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Indiana

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WoWsLIconBlack.pngShip Overview

Legends_Indiana_splash.png

Legends_Battleship_Icon2.png Indiana — American • Premium • Tier VIII • Battleship.

The second of four South Dakota-class battleships, she combined substantial firepower and protection with moderate speed and a tightly packed layout. From late 1942, she took part in most major U.S. Navy operations, including those in the Solomon Islands, the Marshalls and Marianas, Iwo Jima, and Okinawa. In July 1945, Indiana became the first battleship to shell the Japanese home islands. She was placed in reserve after the war and scrapped in the early 1960s.

Indiana was released as the final reward of the Pacific Hammer campaign, which took place from June 29th to August 3rd, 2026.

WoWsLIconBlack.png Navy: USN
WoWsLIconBlack.png Ship: American
WoWsLIconBlack.png Nation: United States
WoWsLIconBlack.png Category: Premium

WoWsLIconBlack.png Tier: VIII
WoWsLIconBlack.png Class: Battleship

WoWsLIconBlack.png Entered Service: 1942
WoWsLIconBlack.png Ships in Series: 4

━━ Ship Traits ━━

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Agile: Above average ability to change direction.

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Secondary Reach: Above average secondary battery range.

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Extended Sonar: Sonar's range increased.

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Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 70 000 -
• Armor (mm) 6 - 457 -
• Torpedo damage reduction (%) 49 -
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 27.5 -
• Turning circle radius (m) 710 -
• Rudder-shift time (sec) 15.3 -
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 15.8 -
• Detectability by air (km) 12.6 -
• Detectability while firing in smoke (km) 15.2 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 406mm Mk6 -
• Main artillery arrangement 3x3 -
• Firing range (km) 17.2 -
• Reload time (sec) 28 -
• 180° turn time (sec) 40 -
• HE maximum damage 5700 -
• HE fire chance (%) 36 -
• HE penetration (mm) 68 -
• AP maximum damage 13 100 -
• Sigma 1.8 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 127mm Mk32 -
• Arrangement 10x2 -
• Firing range (km) 7 -
• Reload time (sec) 4.5 -
• HE maximum damage 2000 -
• HE fire chance (%) 5 -
• HE penetration (mm) 25 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 127mm Mk32 -
• Arrangement 10x2 -
• DPS 131 -
• Range (km) 5 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm Bofors Mk2 -
• Arrangement 12x4 -
• DPS 236 -
• Range (km) 3.5 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 20mm Oerlikon Mk.4 -
• Arrangement 52x1 -
• DPS 260 -
• Range (km) 2 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Battleship - Indiana



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 70 000 6 457 49 3x3 15.3



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm Mk6 3x3 28 40 5700 36 13 100
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.2 km
Legends_Engine.png Maximum Speed
Stock 27.5 kn

Modifications

Battleship - Indiana
SLOT 1
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Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
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Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
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AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
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Steering Gears Mod 2
  • Rudder-shift time -25%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Artillery_Plotting_Room_Mod_2.png
Artillery Plotting Room Mod 2
  • Main battery dispersion -10%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Battleship - Indiana
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Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 20s
  • Cooldown time: 80s
  • The number of consumables is unlimited
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Repair Party
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Partially restores the ship's HP by repairing any light damage.
  • HP per second: +461
  • Duration: 28s
  • Cooldown time: 80s
  • Number of consumables: 3
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen.
  • Detection of torpedoes: 3.3km
  • Detection of ships: 4.7km
  • Duration: 98s
  • Cooldown time: 180s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
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Reduces secondary battery dispersion and tightens shell grouping.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Cooldown time: 100s
  • Number of consumables: 4
Legends_DFAA.png
Defensive AA Fire
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Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 25s
  • Cooldown time: 120s
  • Number of consumables: 4
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Catapult Fighter
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Follows the ship and automatically attacks enemy aircraft.
  • Duration: 60s
  • Cooldown time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Observation Seaplane
Legends_dpaddown.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 40s
  • Cooldown time: 200s
  • Number of consumables: 4


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Battleship - Indiana

Pros:

  • Good set of consumables
  • High torpedo damage reduction
  • Tight turning circle radius
  • Good secondary batteries
  • Great AA armament



Cons:

  • Vulnerable to HE shells
  • HP pool is on the lower end of Tier VIII battleships
  • Main batteries are not standing out for anything special
  • Secondary guns, despite having improved HE penetration, cannot penetrate most ships outside of destroyers and a few cruisers


Performance


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