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Consumables

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Learn more about consumables (starting at 0:48).
Consumable_PCY001_CrashCrew.png
Consumables are temporary bonuses that have strong effects with a limited number of uses. They are always consumed after each battle, so captains must be aware how they work and how they are obtained. Choosing the right consumables can be the difference between a good game or a great game. They could also be the difference between winning and losing.

There are a variety of consumables in World of Warships; some are only available to certain ship classes at certain tiers. Every consumable has a version that is free of charge and another that is available for purchase with either doubloons or credits. Premium versions of consumables with charges grant an additional one charge as well as decreasing the cooldown by 33%. Premium consumables cost either 15 Doubloons or 22,500Credits to mount. Players can also choose to automatically resupply these consumables after each battle.

The below information contains base values only. Commander skills and signal flags can change this information. For example, Jack of All Trades decreases reload times of all consumables by 5%. High Alert decreases the reload time for the Damage Control Party consumable by 10%. Superintendent adds one additional charge for each consumable. Finally, the November Foxtrot (-5% reload time on all consumables.) signal flag, earned via the High Caliber achievement, reduces reload time of all consumables by 5%.

Damage Control Party

The basic consumable found on all ships, it instantly repairs all module incapacitations, fires, and floods. Unlike most consumables which have limited uses, Damage Control Party has infinite uses and can be used as many times as the player wishes (provided they have something to repair). In addition, the ship is immune to incapacitations, fires, and floods that occur during the duration of the consumable. The cooldown varies per type of ship, and can be further reduced based on the skills her commander has and the signals that have been mounted. The duration also varies per ship: typically 5 seconds for destroyers, while most battleships' last for 15 seconds (some as high as 20 seconds).

It may be tempting to instantly fix any damage on a ship, but if under intense fire, waiting may be the wiser decision. Particularly in destroyers where modules get incapacitated very easily, waiting until something major breaks is a lot smarter than wasting Damage Control Party on a simple armament incapacitation. It may very well save the ship, since losing a gun or torpedo launcher is a lot less important than losing the rudder or engine. In carriers it may be a little bit different. If a carrier's flight deck catches fire, it may be wise to repair it in order to land and/or launch aircraft. Knowing the right time to use the Damage Control Party consumable is a key skill to learn in World of Warships.

DAMAGE CONTROL
PARTY I
DAMAGE CONTROL
PARTY II
Consumable_PCY001_CrashCrew.png Consumable_PCY009_CrashCrewPremium.png
Cost: Free Cost: 15 Doubloons OR 22,500Credits
Class or Ship Nation(s) Duration Cooldown Charges Cooldown Charges
Oktyabrskaya Revolutsiya Wows_flag_SSSR.png 15 seconds 30 seconds 3 20 seconds 4
Warspite Wows_flag_UK.png 5 seconds 90 seconds Infinite 60 seconds Infinite
All Tier I ships Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_France.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png 5 seconds 40 seconds Infinite n/a n/a
Aircraft Carrier Wows_flag_Japan.png Wows_flag_USA.png 30 seconds 90 seconds Infinite 60 seconds Infinite
Battleship Wows_flag_Japan.png 10 seconds 120 seconds Infinite 80 seconds Infinite
Battleship Wows_flag_UK.png Wows_flag_France.png Wows_flag_Germany.png Wows_flag_Italy.png Wows_flag_SSSR.png 15 seconds 120 seconds Infinite 80 seconds Infinite
Battleship Wows_flag_USA.png 20 seconds 120 seconds Infinite 80 seconds Infinite
Cruiser Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Commonwealth.PNG Wows_flag_France.png Wows_flag_Germany.png Wows_flag_Italy.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png 5 seconds 90 seconds Infinite 60 seconds Infinite
Destroyer Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Commonwealth.PNG Wows_flag_France.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png Wows_flag_Poland.png 5 seconds 60 seconds Infinite 40 seconds Infinite

Repair Party

This consumable repairs damage by restoring your ship's hit points. It is found on battleships of all tiers, as well as Tier IX and X cruisers (plus most British cruisers, high tier Russian destroyers, Tier VIII premium American destroyer Kidd, Tier VIII Japanese premium cruiser Atago, and Tier VI German premium cruiser Admiral Graf Spee). Health restored per second is a percentage of the ship's maximum health pool.

Note that not all damage can be repaired. The following percentages of damage taken are eligible to be restored by Repair Party:

Hit Type Amount
Restorable
Exceptions
  • Hits to citadel
  • Torpedo damage to citadel areas
10%
  • 33% for all non-British cruisers except Admiral Graf Spee
  • 50% for British cruisers of Tier VIII or higher
  • Regular penetrating hits
  • Torpedo damage to non-citadel areas
50%
  • 60% for British battleships
100%


The use of this consumable is the most common way to earn the achievement Dreadnought. The other way to earn this achievement is to destroy five ships with a ship captained by the unique commander Isoroku Yamamoto.

