Welcome to Wargaming.net Wiki!
Variants
/
Consumables (WoWP)

Consumables (WoWP)

Jump to: navigation, search

Consumables can be mounted on an aircraft to improve the battle performance of said aircraft. Roughly there are two types, being aircraft&crew consumables and ammunition type consumables. For the latter, refer to the wiki page on Ammo (WoWP).

For aircraft & crew type consumables, the options are distributed per slot. These slots are:

  1. Cockpit slot
  2. Airframe slot
  3. Engine slot
  4. Ammunition
  5. Turret ammunition
  6. Fragmentation for bombs & rockets


Some aircraft may have one consumable for each of the three aircraft/crew slots, some may even lack one of the three, some may have one of each and even a second on for instance the airframe slot. No aircraft ever has a second cockpit consumable slot, to prevent players from using fire extinguisers and med kits at the same time.

The consumables available are the following:


1. Cockpit slot

  • Medicalkit.png First Aid Dressing Package - Used to heal crew members
  • Боевая_аптечка.png Emergency Medical Kit (Premium) - Used to heal crew members, resistance to injury for 10 seconds
  • Fireextinguisher.png Fire Extinguisher - Used to put out fire
  • Premiumfireextinguisher.png Fire Extinguishing System (Premium) - Used to put out fire, resistance to fire for 10 seconds


2. Airframe Slot

  • B10.png Emergency Control System - Restores controllability of wings & tails
  • B11.png Secondary Control System (Premium)
  • B20.png Pneumatic Control Assist - Increases maneuverability by 10% in all axis for 10 seconds
  • B21.png Pneumatic Control Assist (Premium)
  • C40.png Exhaust Bleed Inerting system - Reduces the chance of the aircraft being set on fire by 20%. Effective for the course of the battle.
  • C42.png CO2 Inerting System - Reduces the chance of the aircraft being set on fire by 30%. Effective for the course of the battle.

3. Engine Slot

  • B30.png Bottle for Manual Engine Restart - Repairs a damaged engine
  • B31.png Emergency Engine Restart System (Premium)
  • C20.png Engine Cooling - Improves the engine cooldown rate by 3 times or stops the engine from heating for 10 seconds
  • C21.png Emergency Engine Cooling (Premium)
  • C30.png Improved Mixture Control - Increases engine thrust by 3%, , effective during entire battle
  • C31.png High-Octane Additive (Premium) Increases engine thrust by 5%, , effective during entire battle

4. Ammunition

  • D10.png Universal Ammunition - increases chances of fire and critical damage
  • D11.png Fragmentary Ammunition - Increased chance of fire, maximum chance of critical damage
  • D12.png Incendiary Ammunition - Maximum chance of fire, increased chance of critical damage
  • D13.png High-Explosive Armor-Piercing Ammunition - Increased chance of fire, increased damage when firing on ground targets

5. Outboard weapon

  • E10.png Improved Fragmentation - Increased damage caused by bombs and rockets.
  • E11.png Heavy Warhead - Maximum damage caused by bombs and rockets. Increased radius of blast damage.
  • E12.png Improved Explosives - Maximum radius of blast damage. Increased damage caused by bombs and rockets.

6. Turret

  • F10.png Universal Ammunition for Turret Gun - Increased chance of the gunner inflicting critical damage.
  • F11.png Special Ammunition for Turret Gun - Maximum chance of the gunner inflicting critical damage.

In general if a (Premium) consumable has no explanation of its working it is identical to that mention above. Non-premium consumables have a reload time of 90 seconds after each use and are not available on respawn, while Premium consumables have a reload time of 60 seconds and are available on respawn.

The price of consumables is 4.000Credits/6.000Credits/10.000Credits credits for regular ones (period I/II/III), or 25Gold for premium ones (discounted 10Gold/15Gold/25Gold). The Verification consumables cost tokens, being 1/1/1 per battle.

For comparison to the old consumables, refer to this article: Consumables 2.0 system

Old consumable system- ignore all information here

See Old consumable system