Consumables (WoWP)
Consumables can be mounted on an aircraft to improve the battle performance of said aircraft. Roughly there are two types, being aircraft&crew consumables and ammunition type consumables. For the latter, refer to the wiki page on Ammo (WoWP).
For aircraft & crew type consumables, the options are distributed per slot. These slots are:
- Cockpit slot
- Airframe slot
- Engine slot
- Ammunition
- Turret ammunition
- Fragmentation for bombs & rockets
Some aircraft may have one consumable for each of the three aircraft/crew slots, some may even lack one of the three, some may have one of each and even a second on for instance the airframe slot.
No aircraft ever has a second cockpit consumable slot, to prevent players from using fire extinguisers and med kits at the same time.
The consumables available are the following:
Contents
1. Cockpit slot
First Aid Dressing Package - Used to heal crew members
Emergency Medical Kit (Premium) - Used to heal crew members, resistance to injury for 10 seconds
Fire Extinguisher - Used to put out fire
Fire Extinguishing System (Premium) - Used to put out fire, resistance to fire for 10 seconds
2. Airframe Slot
Emergency Control System - Restores controllability of wings & tails
Secondary Control System (Premium)
Pneumatic Control Assist - Increases maneuverability by 10% in all axis for 10 seconds
Pneumatic Control Assist (Premium)
Exhaust Bleed Inerting system - Reduces the chance of the aircraft being set on fire by 20%. Effective for the course of the battle.
CO2 Inerting System - Reduces the chance of the aircraft being set on fire by 30%. Effective for the course of the battle.
3. Engine Slot
Bottle for Manual Engine Restart - Repairs a damaged engine
Emergency Engine Restart System (Premium)
Engine Cooling - Improves the engine cooldown rate by 3 times or stops the engine from heating for 10 seconds
Emergency Engine Cooling (Premium)
Improved Mixture Control - Increases engine thrust by 3%, , effective during entire battle
High-Octane Additive (Premium) Increases engine thrust by 5%, , effective during entire battle
4. Ammunition
Universal Ammunition - increases chances of fire and critical damage
Fragmentary Ammunition - Increased chance of fire, maximum chance of critical damage
Incendiary Ammunition - Maximum chance of fire, increased chance of critical damage
High-Explosive Armor-Piercing Ammunition - Increased chance of fire, increased damage when firing on ground targets
5. Outboard weapon
Improved Fragmentation - Increased damage caused by bombs and rockets.
Heavy Warhead - Maximum damage caused by bombs and rockets. Increased radius of blast damage.
Improved Explosives - Maximum radius of blast damage. Increased damage caused by bombs and rockets.
6. Turret
Universal Ammunition for Turret Gun - Increased chance of the gunner inflicting critical damage.
Special Ammunition for Turret Gun - Maximum chance of the gunner inflicting critical damage.
In general if a (Premium) consumable has no explanation of its working it is identical to that mention above. Non-premium consumables have a reload time of 90 seconds after each use and are not available on respawn, while Premium consumables have a reload time of 60 seconds and are available on respawn.
The price of consumables is 4.000/6.000
/10.000
credits for regular ones (period I/II/III), or 25
for premium ones (discounted 10
/15
/25
).
The Verification consumables cost tokens, being 1/1/1 per battle.
For comparison to the old consumables, refer to this article: Consumables 2.0 system
Old consumable system- ignore all information here