REPAIR PARTY I REPAIR PARTY II
Consumable_PCY002_RegenCrew.png Consumable_PCY010_RegenCrewPremium.png
Cost: Free Cost: 15 Doubloons OR 22,500Credits
Class or Ship Tier Nation(s) Healing Citadel Repair Duration Cooldown Charges Cooldown Charges
Admiral Graf Spee VI Wows_flag_Germany.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 2 80 seconds 3
Warspite VI Wows_flag_UK.png 0.6% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Nelson VII Wows_flag_UK.png 2.0% of maximum hit points per second 10% 20 seconds 120 seconds 2 80 seconds 3
Atago VIII Wows_flag_Japan.png 0.5% of maximum hit points per second 33% 28 seconds 120 seconds 2 80 seconds 3
Kidd VIII Wows_flag_USA.png 0.5% of maximum hit points per second N/A 28 seconds 120 seconds 2 80 seconds 3
Gascogne VIII Wows_flag_France.png 0.5% of maximum hit points per second 10% 28 seconds 60 seconds 3 40 seconds 4
Battleship II Wows_flag_Japan.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Battleship III Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_France.png Wows_flag_USA.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Battleship IV Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_France.png Wows_flag_USA.png Wows_flag_SSSR.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Battleship V Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_Italy.png Wows_flag_France.png Wows_flag_USA.png Wows_flag_SSSR.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Battleship VI Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_France.png Wows_flag_USA.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Battleship VII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_France.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Battleship VII Wows_flag_USA.png 0.66% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Battleship VIII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_France.png Wows_flag_Italy.png Wows_flag_USA.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Battleship IX Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_France.png Wows_flag_USA.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Battleship IX Wows_flag_UK.png 2.0% of maximum hit points per second 10% 20 seconds 180 seconds 2 120 seconds 3
Battleship X Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_France.png Wows_flag_USA.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Battleship X Wows_flag_UK.png 2.0% of maximum hit points per second 10% 20 seconds 180 seconds 2 120 seconds 3
Cruiser III Wows_flag_UK.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 2 80 seconds 3
Cruiser IV Wows_flag_UK.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 2 80 seconds 3
Cruiser V Wows_flag_UK.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 2 80 seconds 3
Cruiser VI Wows_flag_UK.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 2 80 seconds 3
Cruiser VII Wows_flag_UK.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 2 80 seconds 3
Cruiser VIII Wows_flag_UK.png 2.0% of maximum hit points per second 50% 20 seconds 120 seconds 2 80 seconds 3
Cruiser IX Wows_flag_UK.png 2.0% of maximum hit points per second 50% 20 seconds 120 seconds 2 80 seconds 3
Cruiser X Wows_flag_UK.png 2.0% of maximum hit points per second 50% 20 seconds 120 seconds 2 80 seconds 3
Cruiser IX Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_France.png 0.5% of maximum hit points per second 33% 28 seconds 120 seconds 2 80 seconds 3
Cruiser X Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_France.png 0.5% of maximum hit points per second 33% 28 seconds 120 seconds 2 80 seconds 3
Destroyer IX Wows_flag_SSSR.png 0.5% of maximum hit points per second N/A 28 seconds 120 seconds 2 80 seconds 3
Destroyer X Wows_flag_SSSR.png 0.5% of maximum hit points per second N/A 28 seconds 120 seconds 2 80 seconds 3

Catapult Fighter

Launches a single fighter from the ship's catapult. It is available on Tier IV and higher Japanese cruisers, Tier V-VIII British cruisers, Tier V and higher American cruisers, and Tier VI and higher German cruisers. It is also available to all battleships Tier VII and higher. Note that some ships require a hull upgrade before this consumable becomes available. Ships with catapult-launched aircraft usually must choose between equipping either a Catapult Fighter or a Spotting Aircraft (While active, a spotter plane circles the ship providing enhanced main battery firing range.).

Once launched, a Catapult Fighter will orbit around the ship and intercept enemy planes. It is rather ineffective alone, and is often shot down by fighters or the rear gunners of bombers. However, combined with the Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) consumable it can wreak havoc on enemy planes. Most importantly, it slows down enemy planes, holding fighters in place and reducing torpedo and dive bomber accuracy. Since it has an orbital path, it can potentially spot incoming torpedoes if it happens to fly over them. It may also detect concealed enemy ships that come within its visual range.

Note: Catapult Fighter can be exchanged for either Spotting Aircraft (While active, a spotter plane circles the ship providing enhanced main battery firing range.) or Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) (on eligible ships).

