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Druid

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Legends_Druid_splash.png


Tier VIII | Type: Destroyer
Cost (Steel)25 000
STOCK STATS
Survivability
Hitpoints22 000 
Armor10 - 20 mm
Torpedo Damage Reduction%
Artillery
Main Battery
127mm/56 QF Mk.N22x2 
Firing Range11.1 km
Reload Time2.1 s
180° Turn Time7.2 s
AP Maximum Damage2200 
Sigma2.0 
AA Defense
AA Armament 1
20mm Oerlikon Mk V8x2 
DPS49 
Rangekm
AA Armament 2
40mm Bofors Mk VI4x6 
DPS117 
Range3.5 km
AA Armament 3
127mm/56 QF Mk.N22x2 
DPS70 
Rangekm


Maneuverability
Maximum Speed35 kn
Turning Circle Radius690 m
Rudder Shift Time5.4 s
Concealment
Detectability by Sea7.1 km
Detectability by Air3.5 km
Detectability while firing in smoke2.6 km
Legends_Druid.png

Druid — British Premium Tier VIII Destroyer.

After giving the green light to the construction of the Daring-class ships, the Admiralty soon realized that their combat characteristics would not allow them to counter the new American and Soviet destroyers as equals. During the first half of the 1950s, design work commenced on ships that would be capable of opposing Project 68-bis cruisers owing to their new rapid-firing guns. These ships were also meant to serve as escorts for aircraft carrier groups and convoys and hunt down enemy submarines. While the project never reached the design drawing stage, the drafts were used as a basis for the County-class guided missile destroyers.


Year of Design: 1952

Ship Traits Premium Trait
Legends_Reloader_trait.png Legends_Trait_Heal_Consumable.png Legends_Flair_for_Piercing_trait.png Legends_Money_Maker_trait.png
Reloader: Above average main battery reload time. Heal Consumable: Destroyer equipped with Repair Party consumable. Flair for Piercing: Equipped with AP shells only. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 22 000 10 20 0 2x2 5.4





Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
127mm/56 QF Mk.N2 2x2 2.1 7.2 2200
Legends_Fire_Control.png Main Battery Firing Range
Stock 11.1 km
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 10s
  • Dispersion time: 40s
  • Reload time: 60s
  • Number of consumables: 6
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.8km
  • Detection of ships: 3.2km
  • Duration: 180s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +219
  • Duration: 10s
  • Reload time: 80s
  • Number of consumables: 2

Player Opinion


Pros:

  • Large HP pool
  • Very high rate of fire
  • Good set of consumables
  • Excellent AP penetration angles
  • Good main battery range
  • Above average AA suite



Cons:

  • Does not come equipped with torpedoes
  • Only equipped with AP shells
  • Turrets are placed only at the bow, making it vulnerable when sailing away
  • Low top speed


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png