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Helena

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Legends_Helena_splash.png
Tier VI | Type: Cruiser
Preceded bySucceeded by
DallasCleveland
Seattle
Cost 9 000 000
XP Required143 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints33 300 
Armor6 - 165 
Torpedo Damage Reduction%
Artillery
Main Battery
152mm Mk16 mod. 15x3 
Firing Range14.2 km
Reload Times
180 Turn Time20 s
HE Max Damage2200 
HE Fire Chance12 %
HE Penetration25 mm
AP Max Damage3200 
Secondary Armament 1
127mm/38 Mk29 mod. 04x2 
Firing Range4.5 km
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk410x1 
DPS36 
Rangekm
AA Armament 2
20mm Oerlikon Mk204x2 
DPS24 
Rangekm
AA Armament 3
40mm Bofors Mk14x2 
DPS45 
Range3.5 km
AA Armament 4
40mm Bofors Mk24x4 
DPS64 
Range3.5 km
Maneuverability
Maximum Speed32.5 kn
Turning Circle Radius680 m
Rudder Shift Time9.1 s
Concealment
Detectability by Sea12.1 km
Detectability by Air7.2 km
Detectability firing in smoke5.8 km
Legends_Helena.png

Helena — American Tech Tree Tier VI Cruiser.

A light cruiser similar to Brooklyn-class ships, but with a different architecture and full-fledged dual-purpose artillery. One of the few ships of her type in the world that carried fifteen 152 mm guns as her main battery.

Entered Service: 1939
Ships in a series: 2


Ship Traits
Legends_Surgical_Strike_trait.png Legends_Guns_Aplenty_trait.png Legends_Low_Velocity_trait.png
Surgical Shells:
A short shell fuse time results in lower chance of over-penetration.
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Sluggish Shot:
Difficult to aim at long distances, but the trajectory allows for effective fire from cover.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 28 700 6 165 4 5x3 12.8 0
Hull B 33 300 6 165 4 5x3 9.1 1 800 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
152mm Mk16 5x3 10 22.5 2200 12 3200 0
152mm Mk16 mod. 1 5x3 9 20 2200 12 3200 225 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13 km 0
Targeting System: Mk5 mod. 2 10 % 14.2 km 225 000
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3km
  • Detection of ships: 4km
  • Duration: 100s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Massive broadside firepower; landing most of an HE salvo on an enemy ship can do a significant amount of damage.
  • Three rear facing turrets allows for effective kiting tactics.
  • Decent concealment.
  • Quick rudder shift.
  • Portion of citadel near waterline is short for a ship of its size. May lead enemies to shoot at less vulnerable parts of the ship thinking there is citadel there.



Cons:

  • Weak broadside armor.
  • Poor forward turret angles.
  • High shell arcs, making aiming at long range harder.


Performance

Changes

Gold and Crimson

  • Stock main battery reload time increased from 8.5 s to 10 s
  • Upgraded main battery reload time reduced from 9.5 s to 9 s
  • Removed "side-grade" change of shells from the artillery upgrade
  • Upgraded main battery AP shell damage reduced from 3400 to 3200
  • Upgraded main battery HE shell damage reduced from 2300 to 2200

History

USS Helena (CL-50) was an American light cruiser, the ninth of the Brooklyn class (represented in-game by the premium ship Boise), and the second vessel of the St. Louis subclass. First modern American light cruisers after the Omaha class, they were developed following the London Naval Treaty which limited the number of heavy cruisers and separated the cruiser in two types : the heavy, armed with 8 inches/203mm, and the light, armed with 6.1 inches/155mm. The goal was to create a class of ships with a range that would allow them to operate in the Pacific, with heavy cruiser-grade speed and range. The class was heavily armed, with no less than fifteen 6 inches/152mm guns with a high rate of fire. The last two ships, the St. Louis subclass, had a slightly better AA suit and a different propulsion system, with higher pressure boiler and a different machinery arrangement. They were the basis for all following US cruiser design : the USS Wichita (CA-45), a one of a kind cruiser, shared the same hull, which was the basis for the Baltimore class cruiser ; and the Cleveland class was a vast rework of the Brooklyn, with fewer guns but more AA capability.