CATAPULT FIGHTER I CATAPULT FIGHTER II
Consumable_PCY004_Fighter.png Consumable_PCY012_FighterPremium.png
Cost: Free Cost: 15 Doubloons OR 22,500Credits
Class or Ship Tier Nation(s) Duration Cooldown Charges Cooldown Charges
Katori III Wows_flag_Japan.png 360 seconds 180 seconds 1 120 seconds 2
De Grasse VI Wows_flag_France.png 360 seconds 180 seconds 3 120 seconds 4
Battleship VII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_USA.png 90 seconds 180 seconds 3 120 seconds 4
Battleship VIII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_France.png 90 seconds 180 seconds 4 120 seconds 5
Battleship IX Wows_flag_UK.png Wows_flag_USA.png 90 seconds 180 seconds 3 120 seconds 4
Battleship IX Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_France.png 90 seconds 180 seconds 5 120 seconds 6
Battleship X Wows_flag_USA.png 90 seconds 180 seconds 6 120 seconds 7
Battleship X Wows_flag_Japan.png Wows_flag_Germany.png 90 seconds 180 seconds 7 120 seconds 8
Cruiser IV Wows_flag_Japan.png 360 seconds 180 seconds 1 120 seconds 2
Cruiser IV Wows_flag_France.png 360 seconds 180 seconds 2 120 seconds 3
Cruiser V Wows_flag_USA.png Wows_flag_France.png 360 seconds 180 seconds 2 120 seconds 3
Cruiser V Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser VI Wows_flag_Germany.png 360 seconds 180 seconds 2 120 seconds 3
Cruiser VI Wows_flag_Japan.png Wows_flag_UK.png Содружество_Наций_флаг_ВМС_с_тенью.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser VI Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5
Cruiser VII Wows_flag_Japan.png Wows_flag_France.pngWows_flag_UK.png Wows_flag_Germany.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser VII Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5
Cruiser VIII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_France.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser VIII Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5
Cruiser IX Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_France.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser IX Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5
Cruiser X Wows_flag_Japan.png 360 seconds 180 seconds 2 120 seconds 3
Cruiser X Wows_flag_Germany.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser X Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5

Spotting Aircraft

Similar to the Catapult Fighter (While active, a fighter plane circles the ship providing additional protection from enemy aircraft by engaging incoming fighters and bombers.) consumable, the Spotting Aircraft consumable launches a plane from the ship's catapult. However, it also increases your range by 20% and gives an "aerial" perspective when scoping. It is available on all Tier IX and X cruisers, Russian cruisers from Tier VI and higher, British cruisers from Tiers V-VIII, as well as all Japanese battleships from Tier IV and higher and US battleships from Tier VI and higher. Ships with access to catapult-launched aircraft must usually choose between equipping either a Catapult Fighter (While active, a fighter plane circles the ship providing additional protection from enemy aircraft by engaging incoming fighters and bombers.) or a Spotting Aircraft.

The aerial perspective is not always advantageous, and adjusting to it may be a little troublesome. However, many players often do not feel threatened when outside your ship's normal firing range. Because of this, they often sail in straight lines at full speed. With time and experience, Spotting Aircraft can allow players to do significant damage before an engagement truly begins in earnest. Like the Catapult Fighter (While active, a fighter plane circles the ship providing additional protection from enemy aircraft by engaging incoming fighters and bombers.), it can potentially spot incoming torpedoes if it happens to fly over them. It may also detect concealed enemy ships out of your line of sight or regular detection range.

SPOTTING AIRCRAFT I SPOTTING AIRCRAFT II
Consumable_PCY005_Spotter.png Consumable_PCY013_SpotterPremium.png
Cost: Free Cost: 15 Doubloons OR 22,500Credits
Class or Ship Tier Nation(s) Duration Cooldown Charges Cooldown Charges
Murmansk V Wows_flag_SSSR.png 100 seconds 360 seconds 3 240 seconds 4
Battleship IV Wows_flag_Japan.png 100 seconds 360 seconds 2 240 seconds 3
Battleship V Wows_flag_Japan.png 100 seconds 360 seconds 3 240 seconds 4
Battleship VI Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_USA.png 100 seconds 360 seconds 3 240 seconds 4
Battleship VII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_USA.png 100 seconds 360 seconds 3 240 seconds 4
Battleship VIII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_France.png 100 seconds 360 seconds 4 240 seconds 5
Battleship IX Wows_flag_UK.png Wows_flag_USA.png 100 seconds 360 seconds 3 240 seconds 4
Battleship IX Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_France.png 100 seconds 360 seconds 5 240 seconds 6
Battleship X Wows_flag_USA.png 100 seconds 360 seconds 6 240 seconds 7
Battleship X Wows_flag_Japan.png Wows_flag_Germany.png 100 seconds 360 seconds 7 240 seconds 8
Cruiser V Wows_flag_SSSR.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser V Wows_flag_UK.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser VI Wows_flag_SSSR.png Wows_flag_Italy.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser VI Wows_flag_UK.png Wows_flag_Commonwealth.PNG 100 seconds 360 seconds 3 240 seconds 4
Cruiser VII Wows_flag_SSSR.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser VII Wows_flag_UK.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser VIII Wows_flag_SSSR.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser VIII Wows_flag_UK.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser IX Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_France.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser X Wows_flag_Japan.png 100 seconds 360 seconds 2 240 seconds 3
Cruiser X Wows_flag_Germany.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser X Wows_flag_USA.png 100 seconds 360 seconds 4 240 seconds 5

Smoke Generator

Found on all destroyers, British cruisers of Tier V and above, and a few premium cruisers such as Mikhail Kutuzov. It deploys vision-obscuring smoke, and reduces the enemy detection capabilities within the area of smoke. However, it also impairs your vision and it will be extremely difficult to escape if they are able to spot you within. Your teammates will be required to spot enemies for you, but staying in a smoke screen is generally safe.

