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De 7 Provinciën

De 7 Provinciën

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Legends_De_7_Provinciën_splash.png


Tier VII | Type: Cruiser
Cost Campaign Reward
STOCK STATS
Survivability
Hitpoints33 800 
Armor13 - 100 mm
Torpedo Damage Reduction19 %
Airstrike
Plane NameFokker T.V 
Hit Points2000 
Maximum Speed200 kt
Total Squadrons
Attack Unit Size
Aircraft per Squadron
Bombs in Payload24 
Maximum Attack Range12 km
Detectability Rangekm
Aircraft Restoration Time65 s
Armor Piercing34 mm
Maximum Bomb Damage5800 
Fire-Setting Chances33 %
Payload Delivery Time14 s
Artillery
Main Battery
152mm/53 Bofors M424x2 
Firing Range15.6 km
Reload Time6.5 s
180 Turn Time22.5 s
HE Max Damage2150 
HE Fire Chance11 %
HE Penetration30 mm
AP Max Damage3000 
Sigma2.0 
AA Defense
AA Armament 1
40mm/70 Bofors M19488x1 
DPS218 
Range3.5 km
AA Armament 2
57mm/60 SAK Model 19504x2 
DPS201 
Rangekm
AA Armament 3
152mm/53 Bofors M424x2 
DPS67 
Rangekm
Maneuverability
Maximum Speed32 kn
Turning Circle Radius730 m
Rudder Shift Time9.1 s
Concealment
Detectability by Sea11.5 km
Detectability by Air6.9 km
Detectability firing in smoke5.4 km
Legends_De_7_Provinciën.png

De 7 Provinciën — Netherlands Premium Tier VII Cruiser.

The upgraded post-war project for cruiser De Zeven Provinciën. The cruiser started to look like a modern ship—her superstructures had been enlarged; torpedo launchers and on-board hydroplanes removed; 2.2-inch (57 mm) anti-aicraft artillery mounted; and the number of main guns, which occupied four twin-gun mounts, restored to the value specified in the initial project. Between 1962 and 1964, Terrier missile launchers were installed on board the ship in place of her rear turrets, thus making her a missile cruiser. The ship was sold to Peru in 1975, where she served until 1999.

De Zeven Provinciën was released as the final reward of the Skyreaper From the Lowlands campaign, which took place from May 27th to July 1st, 2024.

Entered Service: 1953
Ships in a series: 2

Ship Traits Premium Trait
Legends_Pyromania_trait.png Legends_Full_Circle_trait.png Legends_Money_Maker_trait.png
Pyromania: Above average chance for HE shells to cause a fire. Full Circle: Main battery turrets can rotate the full 360 degrees. Airstrike: Can request an automated air squadron that drops projectiles in the designated area. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 33 800 13 100 19 4x2 9.1
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
152mm/53 Bofors M42 4x2 6.5 22.5 2150 11 3000
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.6 km
Legends_Engine.png Maximum Speed
Stock 32 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Engine_Boost.png
Engine Boost
Legends_dpadup.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +168
  • Duration: 28s
  • Reload time: 40s
  • Number of consumables: 3

Player Opinion


Pros:

  • Fast rate of fire
  • Decent fire chance
  • Turrets can turn 360 degrees
  • Good AA defenses
  • Dutch airstrikes with short cooldown
  • Excellent concealment
  • Access to the Repair PartyLegends_Repair_Party.pngconsumable with a short cooldown
  • Access to the Engine BoostLegends_Engine_Boost.pngconsumable



Cons:

  • Low HP pool
  • Mediocre armor protection
  • Low gun count
  • Low damage per minute
  • Low AP and HE alpha damage
  • Mediocre ballistics


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png