Game Modes (WoWP)
You can select Combat Flight to start battles against random players or Training Flight which is a training room by opening the pull-down menu to the right of the orange "Battle!" button.
Contents
2.x Game Modes
Battles in 2.x consist of 12 vs 12 planes with a maximum of 9 players per side. The main game mode is Conquest
Invasion, Attrition, and Bomber Escort are only available during special events and require a tier 4+ plane to participate.
All modes are available in Training Flight.
Conquest
Be the first team to acquire a specific amount of Resources by capturing sectors, or have the most Resources when time runs out, or destroy all enemy planes after the squall starts.
Battles are 12 minutes long and the squall starts after 7 minutes. You can freely respawn until squall starts. Starting from version 2.0.10, teams respawn as a group every 15 seconds so dead players will have to wait between 15-30 seconds to respawn.
- In the 2.0 update, Wargaming calls the bar that fills up "influence" but in game it's called "resources"
Invasion
Added in update 2.0.4
The attacking team has to capture all of the defending team's sectors within a limited amount of time. A side can also win by destroying all of the enemy team's planes until they cannot respawn anymore.
The time limit is 5 minutes at the beginning and the time is extended by 2 minutes for every sector captured. The defending team cannot retake the sectors. You can respawn until your team runs out of reinforcements.
The attacking team consists of 7 PvP planes and 5 PvE planes while the defending team consists of 12 PvP planes.
Attrition
Added in update 2.0.4
Reduce the enemy team's Resources to 0 by destroying their aircraft or have the most Resources remaining when time runs out. The number of Resources reduced is increased by the number of sectors your team controls.
The time limit is 12 minutes. You can respawn an unlimited amount of times.
The usual team composition
- 3 Light Fighters
- 3 Multirole Fighters
- 2 Heavy Fighters
- 2 Ground Attack Aircraft
- 2 Bomber
Bomber Escort
Added in update 2.0.7
The Attacking team must escort 10 bombers from the bomber group past the map border while the defending team tries to prevent it. A team can also win by destroying all of the enemy team's planes.
There are 3 waves which consist of 2-3 bomber groups that have around 9-15 bombers. Most bombers groups will fly over stronghold sectors which have 8 high altitude AA guns that can destroy them. Only 2 stronghold sectors are active during a wave and when they are captured, they are disabled until the next wave. The middle stronghold sector provides a forward spawn for the team that controls it.
There is no time limit and you can respawn until your team runs out of reinforcements.
The attacking team consists of 7 PvP planes and 5 PvE planes while the defending team consists of 12 PvP planes.
The usual team composition
Attackers:
- 3 Light Fighters
- 2 Multirole Fighters
- 2 Heavy Fighters
- 4 Ground Attack Aircraft
- 1 Bomber
Defenders:
- 5 Light Fighters
- 2 Multirole Fighters
- 5 Heavy Fighters
1.x Game Modes
Training
Individual training allows newcomers to learn basic controls and combat techniques in the form of guided tutorials. All tutorials must be completed in order to unlock the additional modes.
|
Team Training
This mode enables you to join an already existing Training Room or set up your own.
|
Battle Against Bots
Removed as of v1.9. See Special Battles below.
Standard Battle
Standard Battle mode is where the majority of game play occurs. This mode features two teams of maximum 15 aircraft each, selected from the players currently available in queue. The main objective in this mode is to achieve and maintain supremacy or destroy all enemy aircraft.
Battle type specifics:
|
Snowball Fight
The Snowball Fight mode was temporarily made available in December of 2014[1]. This mode was associated with special holiday missions and rewards. The map used for Snowball Fight was a modified version of Arctic Region and renamed to Lapland. The only vehicle available to use on the map was the Odin 42M flying saucer that fired "snowballs", had incredible boost capabilities, and would regenerate health over time.
|
Battle Against Bots
Battling against computer controlled opponents is an excellent practice ground for World of Warplanes beginners as well as players wanting to test new aircraft. A team of one to five players, supplemented by bots, plays against an all bot team in a 15 vs. 15 format. The aim is to achieve and maintain supremacy or destroy all enemy aircraft.
Battle type specifics: NOTE: This battle mode was removed as of v1.9
|
Victory Conditions
In all modes except Training, victory is determined by either supremacy or destruction of all enemy aircraft. In the event that neither of these conditions are met or the match times out, then it is declared a draw.
Supremacy | Annihilation | Draw |
---|---|---|
A team gains advantage points for every enemy aircraft or ground target destroyed. As soon as one team achieves advantage over the other, the supremacy meter (progress bar in the top center of the HUD) starts to fill. The more points a team gets the faster the meter fills up. The battle ends when one of the teams achieves 100% supremacy. | The battle lasts until all enemy aircraft are destroyed. The duration of the battle is limited to a maximum of 15 minutes. | The battle ends in a draw if neither team manages to achieve 100% supremacy or destroy all enemy aircraft within the time limit. The match also ends in a draw when both team's simultaneously achieve 100% supremacy or when all aircraft on both teams are destroyed. A game that ends in a draw is equivalent to a loss for both teams. |
References
- ↑ Snowball Fight Game Mode is Here!, wargaming.net portal news announcement, Dec. 18, 2014.