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Kawachi

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Kawachi
Kawachi_wows_main.jpg
Battleship | Japan | Tier III
Tech Tree Position
Tenryu
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Kawachi_icon_small.png
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Myogi
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 top
General
Research price2600 exp
Purchase price335 000 Credits
Hit Points35 800 
Main Battery
305 mm/45 41st Year Type6 х 2 pcs.
Rate of Fire1.82 shots/min.
Reload Time33 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range9.88 km.
Maximum Dispersion162 m.
HE Shell305 mm HE 
Maximum HE Shell Damage5100 
Chance of Fire on Target Caused by HE Shell29 %
Initial HE Shell Velocity810 m./s.
HE Shell Weight386 kg.
AP Shell305 mm AP/APC Type41year 
Maximum AP Shell Damage7900 
Initial AP Shell Velocity810 m./s.
AP Shell Weight386 kg.
Secondary Armament #1
120 mm/40 41st Year Type4 х 1 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell120 mm Common Type0 HE 
Maximum HE Shell Damage2100 
Initial HE Shell Velocity660 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Secondary Armament #2
120 mm/40 41st Year Type4 х 1 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell120 mm Common Type0 HE 
Maximum HE Shell Damage2100 
Initial HE Shell Velocity660 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Secondary Armament #3
80 mm/40 41st Year Type4 х 1 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #4
152 mm/45 41st Year Type10 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
AP Shell152 mm AP Type4 
Maximum AP Shell Damage2900 
Initial AP Shell Velocity855 m./s.
Maneuverability
Maximum Speed18.4 knot
Turning Circle Radius560 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range9.54 km.
Air Detectability Range8.31 km.
Battle Levels
12345678910
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III
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335 000

Kawachi — Japanese Tier III battleship.

El primer dreadnought de la Marina Imperial Japonesa. Presentaba un cinturón blindado bastante potente. La capacidad del control de fuego del Kawachi, sin embargo, se vio fuertemente afectada por la diversidad de los calibres de sus numerosos cañones. Similar a otros barcos de guerra de su tiempo, el Kawachi poseía una insuficiente protección blindada horizontal y débil protección contra torpedos.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/45 Tipo 412401625100288100 034 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kawachi (A)35 80010305610/4/80 072 000
Kawachi (B)38 7001030568/1040 1400160 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Tipo 3 mod. 109,9 020 000
Tipo 3 mod. 21010,9 95080 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 22 500 cv18,4 018 000
Propulsión: 27 300 cv20 35040 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno

Player Opinion

Performance

Kawachi is Japan's first dreadnought, and the first battleship in the Japanese Battleship line. First thing to note is that the Kawachi`s turret arrangement, like her German tier counterpart Nassau (which her design was actually based on), uses two wing turrets on each side of the ship in addition to her bow and stern turret; thus there will always be at least two main batteries shadowed regardless of which direction you are shooting at. Kawachi requires thirty seconds to reload a main battery, resulting in the same rate of fire as her American tier counterpart South Carolina, but significantly slower than Nassau. Like all battleships in the lower tiers, Kawachi`s shell dispersion is extremely scattered, resulting is far more misses than hits at any range but point blank.

Comparatively speaking to the South Carolina and USN Standard Battleships, the Kawachi`s speed is standard with a maximum speed of 20.4 knots, which is sufficient to keep pace with most lower tier cruisers but is still not enough for you to freely re-position on the map. Kawachi`s protection is solid, with AP penetrations from similar tier light cruiser guns fairly unlikely. Similarly, her superstructure is small and difficult to hit with HE rounds, affording her some protection from HE damage. However, 305mm cannon fire will penetrate her armor regularly and, if not angled, strike her citadel.South Carolina has the advantage in gun range at 11 km when fully upgraded. However, the IJN Kawachi has the advantage in her far smaller detection radius, allowing her to always close into gun range before being spotted. Since the ship's turrets are not super-firing like South Carolina, a valid strategy to both reduce damage and increase your damage output is to constantly turn to change your angle, allowing the use of both sets of wing turrets.

The Kawachi is not a good ship for her tier and almost always a chore for a first time battleship captain to steer. Her rate of fire is low, her speed average at best and her dispersion horrid. She is easy prey for stealth torpedoes and cannot adequately deal with charging destroyers due to her dispersion (though her secondary weapons may score a few hits). Even perfectly aimed broadsides often fail to achieve anything of notice.All in all, a poor introduction to the battleship line, especially when played poorly. Progress through this ship with haste, the following ships are far better, both in comparison to Kawachi and to their respective tiers.

Pros:

  • Large number of main batteries: with turrets on both sides, she can be quite flexible in maneuvering while firing
  • Low detection range: her concealment is good, with a detection range lower than her firing range upgraded, allowing her to always fire at anything that can see her
  • Very tight turning circle

Cons:

  • Bad mobility: her speed, though appreciably better than her American tier counterpart South Carolina, makes getting anywhere a slow process
  • Inefficient turret placement: the way her turrets are arranged means that at least 2 turrets will be masked when aiming and firing
  • Difficult gun characteristics: her guns have low range, slow reload and very large dispersion
  • Poor Anti-Aircraft armament: almost no AA power, though not as important at her tier as she is unlikely to encounter aircraft
  • In all, she can be a frustrating experience for inexperienced players graduating from Tenryu who are unfamiliar with piloting battleships

Research

Kawachi, while slow, is already able to make a faster speed than South Carolina fully upgraded. The real problem lies in her terrible gun range, which is lower than that of many cruisers at the same tier and can leave her helpless as they bombard her with impunity. The first priority is to improve her firing range, which will require the B hull to be researched first. The B hull provides a modest increase in her HP pool and a very limited AA capability, and while this doesn't affect her gun range, is required to unlock the next ship along the Japanese battleship line as well as make the Gun Fire Control System upgrade available. Next, the Gun Fire Control System can be researched and mounted, which increases gun range from 8.8 km to 9.8 km, expanding her firing range beyond her detection radius and allowing for Kawachi to fire at any enemy that sees her. Then you can top this off with the Propulsion upgrade for sorely needed maneuverability and top speed increase from 18.4 to 20 knots, which doesn't cost much and can make the grind to the next tier battleship, Myogi, more enjoyable.

Optimal Configuration

Upgrades

As Kawachi is only a tier three battleship, she only has access to two slots. The best two upgrades for these slots are Main Armaments Modification 1 for slot 1 and Damage Control System Modification 1 for slot 2, to improve her surviveability.

Commander Skills

Consumables

As a tier three battleship, Kawachi can equip the following consumables: Damage Control Party and Repair Party. It is strongly recommended to bring the premium versions of Damage Control Party and Repair Party.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

As with all battleships, Kawachi comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII Yukikaze • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zao 
Battleships  II MikasaDoubloons • III Kawachi • IV Myogi • IV IshizuchiDoubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • VI Ryujo • VIII Shokaku • VIII KagaDoubloons • X Hakuryu
Battleships
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VII Lyon • VIII Richelieu • VIII GascogneDoubloons • IX Alsace • IX Jean BartDoubloons • X République • X Bourgogne 
Japan  II MikasaDoubloons • III Kawachi • IV Myogi • IV IshizuchiDoubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX Georgia • X Montana 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VII Sinop • VIII Vladivostok • VIII Lenin • IX Sovetsky Soyuz • X Kreml 
Germany  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Tirpitz BDoubloons • IX Friedrich der Große • X Großer Kurfürst 
U.K.  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII Nelson • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror 
Pan-Asia  
Italy  V Giulio CesareDoubloons • VIII RomaDoubloons 
Commonwealth  
N/A  
Poland