even when the large repair kit is used;
  • Now Repair Kit fixes both tracks, if they are both damaged;
  • Changes camouflage cost for ?30, ?V-2, ?V-3;
  • Added compensation to a team hit player, proportionally to the caused damage;
  • Now, if a player team damages someone, and the same shot damages an enemy vehicle, the decreasing team damage coefficient is considered for this shot;
  • ‘Master Tanker’ achievement now becomes ‘void’, if new vehicles were added;
  • Changed terms of giving Lavrinenko's, Leclerc's and Abram's medal;
  • Terrain and objects reworked to fit new game modes on El Halluf, Murovanka, Steppes, Ensk, Himmelsdorf, Ruinberg, Erlenberg, Prokhorovka, Westfield, Karelia, Malinovka, Sand River, Siegfried's Line;
  • Removed inversion in howitzer view mode;

Vehicle Model Changes and Rebalance:

  • Changed sizing of the following vehicles to match historical ones: JagdTiger (zoomed up to sizes of TigerII), Object 261 (degraded to sizes of IS-7);
  • Fixed or reworked collision models of GW Type E, ?-20, M4A3E8, T2 Med, T-34-85, Maus (observation devices), PzKpfw VIB Tiger II (transmission size and machine-gun half-sphere), IS-8 (mantlet), ?-50 (transmission moved to front), ?-75 (transmission moved to front), VK4502 (P) Ausf. B (transmission moved to the middle part of the vehicle);
  • Fixed or reworked models of ARL-44, KV-1S, PzKpfw III, ?-54, Valentine LL, T1 Heavy, M41, VK4502 (P) Ausf. A, IS-8;
  • SPG LeFH18 B2: fixed parameters of radio FuG-8, changed wrong weight number, changed the MM weight;

M18 Hellcat
  • dispersion during movement increased by 10%;
  • the cost of a Top suspension reduced from 23000 credits to 17000 credits;
  • turning speed with the Top suspension reduced on 2 degrees per second;
  • 76mm AT Gun M1A1 gun reloading time reduced from 4.1 to 3.9 seconds.

  • turning speed reduced by 2 degrees per second;
  • 105mm AT Gun T5E1 gun reloading time increased from 7.8 to 8.2 sec;
  • 120mm AT Gun T53 gun reloading time increased from 7.8 to 8.2 sec;
  • 155mm AT Gun T7 gun reloading time increased from 20 to 20.3 sec;
  • 155mm AT Gun T7 gun aiming time increased by 0.1 sec;
  • influence of turret rotation on gun dispersion increased on 20%.

  • passability on bad and middle soils decreased by 5%;
  • 120mm Gun M58 gun reloading time increased from 10.9 to 11.2 sec.

  • passability on all soils decreased by 10%;
  • 120mm Gun M58 gun reloading time increased from 9.3 to 10 sec.

  • durability increased by 40 hit points;
  • side armor increased by 20mm;
  • cupola armor on the second turret increased on ;
  • passability on bad and middle soils increased by 5%;
  • stock turret is now able to mount 107 mm ZIS-24 gun;
  • 107 mm ZIS-24 gun reloading time on top turret decreased from 11.5 to 11.1 sec;
  • influence of turret rotation on 107 mm ZIS-24 gun dispersion decreased by 20% for top turret;
  • Angles of vertical aiming of 107 mm ZIS-24 gun on top turret increased by 6 degrees.

UI Changes

  • Added game client notifications about relevant discounts or specials;
  • Changed pop-up hints on tank modules, consumables, ammunition and crew members;
  • Changed the information in pop-up window about vehicle;
  • Removed a check field for currently unavailable option "Tanker's voices by nation" (will be returned later along with feature introduction);
  • Added the autoloader indicator for the howitzer view mode;
  • Added the option of switching on the "server" reticle marker to the game settings;
  • Added the option of sending chat messages in a platoon;
  • Changed the mechanism of choosing a message receiver in the battle chat. Now for switching from messages to the team and to all players you should use "TAB" key;
  • Added new hot keys for opening chat window: Enter* starts team chat, Ctrl+Enter* starts general chat, Shift+Enter* starts platoon chat;
  • At entering the battle menu, mouse cursor is centered on the "Back to garage" button;
  • In a platoon or a tank company, when the Commander speaks, volume of his mates speaking in the voice chat reduces;
  • Reduced ‘neon’ lighting in elements of hangar vehicles panel and in pop-up hints;
  • Added the reaction of the program icon in Windows 7 tray for several in-game situations: battle start, invite receipt;
  • Added forward/rewind to combat replay playing;
  • On minimap, the tank point changed to "tank arrow", pointing out the motion direction, and the "view triangle" now turns according to the camera rotation;
  • On minimap, tank destruction is now marked with a slight tank marker flash;
  • During map loading and countdown before the battle start the target of the current battle mode is now indicated;

Audio and Graphics Changes

  • Corrected some French camouflages;
  • Reworked lights on Himmelsdorf map;
  • Added sounds for environment: birds, rivers, sea, forests, villages;
  • Reworked several sound effects for environment;
  • Fixed or reworked effects for hitting wood and snow;
  • Reworked base and spawn markers on the minimap;
  • Base and spawn markers on minimap are added to the "color blind" mode;
  • Added sounds for several interface buttons;
  • Changed the design of free experience and gold conversion windows;
  • Added new logo of Wargaming.net to the login window;

Technical Changes and Optimizations

  • Ruinberg map optimized on performance and memory consume;
  • All sounds in-game were optimized on compression and frequency;
  • Corrected the vehicles with camouflage display on old ATI Radeon video adapters;
  • Improved the work of chat filters;
  • Added new in-battle complaint point: ‘Non-informative message’;
  • Added controls with light-emitting diode glow over game events for ROCCAT mouse;


  • Fixed M12 suspension name;
  • Fixed some inaccuracies in IS-7 and Marder II camouflages;
  • Fixed the work of ‘Eagle Eye’ perk in howitzer mode within the direct visibility;
  • Fixed the description of Fadin's Medal;
  • Fixed some objects on Steppes map;
  • Fixed several bugs with the passability on Siegfried Line, El Halluf, Ensk;
  • Fixed the bug with the display of "post-mortem" panel when interface is off;
  • Fixed the bug with the green color of "Invite" button after leaving or excluding a mate from platoon;
  • Fixed the rare bug with the game client hang-up at the end of map loading;
  • Fixed the description of ‘Brothers in Arms’ perk;
  • Fixed a rare ‘jamming’ of vehicle durability indicator in the vehicle marker;
  • Fixed the rare bug with the game client hang-up when entering ‘Sniper’ mode;
  • Fixed the ‘Sniper’ mode mask in the windowed-game screen for cases, when the height of the window is bigger than its length;
  • Fixed some inaccuracies in ‘Color-Blind’ mode;
  • Fixed chat text highlight after the battle start;