When activated, the Smoke Screen consumable will generate "puffs" of smoke at regular intervals for the emission duration listed, as long as the ship generating it has moved far enough away from the center of the last "puff". These puffs are easily visible by enabling "Show Smoke Boundaries" in the bottom right corner of the Settings > Controls window. Enabling this option will show the boundaries of smoke clouds laid by both friends and enemies once you are at close range to the border of the cloud. British cruiser smoke "puffs" are larger in diameter than those laid by destroyers.

A smoke screen can be used in a variety of ways, from providing cover to your allies to blocking off line of sight through a choke point. As a destroyer — especially a Japanese destroyer — a smoke screen should be deployed if being fired upon. Ships moving faster than 12.5 knots will not be enveloped in their own smoke clouds; ships moving at very high speed will lay very large swaths of smoke behind them for teammates to use.

A tactic known as "invisi-firing" involving ships with guns to be able to fire without being detected and sometimes involving a smoke screen. Many mid-tier players employ this tactic and sit still in the smoke screen, landing shells on enemies without them retaliating. Most American and Russian destroyers can perform this easily due to their fast-firing guns and long range. It is not entirely foolproof, since enemies can still see shell arcs emerging from the smoke cloud and may be able to trace those shell arcs and shoot in your general location. In addition, someone must spot enemies outside of the smoke screen for you, or else you will have nothing to fire at. It is not recommended to attempt this unless you know the enemy will not target you. Even then, enemy ships may simply send torpedoes into the smoke and get an easy kill.

Ships concealed by smoke are not revealed when they fire their anti-aircraft or secondary battery guns.

Note: Japanese destroyers Shiratsuyu, Kagero, and Yūgumo can exchange this consumable for Torpedo Reload Booster (When used, torpedo reload time is significantly reduced.).

