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Hood

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Legends_Hood_splash.png


Tier VI | Type: Battleship
Cost (Doubloons)12 500
STOCK STATS
Survivability
Hitpoints67 700 
Armor13 - 381 mm
Torpedo Damage Reduction16 %
Artillery
Main Battery
381mm/42 Mk II4x2 
Firing Range15.9 km
Reload Time27 s
180° Turn Time36 s
HE Maximum Damage5300 
HE Fire Chance34 %
HE Penetration64 mm
AP Maximum Damage11 400 
Sigma1.8 
Secondary Armament 1
102mm/45 QF Mk XIX7x2 
Firing Rangekm
Reload Times
HE Maximum Damage1500 
HE Fire Chance%
HE Penetration17 mm
AA Defense
AA Armament 1
12.7mm Mk III4x4 
DPS
Range1.2 km
AA Armament 2
40mm Vickers 2-pdr. Mk VIII3x8 
DPS59 
Range2.5 km
AA Armament 3
102mm/45 QF Mk XIX7x2 
DPS66 
Rangekm
AA Armament 4
178mm UP AA Rocket Mark I5x20 
DPS50 
Range1.5 km


Maneuverability
Maximum Speed32 kn
Turning Circle Radius910 m
Rudder Shift Time13.4 s
Concealment
Detectability by Sea14 km
Detectability by Air11.8 km
Detectability while firing in smoke13.5 km
Legends_Hood.png

Hood — British Premium Tier VI Battleship.

A fast battlecruiser that had long remained the largest and one of the most powerful ships in the Royal Navy. The ship was built based on experience gained in World War I. Unlike later period battleships, she had weak horizontal armor protection. In the beginning of World War II, the ship's outdated secondary armament was demounted and replaced by enhanced AA guns.

Entered Service: 1920
Ships in a series: 1

Ship Traits Premium Trait
Legends_Fast_trait.png Legends_Sticky_Shot_trait.png Legends_Tough_trait.png Legends_Money_Maker_trait.png
Fast: Above average maximum movement speed. Sticky Shot: Reduced ricochet change - greater chance of penetrating enemy ship armor at sharper angles. Tough: Above average base HP rating. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 67 700 13 381 16 4x2 13.4



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
381mm/42 Mk II 4x2 27 36 5300 34 11 400
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.9 km
Legends_Engine.png Maximum Speed
Stock 32 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +338
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.9km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion


Pros:

  • Second highest HP pool at Tier VI
  • Good main battery traverse speed and accuracy
  • Access to the SonarLegends_Sonar.pngconsumable
  • Excellent top speed of 32 knots
  • Very good rudder shift time for a battleship



Cons:

  • Fairly weak armor, as befitting a battlecruiser, when not angled
  • Massive superstructure can be easily damaged and set on fire
  • Large turning circle radius
  • Cannot equip the Observation SeaplaneLegends_Spotter_Plane.pngconsumable.


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png