King George V
Revision as of 02:49, 9 November 2017 | Revision as of 02:29, 14 December 2017 Historical inaccuracies added for the should be tier 8 ship. | |||
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===Historical Inaccuracies=== | ===Historical Inaccuracies=== | |||
? | * | + | * The A-hull for ''King George V'' should only have 1 quadruple 40mm pompom mount, not 3 for 1942 condition. | |
+ | * The B-hull AA outfit is significantly inaccurate, none of the ships of the class carried this selection of armament ever during their service lives. | |||
+ | * ''King George V'''s late war AA armament is not represented in game. | |||
* The turret traverse in game is twice that of the real life value. | * The turret traverse in game is twice that of the real life value. | |||
+ | * The armor value for the deck was not 25mm historically. | |||
* British armor thicknesses are actually 0.98 times their nominal thickness, due to using 40 lb/sq ft as the approximate weight of steel (actual weight is 40.8 lb/sq ft). Consequently, the nominal 15 inch (381mm) belt is in reality 14.7 inch (374 mm) thick. | * British armor thicknesses are actually 0.98 times their nominal thickness, due to using 40 lb/sq ft as the approximate weight of steel (actual weight is 40.8 lb/sq ft). Consequently, the nominal 15 inch (381mm) belt is in reality 14.7 inch (374 mm) thick. | |||
Revision as of 02:29, 14 December 2017
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Maximum SpeedExpression error: Unexpected * operator. knot |
[[Ship:|]] — N/A special premium Tier N/A.
IDS__descr
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
The British battleship line takes a curious turn with Tier VII's '. As the first class of Royal Navy battlewagons laid down following the London Naval Treaty of 1936, they are an interesting mix of heavy armor, off-caliber main battery guns, solid anti-aircraft defenses, and average speed.
Battleship veterans will immediately take notice of '’s 356mm guns. This is an odd caliber for Tier VII — where most other battleship lines have moved on to 381mm guns or larger — and will invariably lead many opponents to underestimate her. This is a grave mistake. While the penetration values on her armor-piercing rounds is sub-par at long range, once ranges drop to 12 or 13 km, '’s shells will penetrate the casemate armor of opposing battleships with no issues. She plays similarly to German Tier VII premium Scharnhorst in this regard. Her AP rounds have no issues citadeling enemy cruisers, and her high explosive shells and their 41% fire chance will irritate enemy battleships who believe that angling their armor towards ' will protect them from incoming damage.
Another similarity that ' shares with Scharnhorst is a heavy armor scheme that makes her almost impossible to citadel but vulnerable to large amounts of damage from regular AP penetrations. She is fairly resilient to incoming fire in most one-on-one situations, but will struggle when focused by several enemies. ' must pick her battles carefully, using her stealth and speed to sneak away on occasion to regenerate health via her Repair Party consumable.
'’s anti-aircraft suite sets the tone for what players will find as they progress up the rest of the line: a weak long-range AA bubble but a punishing mid-range one. The Royal Navy's affection for the 40mm "pom pom" — and, later, the 40mm Bofors — means that incoming dive bombers can expect to take punishing losses to push home a strike, while enemy torpedo bombers are likely to suffer fewer losses. With a top speed of 28 knots, she is fast enough to keep up with friendly cruisers, but unable to outrun them (or the likes of Gneisenau or Scharnhorst).
As long as ' is not put into positions where she can be focused down by multiple enemies, she is an outstanding ship with a lot of durability, good handling, and solid main battery performance. Driving her straight into a pile of enemy ships relying on her thick belt armor to save her, however, will result in a quick trip back to port.
Pros:
- Fastest main battery reload time of non-premium Tier VII battleships (Scharnhorst’s 283mm guns reload faster).
- Solid anti-aircraft suite, roughly equivalent to American counterpart Colorado.
- Armor layout will bounce a lot of shells when well-angled, and well-protected citadel compartment makes taking citadel damage virtually impossible.
- High-explosive shells have a ridiculous fire chance and can be used to troll enemy battleships who angle themselves well.
- Best-in-tier detection range for a battleship.
Cons:
- Armor scheme will take a lot of regular penetration damage, especially when broadside.
- Armor-piercing shells lose much of their penetration power at long range; they are really only usable at medium range or less when fired at enemy battleships.
- Rudder shift time is on the slow side for Tier VII.
- Shortest main battery range of all Tier VII battleships.
Research
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: AA Guns Modification 2
- Slot 4: Damage Control System Modification 1
- Slot 5: Damage Control System Modification 2*
Steering Gears Modification 2 is also a valid option for Upgrade Slot 5 for players who prefer increased rudder shift speed over maximizing '’s survivability.
Commander Skills
Key skills for ' commanders are ones that keep her on the board and in the game, namely High Alert and Basics of Survivability. At Level 4, it's a toss-up between Advanced Firing Training and Fire Prevention (depending on which threat captains wish to guard against more). Also recommended are: Adrenaline Rush at Level 2, Priority Target at Level 1, and Concealment Expert at Level 4. Level 1's Expert Loader is actually a good place to invest a point given how frequently ' captains will find themselves wanting to change ammunition types.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★★ |
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2 |
★★★ |
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★★ |
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★★★ |
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3 |
★★★ |
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★★ |
★★★ |
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★★ |
4 |
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★★ |
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★★★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
' can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Investing credits or doubloons in Damage Control Party II () and Repair Party II () is recommended in order to maximize '’s survivability. Given her short main battery range, captains are encouraged to plug Spotting Aircraft II () into Slot 3.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip ' with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Signal flags that maximize '’s survivability are recommended, namely India Delta (), Juliet Whiskey Unaone (), and India Yankee (). November Echo Setteseven () will provide additional protection against enemy aircraft, while Equal Speed Charlie London (🚫) will help unlock module upgrades faster.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★★ |
★ |
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★★★ |
★ |
★★ |
★★ |
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★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
The moment this Benson realized he made a mistake.
King George V jousts an enemy North Carolina.
King George V is surrounded by enemy North Carolina and Bayern-class battleships.
Historical Info
Historical Gallery
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