SMOKE GENERATOR I SMOKE GENERATOR II
Consumable_PCY006_SmokeGenerator.png Consumable_PCY014_SmokeGeneratorPremium.png
Cost: Free Cost: 15 Doubloons OR 22,500Credits
Class or Ship Tier Nation(s) Emission Time Duration Time Cooldown Charges Cooldown Charges
Iwaki Alpha IV Wows_flag_Japan.png 15 seconds 80 seconds 240 seconds 2 160 seconds 3
Anshan VI Wows_flag_Pan_Asia.png 20 seconds 81 seconds 240 seconds 2 160 seconds 3
Flint VII Wows_flag_USA.png 27 seconds 121 seconds 240 seconds 2 160 seconds 3
Loyang VIII Wows_flag_Pan_Asia.png 28 seconds 124 seconds 240 seconds 2 160 seconds 3
Mikhail Kutuzov VIII Wows_flag_SSSR.png 20 seconds 89 seconds 240 seconds 1 160 seconds 2
Cruiser V Wows_flag_UK.png 15 seconds 96 seconds 240 seconds 2 160 seconds 3
Cruiser VI Wows_flag_UK.png 15 seconds 99 seconds 240 seconds 2 160 seconds 3
Cruiser VI Wows_flag_Commonwealth.PNG 90 seconds 10 seconds 240 seconds 2 160 seconds 3
Cruiser VII Wows_flag_UK.png 15 seconds 103 seconds 240 seconds 2 160 seconds 3
Cruiser VIII Wows_flag_UK.png 15 seconds 106 seconds 240 seconds 2 160 seconds 3
Cruiser IX Wows_flag_UK.png 15 seconds 110 seconds 240 seconds 2 160 seconds 3
Cruiser X Wows_flag_UK.png 15 seconds 113 seconds 240 seconds 2 160 seconds 3
Destroyer All tiers Wows_flag_Pan_Asia.png 30 seconds 70 seconds 120 seconds 4 80 seconds 5
Destroyer II Wows_flag_USA.png 22 seconds 106 seconds 240 seconds 2 160 seconds 3
Destroyer III Wows_flag_USA.png Wows_flag_Commonwealth.PNG 23 seconds 109 seconds 240 seconds 2 160 seconds 3
Destroyer IV Wows_flag_USA.png 24 seconds 112 seconds 240 seconds 2 160 seconds 3
Destroyer V Wows_flag_USA.png 25 seconds 115 seconds 240 seconds 2 160 seconds 3
Destroyer VI Wows_flag_USA.png 26 seconds 118 seconds 240 seconds 2 160 seconds 3
Destroyer VII Wows_flag_USA.png 27 seconds 121 seconds 240 seconds 2 160 seconds 3
Destroyer VIII Wows_flag_USA.png 28 seconds 124 seconds 240 seconds 2 160 seconds 3
Destroyer IX Wows_flag_USA.png 29 seconds 127 seconds 240 seconds 2 160 seconds 3
Destroyer X Wows_flag_USA.png 30 seconds 130 seconds 240 seconds 2 160 seconds 3
Destroyer II Wows_flag_Germany.png 20 seconds 45 seconds 240 seconds 2 160 seconds 3
Destroyer III Wows_flag_Germany.png 20 seconds 49 seconds 240 seconds 2 160 seconds 3
Destroyer IV Wows_flag_Germany.png 20 seconds 53 seconds 240 seconds 2 160 seconds 3
Destroyer V Wows_flag_Germany.png 20 seconds 57 seconds 240 seconds 2 160 seconds 3
Destroyer VI Wows_flag_Germany.png 20 seconds 61 seconds 240 seconds 2 160 seconds 3
Destroyer VII Wows_flag_Germany.png 20 seconds 65 seconds 240 seconds 2 160 seconds 3
Destroyer VIII Wows_flag_Germany.png 20 seconds 69 seconds 240 seconds 2 160 seconds 3
Destroyer IX Wows_flag_Germany.png 20 seconds 73 seconds 240 seconds 2 160 seconds 3
Destroyer X Wows_flag_Germany.png 20 seconds 77 seconds 240 seconds 2 160 seconds 3
Destroyer II Wows_flag_Japan.png Wows_flag_SSSR.png 20 seconds 65 seconds 240 seconds 2 160 seconds 3
Destroyer III Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_SSSR.png 20 seconds 69 seconds 240 seconds 2 160 seconds 3
Destroyer IV Wows_flag_Japan.png Wows_flag_SSSR.png 20 seconds 73 seconds 240 seconds 2 160 seconds 3
Destroyer V Wows_flag_Japan.png Wows_flag_SSSR.png 20 seconds 77 seconds 240 seconds 2 160 seconds 3
Destroyer VI Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_France.png Wows_flag_SSSR.png 20 seconds 81 seconds 240 seconds 2 160 seconds 3
Destroyer VII Wows_flag_Japan.png Wows_flag_SSSR.png Wows_flag_Poland.png 20 seconds 85 seconds 240 seconds 2 160 seconds 3
Destroyer VIII Wows_flag_Japan.png Wows_flag_SSSR.png 20 seconds 89 seconds 240 seconds 2 160 seconds 3
Destroyer IX Wows_flag_Japan.png Wows_flag_SSSR.png 20 seconds 93 seconds 240 seconds 2 160 seconds 3
Destroyer X Wows_flag_Japan.png Wows_flag_SSSR.png 20 seconds 97 seconds 240 seconds 2 160 seconds 3

Engine Boost

As the name implies, this consumable enhances a ship's engine performance. It is found on all destroyers, but it can be swapped out for other consumables such as Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) on some late-hull versions of American destroyers and high-tier Russian destroyers; it is also available to French cruisers at Tier VI and up.

When activated, a boost that grants +8% means that a ship's engine will operate at 108%; or, in other words, it will provide an 8% increase in top speed. This means a ship with 35 knot top speed will reach 37.8 knots. It should be used when being fired upon, as it has a chance of fouling up an enemy's aim (by a small margin). If captains are rushing to attack/defend an area, this consumable should be used as well. Note that Engine Boost will not work if a ship's engine module is disabled (even if the commander has the Last Stand skill). A small cosmetic effect of thicker engine smoke will also appear during the duration of the consumable, however Engine Boost has no impact on a ship's concealment value.

ENGINE BOOST I ENGINE BOOST II
Consumable_PCY007_SpeedBooster.png Consumable_PCY015_SpeedBoosterPremium.png
Cost: Free Cost: 15 Doubloons OR 22,500Credits
Class or Ship Tier Nation(s) Duration Top Speed Cooldown Charges Cooldown Charges
Battleship VIII Wows_flag_France.png 180 seconds +8% 180 seconds 2 120 seconds 3
Battleship IX Wows_flag_France.png 180 seconds +8% 180 seconds 2 120 seconds 3
Battleship X Wows_flag_France.png 180 seconds +8% 180 seconds 2 120 seconds 3
Cruiser VI Wows_flag_France.png 180 seconds +15% 180 seconds 2 120 seconds 3
Cruiser VII Wows_flag_France.png 180 seconds +15% 180 seconds 2 120 seconds 3
Cruiser VIII Wows_flag_France.png 180 seconds +20% 180 seconds 2 120 seconds 3
Cruiser IX Wows_flag_France.png 180 seconds +20% 180 seconds 2 120 seconds 3
Cruiser X Wows_flag_France.png 180 seconds +20% 180 seconds 2 120 seconds 3
Destroyer II Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer III Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_UK.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png Wows_flag_Commonwealth.PNG 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer IV Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer V Wows_flag_Japan.pngWows_flag_Germany.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer VI Wows_flag_France.png 120 seconds +20% 180 seconds 2 120 seconds 3
Destroyer VI Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_UK.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer VII Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png Польша_флаг_ВМС_с_тенью.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer VIII Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer IX Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer X Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png 120 seconds +8% 180 seconds 2 120 seconds 3

