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Graf Spee B

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Legends_Graf_Spee_B_splash.png
Tier V | Type: Cruiser
Cost (Doubloons)10 000
VariantsGraf Spee
STOCK STATS
Survivability
Hitpoints39 400 
Armor13 - 170 mm
Torpedo Damage Reduction22 %
Artillery
Main Battery
283mm L/52 Drh LC/282x3 
Firing Range15 km
Reload Time20 s
180° Turn Time25 s
HE Maximum Damage3200 
HE Fire Chance20 %
HE Penetration71 mm
AP Maximum Damage8400 
Sigma1.9 
Secondary Armament 1
105mm L/65 Dop. L. C/313x2 
Firing Rangekm
Reload Time3.4 s
HE Maximum Damage1200 
HE Fire Chance%
HE Penetration20 mm
Secondary Armament 2
150mm L/55 MPL C/358x1 
Firing Rangekm
Reload Time7.5 s
HE Maximum Damage1700 
HE Fire Chance%
HE Penetration38 mm
Torpedoes
533mm Vierling2x4 
Reload Time90 s
180° Turn Time7.2 s
Maximum Damage13 700 
Detectability by Sea1.3 km
Rangekm
Speed65 kn
AA Defense
AA Armament 1
20mm Flak 3810x1 
DPS30 
Rangekm
AA Armament 2
37mm Flakzwilling 304x2 
DPS10 
Range3.5 km
AA Armament 3
105mm L/65 DOP. L. C/313x2 
DPS50 
Range4.5 km


Maneuverability
Maximum Speed28.5 kn
Turning Circle Radius680 m
Rudder Shift Time10.3 s
Concealment
Detectability by Sea11.8 km
Detectability by Air7.4 km
Detectability while firing in smoke8.9 km
Legends_Graf_Spee_B.png

Graf Spee B — German Premium Tier V Cruiser.

She belonged to a class of unique ships that combined the features of both battleships and cruisers. The German Navy officially classified her as a "Panzerschiff" (armored ship). Armed with 283 mm main guns, the ship was superior to any light or heavy cruiser of her time in terms of firepower, and was only slightly inferior to them in terms of her speed.

Entered Service: 1936
Ships in a series: 3

Ship Traits Premium Trait
Legends_Trait_Big_and_Flammable.png Legends_Tough_trait.png Legends_Greater_Heal_trait.png Legends_Money_Maker_trait.png
Big and Flammable: Fires set on this ship last longer due to her large size and high caliber guns. Tough: Above average base HP rating. Greater Heal: Repair Party restores severe damage. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 39 400 13 170 22 2x3 2 10.3



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
283mm L/52 Drh LC/28 2x3 20 25 3200 20 8400
Legends_Fire_Control.png Main Battery Firing Range
Stock 15 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 2x4 90s 7.2s 13 700 8 65 1.3
Legends_Engine.png Maximum Speed
Stock 28.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.6km
  • Detection of ships: 5.2km
  • Duration: 114s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +197
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Largest HP pool of all Tier V cruisers
  • Largest guns of all Tier V cruisers with high AP penetration and damage, enough to be a threat to battleships
  • Excellent turret traverse speed for such large guns
  • Good torpedoes with good range and wide firing arcs
  • Very good torpedo protection for a cruiser
  • Good set of consumables



Cons:

  • Only six rifles in two turrets; poor DPM
  • Bad main battery firing angles (better when angling/kiting away)
  • Very poor reload time for a cruiser
  • Underwhelming HE performance; low damage and poor fire chance
  • Low top speed
  • Worst accuracy of all Tier V cruisers
  • Fires and floods last longer compared to standard cruisers
  • Thin plating makes her vulnerable to most higher tier battleships from overmatch
  • Torpedo launcher easily get incapacitated or destroyed when kitting
  • Vulnerable engine and rudder


Performance

Changes

5.8 All in Black

  • Big Guns trait replaced with Big and Flammable

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png