The class served in both the Pacific and the Atlantic theaters and lost only one ship, USS Helena, during the conflict. After the war, they were put into reserve and sold to South American countries. ARA General Belgrano, formerly USS Phoenix (CL-46), was sunk during the Falkland war in 1981, being until 2022 the larger warship sunk in battle after WWII.

She received 7 battle stars during world war two for her service in the pacific, and was the first ship to receive the Navy Unit Commendation.

Commissioned in late 1939, Helena entered service the same month as the war broke out in Europe. She did her shakedown cruise in South America water before returning in early 1940 home. She took part in multiple exercises on the east coast, before being transferred to the Pacific in September. During the next year, Helena took part in multiple fleet exercises and shooting practice.

Helena was moored at Pearl Harbor when the Japanese raid started. Unluckily for her, she was at the usual emplacement of the battleship Pennsylvania (BB-38), making her a priority target by the Japanese bombers. Within the first 3 minutes of the attack, Helena took a torpedo hit amidship on starboard while the crew was racing to battle stations. Once the ship was fully in battle order, her AA defence proved sufficient enough to prevent her to suffer new damages. Thanks to the incredible capability of the damage control crew, the flooding created by the torpedo allowed the ship to stay afloat, and once the raid over, Helena sailed to California for repair, before being assigned to USS Wasp (CV-7) Task Force during the early actions of the Battle of Guadalcanal, in mid-1942. Helena witnessed the sinking of USS Wasp by three torpedo hits, but helped save around 400 of her mens. Later, she took part in the Battle of Cape Esperance where she was the first to spot the enemy vessels thanks to her radar, sinking during the battle the Japanese heavy cruiser Furutaka and the destroyer Fubuki. Later, Helena once again was the one spotting first the enemy forces thanks to her radar, and took only minor hits in her structure during the engagement with the Japanese forces. In early 1943, Helena contributed to shore bombardment of New Georgia, at the west of the Solomon Islands. Her floatplane sank the Japanese submarine I-18 before joining Sydney for a overhaul. Returning to the Solomon, Helena was deployed in the Kula Gulf where she took part in her last action.

During the night of the 5th july, Helena, alongside a group of three cruisers and four destroyers engaged a group of 10 Japanese destroyers. The flash of her gun attracted the enemy's attention, and she took a torpedo hit 7 minutes after she opened fire. Three minutes later, she took two more. Helena, condemned, sank. Later, in the morning, two destroyers, USS Nicholas (DD-449) and USS Radford (DD-446) came to rescue the crews. However, in fear of an air attack, both destroyers stopped the operation and left early, leaving 275 crewmen behind. They managed to reach an island after a day-long travel, and were rescued the next morning by USS Owin (DD-433) and USS Woodworth (DD-460). Another group was left in the bow of the ship, which they used as a liferaft. A Navy B-24 Liberator dropped some life jackets and lifeboats to help the survivors, and the men managed to reach Vella Lavella islands, where they hid in the jungle to avoid Japanese patrols. Finally, Nicholas and Radford, reinforced with USS Jenkins (DD-447) and USS O'Bannon (DD-450) finally reached the survivor, and brought them back home.

In World of Warships Legends, USS Helena is represented with a fictional AA armament in her Hull A. Only four quadruple 1.1" (28mm)/75 caliber guns were fitted to her and her sister and they were augmented by eight 0.5" (12.7mm) M2 Browning machine guns. However, the in-game model has eight quad 1.1" guns and all eight Brownings are missing. Furthermore, Neither St. Louis nor Helena carried 20mm Oerlikons in twin mounts. Both ships actually carried twelve 20mm Oerlikons in single mounts.

Source :

Gallery


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