Torpedo Reload Booster

Available on select high-tier Japanese destroyers, this consumable instantly reduces a ship's torpedo reload time to either 5 or 8 seconds. This consumable is great for players who like the "ninja torpedo" strategy on Japanese destroyers: stay out of detection range and launch torpedoes. Captains can use the Torpedo Reload Booster immediately after firing all of their torpedoes, then fire a full salvo again in short order. This often surprises an enemy who feels safe after dodging the first salvo. Captains must choose between Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) and Torpedo Reload Booster (except on Akizuki). Tier VI premium Pan-Asian cruiser Huanghe can also equip this consumable instead of Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).).

TORPEDO RELOAD BOOSTER I TORPEDO RELOAD BOOSTER II
Consumable_PCY017_TorpedoReloader.png Consumable_PCY018_TorpedoReloaderPremium.png
Cost: Free Cost: 15 Doubloons OR 22,500Credits
Class or Ship Tier Nation(s) Torpedo Reload Speed Cooldown Charges Cooldown Charges
Huanghe VI Wows_flag_Pan_Asia.png 8 seconds 360 seconds 2 240 seconds 3
Shiratsuyu VII Wows_flag_Japan.png 5 seconds 240 seconds 2 160 seconds 3
Akizuki VIII Wows_flag_Japan.png 5 seconds 240 seconds 2 160 seconds 3
Kagero & HSF Harekaze VIII Wows_flag_Japan.png 8 seconds 360 seconds 2 240 seconds 3
Yūgumo IX Wows_flag_Japan.png 8 seconds 360 seconds 2 240 seconds 3

Hydroacoustic Search

Available on all cruisers Tier IV and above as well as German battleships (from Tier VIII) and destroyers (from Tier VI), this consumable increases detection capability of enemy torpedoes and ships. It will detect any ship regardless of any obstacles such as smoke screens or islands from 3.48 km to 4.92 km depending on tier. It will also detect torpedoes from 2.52 km to 3.42 km, roughly double to triple a typical torpedo's detection range. German cruisers and Tier IX and X battleships have a superior version of Hydroacoustic Search with greater range. The torpedo detection bonus stacks with the Vigilance commander skill. This consumable can be very useful for hunting destroyers and detecting torpedoes early enough to properly evade them.

As of Patch 0.5.16, German destroyers of Tiers VI-X and Tier VIII premium destroyer Loyang are the only destroyers in the game that have access to Hydroacoustic Search.

Note: This consumable can be exchanged for Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) (on applicable cruisers only).

HYDROACOUSTIC
SEARCH I
HYDROACOUSTIC
SEARCH II
Consumable_PCY008_SonarSearch.png Consumable_PCY016_SonarSearchPremium.png
Cost: Free Cost: 15 Doubloons OR 22,500Credits
Class or Ship Tier Nation(s) Duration Torpedo Detection Range Ship Detection Range Cooldown Charges Cooldown Charges
Loyang VIII Wows_flag_Pan_Asia.png 90 seconds 3.75km 5.43km 180 seconds 2 120 seconds 3
Battleship VIII Wows_flag_Germany.png 118 seconds 3.12km 4.44km 180 seconds 2 120 seconds 3
Battleship IX Wows_flag_Germany.png 120 seconds 3.93km 5.73km 180 seconds 2 120 seconds 3
Battleship X Wows_flag_Germany.png 122 seconds 4.02km 5.88km 180 seconds 2 120 seconds 3
Cruiser IV Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_France.png 90 seconds 2.52km 3.48km 180 seconds 2 120 seconds 3
Cruiser V Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_France.png 90 seconds 2.67km 3.72km 180 seconds 2 120 seconds 3
Cruiser VI Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Commonwealth.PNG Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Italy.png Wows_flag_France.png Wows_flag_Pan_Asia.png 92 seconds 2.82km 3.96km 180 seconds 2 120 seconds 3
Cruiser VII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Italy.png Wows_flag_France.png 94 seconds 2.97km 4.20km 180 seconds 2 120 seconds 3
Cruiser VIII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_France.png 96 seconds 3.12km 4.44km 180 seconds 2 120 seconds 3
Cruiser IX Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_France.png 98 seconds 3.27km 4.68km 180 seconds 2 120 seconds 3
Cruiser X Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_France.png 100 seconds 3.42km 4.92km 180 seconds 2 120 seconds 3
Cruiser IV Wows_flag_Germany.png 110 seconds 3.48km 4.92km 180 seconds 2 120 seconds 3
Cruiser V Wows_flag_Germany.png 112 seconds 3.57km 5.13km 180 seconds 2 120 seconds 3
Cruiser VI Wows_flag_Germany.png 114 seconds 3.66km 5.28km 180 seconds 2 120 seconds 3
Cruiser VII Wows_flag_Germany.png 116 seconds 3.75km 5.43km 180 seconds 2 120 seconds 3
Cruiser VIII Wows_flag_Germany.png 118 seconds 3.84km 5.58km 180 seconds 2 120 seconds 3
Cruiser IX Wows_flag_Germany.png 120 seconds 3.93km 5.73km 180 seconds 2 120 seconds 3
Cruiser X Wows_flag_Germany.png 122 seconds 4.02km 5.88km 180 seconds 2 120 seconds 3
Destroyer VI Wows_flag_Germany.png 92 seconds 2.82km 3.96km 180 seconds 2 120 seconds 3
Destroyer VII Wows_flag_Germany.png 94 seconds 2.97km 4.20km 180 seconds 2 120 seconds 3
Destroyer VIII Wows_flag_Germany.png 96 seconds 3.12km 4.44km 180 seconds 2 120 seconds 3
Destroyer IX Wows_flag_Germany.png 98 seconds 3.27km 4.68km 180 seconds 2 120 seconds 3
Destroyer X Wows_flag_Germany.png 122 seconds 4.02km 5.88km 180 seconds 2 120 seconds 3

