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Legends_Florida_splash.png


Tier VI | Type: Battleship
Cost (Doubloons)12 500
Stock Stats
Survivability
Hitpoints63 800 
Armor16 - 406 mm
Torpedo Damage Reduction26 %
Artillery
Main Battery
356mm Mk.113x4 
Firing Range16.1 km
Reload Time33.5 s
180 Turn Time45 s
HE Max Damage4750 
HE Fire Chance22 %
HE Penetration59 mm
AP Max Damage9500 
Sigma1.7 
Secondary Armament 1
127mm Mk30 mod. 04x1 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
127mm Mk326x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk.1037x1 
DPS159 
Rangekm
AA Armament 2
40mm Bofors Mk13x2 
DPS34 
Range3.5 km
AA Armament 3
40mm Bofors Mk28x4 
DPS127 
Range3.5 km
AA Armament 4
127mm Mk30 mod. 04x1 
DPS43 
Rangekm
Maneuverability
Maximum Speed27 kn
Turning Circle Radius760 m
Rudder Shift Time15.4 s
Concealment
Detectability by Sea13.7 km
Detectability by Air11.5 km
Detectability firing in smoke12.4 km
Legends_Florida.png

Florida — American Premium Tier VI Battleship.

One of the preliminary versions of a battleship (Project XVI) designed to meet the Washington Naval Treaty limitations, and which preceded the North Carolina-class ships. The project was notable in that the ship's main battery guns were placed in quadruple turrets.

Florida was released in the store on June 21st, 2021.


Year of Design: 1936


Ship Traits Premium
Legends_Sure_Shot_trait.png Legends_Guns_Aplenty_trait.png Legends_Modest_Guns_trait.png Legends_Money_Maker_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Modest Guns:
The ship is armed with low-caliber main battery guns.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 63 800 16 406 26 3x4 15.4
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
356mm Mk.11 3x4 33.5 45 4750 22 9500
Legends_Fire_Control.png Main Battery Firing Range
Stock 16.1 km
Legends_Engine.png Maximum Speed
Stock 27 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 20s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +421
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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