Welcome to Wargaming.net Wiki!
Variants
/
/
Rheinmetall Skorpion

Rheinmetall Skorpion

Jump to: navigation, search










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • Gallery
  • Player Opinion: Equipment
  • Historical Gallery

































































<value_unset_error>

AnnoG114_Skorpian.png
nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
0/0Expression error: Unexpected < operator./0 t Weight Limit
Crew
crew
Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
//// mm Turret Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||








{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


Shells







































Shell Cost
//// HP Damage
//// mm Penetration



|


|}}

|


|}}















Expression error: Unexpected < operator. r/m 

Standard Gun

Reload Times
Nominal: ' s
50% Crew: 0 s
75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
Both and Max Crew %: 0 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















Expression error: Unexpected < operator. r/m 

Standard Gun

Reload Times
Nominal: ' s
50% Crew: 0 s
75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
Both and Max Crew %: 0 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























Expression error: Unexpected * operator.

Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Vents: Expression error: Unexpected * operator.
Rammer: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Rammer: Expression error: Unexpected * operator.
Vents: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.






|


|}}

|


|}}





























Expression error: Unexpected * operator.

Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Vents: Expression error: Unexpected * operator.
Rammer: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Rammer: Expression error: Unexpected * operator.
Vents: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.
Damage Per Minute


|


|}}



Expression error: Unexpected round operator. m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


|


|}}



Expression error: Unexpected round operator. m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew
Accuracy


|


|}}



Expression error: Unexpected round operator. s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment


|


|}}



Expression error: Unexpected round operator. s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
turretTraverse Turret Traverse
0° Gun Arc
-°/+°-°/+° Elevation Arc
ammo Ammo Capacity
General
Expression error: Unexpected * operator.Expression error: Unexpected * operator. % Chance of Fire






m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected round operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected round operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


|


|}}



m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected * operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


|


|}}



m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected * operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



AnnoG114_Skorpian.png

0

The <value_unset_error> is a [[|]] tier .

<value_unset_error>

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

Compatible Equipment


Compatible Consumables


Player Opinion

Pros and Cons

Pros:


  • Excellent alpha damage, penetration, and accuracy
  • Has a fully rotating turret
  • Gun depression is decent (-7 degrees) when aiming to the sides
  • Very good speed and acceleration


Cons:


  • Very poor gun depression when aiming at the front or rear
  • Virtually unarmored, easily damaged by HE shells
  • Terrible camouflage
  • High terrain resistance and slow hull/turret traverse, lacks agility


Performance

The Skorpion G plays most like a very bloated Rhm.-Borsig Waffenträger with substantially better mobility and accuracy at the expense of inferior camouflage, gun handling, and DPM. Thankfully the mobility, penetration, and alpha damage allow you to remain useful even in Tier IX and X battles. As with every low-armor tank you should pay special attention to not getting hit as most hits will result in damage. Under the right circumstances you can even play the Skorpion like a medium tank, but it is a fine line between success and failure. Support your team by striking at distracted enemies and vehicles that are still reloading. In some rare instances you can also trade shots, especially versus lower-tier mediums with 75mm guns. Due to the horrible hidden dispersion values snapshots won't connect most of the time. It is really important to let the gun aim, especially since you will be stuck reloading for over 10 seconds.

The 246mm of penetration on the AP rounds allows you to damage most tanks you will encounter reliably, which is especially important for a premium tank since one typically uses them to earn credits.

It is important to remember that unlike the Rhm.-Borsig Waffenträger, the Skorpion G has poor camouflage ratings and a very large silhouette (comparable to the Panther II). Situations in which the Rhm.-Borsig Waffenträger could have remained hidden or simply slunk into the nearest ditch to avoid being hit are often certain death for the much larger . This can be partially mitigated with the use of a camouflage net, but you are still likely be spotted after your first shot unless there is substantial foliage cover between you and your target.

At the beginning of the battle you can decide to rush a key location or pick a TD spot. Even if you are doing the latter, watch for gaps on the minimap. Once a gap presents itself, exploit it and use your mobility to flank the enemy and put the pressure on. Due to the mobility, this tank is also nicely suited for cleanup late during a match, just make sure you don't overextend yourself and end up in a spot with no way out.

The Skorpion's crew setup -- Commander (Loader), Gunner, Driver, Radio Operator -- is only compatible with the Skorpion G; every other German TD does not have a Commander who is also the vehicle's Loader. Creating one dedicated Commander-Loader for this tank and its sister is recommended, the other three positions can be filled by any other German tank destroyer crew members you like, preferably those well trained in Concealment.


Gallery

Historical Info

Background

In early 1942 Wa.Prüf 4, the German organization in charge of field artillery, put forward a design requirement for a vehicle to move heavy artillery. The main stipulation was that it should use parts from the new Panther medium tank. A similar competition was already underway for a vehicle to move lighter field artillery, such as 10.5 cm guns, using the Geschützwagen III/IV chassis. This had inspired Wa.Prüf 4 to do the same for a vehicle to move heavier 12.8 cm and 15 cm artillery pieces, as the Geschützwagen III/IV was too small to handle them. The guns in question were the 12.8 cm K 43 and 15 cm sFH 43. The sFH 43 (schwerer Feld Haubitze, heavy field howitzer) was a projected improvement on the 15 cm sFH 18, the new gun was to use bagged propellant and had a screw-type breech. The 12.8 cm Kanone 43 is unknown in most literature but is presumably a predecessor to the 12.8 cm K 44 L/55. Neither of these cannons were ever built. In order to keep weight down, the designs were to be open-topped. Prototypes were to be built using Panther parts, but it was projected that any serial production vehicles would be made using the Panther II chassis. This idea was discarded when the Panther II was cancelled in June of 1943.

Both Krupp and Rheinmetall-Borsig took part in this design competition. All designs were able to be transported by rail with a few adjustments, and all could carry at least 30 rounds, however, Rheinmetall’s design had trouble with this.

Design and Fate

Like Krupp, Rheinmetall-Borsig also presented their first designs on the 1st of July, 1942. They were the 12.8 cm K 43 (Sfl.) Rheinmetall-Borsig (indexed Gerät 5-1213), and 15 cm sFH 43 (Sfl.) Rheinmetall-Borsig (indexed Gerät 5-1530). The vehicles were identical except for armament. Both had a 360-degree rotating turret and a hydraulic gun dismounting mechanism designed by Daimler-Benz, similar to that used on the Heuschrecke 10.

On January 7th, 1943, Rheinmetall produced three more designs. In reality, these were the same vehicle, but with different armaments. The vehicles had centrally mounted, 360-degree rotating, dismountable turrets. The chassis was that of a Panther, extended to a wheelbase of 4,220mm. They were designated 15 cm sFH 43, 12.8 cm K 43 and 12.8 cm P 43. On or around the 24th of February, 1943, Rheinmetall’s entry for the Selbstfahrlafette für 12.8 cm K 43 und 15 cm sFH 43 Project was assigned the cover name “Skorpion”.



Light Tanks
Medium Tanks
Heavy Tanks
Tank Destroyers
Self-Propelled Artillery
USA
UK
Germany
France
USSR
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:G114 Skorpian