Defensive AA Fire

The most vital consumable against aircraft. It temporarily increases the damage of anti-aircraft guns as well as decreases the accuracy of enemy bombers. This means whatever target these bombers are attempting to hit will take significantly less damage. This consumable is available only on non-British cruisers from Tier VI and up and aircraft carriers from Tier VIII and up. Some late-hull American destroyers can also equip it in exchange for their Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable. Cruisers equipped with Defensive AA Fire should always be escorting friendly ships when the threat of an air strike is present.

For aircraft carriers, this consumable lasts much longer but has fewer uses and a much longer cooldown. It is essential to prevent early sniping by an enemy aircraft carrier. While active, the effectiveness of the carriers' AA guns are increased by a factor of 1.25 for American carriers, and 1.75 for Japanese carriers. Unlike cruisers, this consumable does not affect all the AA guns on an aircraft carrier - only the 40mm AA guns will receive the benefit, with the exception of Shokaku (her 25mm AA guns receive the benefit instead, since she is not equipped with 40mm AA guns).

Note: Cruisers (other than British and Italian cruisers) can exchange this consumable for Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).). Italian cruisers can mount both Defensive AA Fire and Hydroacoustic Search at the same time.

DEFENSIVE AA FIRE I DEFENSIVE AA FIRE II
Consumable_PCY003_AirDefenseDisp.png Consumable_PCY011_AirDefenseDispPremium.png
Cost: Free Cost: 15 Doubloons OR 22,500Credits
Class or Ship Tier Nation(s) Duration Effectiveness Cooldown Charges Cooldown Charges
Yubari IV Wows_flag_Japan.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 1 120 seconds 2
Atlanta &
Flint
VII Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds Infinite 120 seconds Infinite
Loyang VIII Wows_flag_Pan_Asia.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x4 180 seconds 2 120 seconds 3
Hood VII Wows_flag_UK.png 60 seconds Damage per second of 178mm AA Rockets multiplied by x25 180 seconds 3 120 seconds 4
Aircraft Carrier VIII Wows_flag_Germany.png 120 seconds Damage per second of 37mm anti-aircraft guns multiplied by x1.75 360 seconds 1 240 seconds 2
Aircraft Carrier VIII Wows_flag_Japan.png 120 seconds Damage per second of 25mm anti-aircraft guns multiplied by x1.75 360 seconds 1 240 seconds 2
Aircraft Carrier IX Wows_flag_Japan.png 120 seconds Damage per second of 40mm anti-aircraft guns multiplied by x1.75 360 seconds 1 240 seconds 2
Aircraft Carrier X Wows_flag_Japan.png 120 seconds Damage per second of 40mm anti-aircraft guns multiplied by x1.75 360 seconds 1 240 seconds 2
Aircraft Carrier VIII Wows_flag_USA.png 120 seconds Damage per second of 40mm anti-aircraft guns multiplied by x1.05 360 seconds 1 240 seconds 2
Aircraft Carrier IX Wows_flag_USA.png 120 seconds Damage per second of 40mm anti-aircraft guns multiplied by x1.25 360 seconds 1 240 seconds 2
Aircraft Carrier X Wows_flag_USA.png 120 seconds Damage per second of 40mm anti-aircraft guns multiplied by x1.25 360 seconds 1 240 seconds 2
Cruiser VI Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_SSSR.png Wows_flag_Italy.png Wows_flag_France.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Cruiser VII Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_SSSR.png Wows_flag_Italy.png Wows_flag_France.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Cruiser VIII Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_SSSR.png Wows_flag_France.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Cruiser IX Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_SSSR.png Wows_flag_France.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Cruiser X Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_France.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Cruiser VI Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 3 120 seconds 4
Cruiser VII Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 3 120 seconds 4
Cruiser VIII Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 3 120 seconds 4
Cruiser IX Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 3 120 seconds 4
Cruiser X Wows_flag_USA.png Wows_flag_SSSR.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 3 120 seconds 4
Destroyer V Wows_flag_USA.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x4 180 seconds 2 120 seconds 3
Destroyer VI Wows_flag_USA.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x4 180 seconds 2 120 seconds 3
Destroyer VII Wows_flag_USA.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x4 180 seconds 2 120 seconds 3
Destroyer VIII Wows_flag_USA.png Wows_flag_SSSR.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x4 180 seconds 2 120 seconds 3
Destroyer IX Wows_flag_USA.png Wows_flag_SSSR.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x4 180 seconds 2 120 seconds 3
Destroyer X Wows_flag_USA.png Wows_flag_SSSR.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x4 180 seconds 2 120 seconds 3

