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Brest

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Legends_Brest_splash.png
Tier VIII | Type: Cruiser
Preceded bySucceeded by
Cherbourgnone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints55 300 
Armor16 - 335 
Torpedo Damage Reduction19 %
Artillery
Main Battery
330mm/52 St. Chamond Mle 19322x4 
Firing Range16.1 km
Reload Time26 s
180 Turn Time36 s
HE Max Damage4800 
HE Fire Chance35 %
HE Penetration55 mm
AP Max Damage9700 
Secondary Armament 1
139mm/50 Mle 19388x2 
Firing Rangekm
Reload Times
HE Max Damage2000 
HE Fire Chance10 %
HE Penetration23 mm
AA Defense
AA Armament 1
20mm/70 Oerlikon Mk2418x2 
DPS110 
Rangekm
AA Armament 2
40mm/56 Bofors Mk14x2 
DPS45 
Range3.5 km
AA Armament 3
40mm/56 Bofors Mk24x4 
DPS64 
Range3.5 km
AA Armament 4
139mm/50 Mle 19388x2 
DPS122 
Range5.2 km
Maneuverability
Maximum Speed31.5 kn
Turning Circle Radius720 m
Rudder Shift Time13.2 s
Concealment
Detectability by Sea11.7 km
Detectability by Airkm
Detectability firing in smoke9.7 km
Legends_Brest.png

Brest — French Tech Tree Tier VIII Cruiser.

After proposals for a cruiser with a 23,333-ton displacement were rejected due to limited capabilities, further development was focused on increasing the firepower and size of the ship. This led to a 26,500-ton design mounting eight new 13-inch (330 mm) guns in two quadruple-gun turrets—the foundation that eventually became the Dunkerque-class battleships.


Year of Design: 1932


Ship Traits
Legends_Trait_Full_Ahead.png Trait_Barrage.png Legends_Trait_Big_and_Flammable.png
Full Ahead:
Can be equipped with Engine Boost.
Barrage:
Equipped or can be equipped with Main Battery Reload Booster.
Big and Flammable:
Fires set on this ship last longer due to her large size and high caliber guns.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 50 100 16 335 19 2x4 18.4 0
Hull B 55 300 16 335 19 2x4 13.2 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
330mm/52 St. Chamond Mle 1932 2x4 26 36 4800 35 9700
330mm/52 St. Chamond Mle 1932 2x4 26 36 4800 35 9700
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.6 km 0
Targeting System PCA n°9 Mle 2 10 % 16.1 km 625 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 28.3 kn 0
Engine: 100 000 hp 31.5 kn 625 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_MBRB.png
Main Battery Reload Booster
Legends_dpadup.png
Temporarily accelerates the reload speed of the main battery guns.
  • Main battery reload time: -50%
  • Duration: 15s
  • Reload time: 120s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +331
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpaddown.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +20%
  • Duration: 180s
  • Reload time: 120s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

The Stars Align

  • Main battery reload time reduced from 28 s to 26 s
  • Credit-earning rate reduced from 5%

Gallery


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