Surveillance Radar

Available for British, American, and Russian cruisers starting from Tier VIII and upwards. British and American cruisers have longer lasting duration, while Russian cruisers have longer detection range.

This consumable is excellent for hunting down destroyers, as it instantly reveals all enemy ships within the radar's specified radius, regardless of any obstacles such as smoke screens or islands. Additionally, it can extend view range in cyclones. For example, the American Tier VIII cruiser New Orleans can see enemy ships at 9km during a cyclone, giving her a 1km advantage. While this consumable can detect ships, be wary to not confuse it with Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).), which can detect both torpedoes as well as ships. Radar Surveillance will only detect enemy ships.

Note: For Tier VIII Russian cruiser Chapayev, Spotting Aircraft (While active, a spotter plane circles the ship providing enhanced main battery firing range.) consumable is replaced with Surveillance Radar upon selecting Hull (B).

American cruisers only: This consumable can be exchanged with Catapult Fighter (While active, a fighter plane circles the ship providing additional protection from enemy aircraft by engaging incoming fighters and bombers.) or — at Tier X — Spotting Aircraft (While active, a spotter plane circles the ship providing enhanced main battery firing range.).

British cruisers only: This consumable can be be exchanged with Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) at Tier IX and X, or Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.), Catapult Fighter (While active, a fighter plane circles the ship providing additional protection from enemy aircraft by engaging incoming fighters and bombers.), and Spotting Aircraft (While active, a spotter plane circles the ship providing enhanced main battery firing range.) at Tier VIII.

Pan-Asian destroyers only: This consumable can be exchanged with Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) at Tier VIII, IX, and X.

As of Update 0.5.15.1, Missouri is the only Battleship in the game that can use this consumable.

SURVEILLANCE
RADAR I
SURVEILLANCE
RADAR II
Consumable_PCY019_RlsSearch.png Consumable_PCY020_RlsSearchPremium.png
Cost: Free Cost: 15 Doubloons OR 22,500Credits
Class or Ship Tier Nation(s) Duration Detection Range Cooldown Charges Cooldown Charges
Atlanta VII Wows_flag_USA.png 25 seconds 8.49km 180 seconds 2 120 seconds 3
Indianapolis VII Wows_flag_USA.png 25 seconds 9.90km 180 seconds 2 120 seconds 3
Belfast VII Wows_flag_UK.png 25 seconds 8.49km 180 seconds 2 120 seconds 3
Missouri IX Wows_flag_USA.png 35 seconds 9.45km 180 seconds 2 120 seconds 3
Black IX Wows_flag_USA.png 20 seconds 7.50km 180 seconds 2 120 seconds 3
Destroyer VIII Wows_flag_Pan_Asia.png 15 seconds 7.50km 180 seconds 2 120 seconds 3
Destroyer IX Wows_flag_Pan_Asia.png 17 seconds 7.50km 180 seconds 2 120 seconds 3
Destroyer X Wows_flag_Pan_Asia.png 20 seconds 7.50km 180 seconds 2 120 seconds 3
Cruiser VIII Wows_flag_UK.png Wows_flag_USA.png 30 seconds 9.00km 180 seconds 2 120 seconds 3
Cruiser IX Wows_flag_UK.png Wows_flag_USA.png 35 seconds 9.45km 180 seconds 2 120 seconds 3
Cruiser X Wows_flag_UK.png Wows_flag_USA.png 40 seconds 9.90km 180 seconds 2 120 seconds 3
Cruiser VIII Wows_flag_SSSR.png 20 seconds 11.70km 180 seconds 2 120 seconds 3
Cruiser IX Wows_flag_SSSR.png 20 seconds 11.70km 180 seconds 2 120 seconds 3
Cruiser X Wows_flag_SSSR.png 25 seconds 11.70km 180 seconds 2 120 seconds 3