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Izumo

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Legends_Izumo_splash.png
Tier VIII | Type: Battleship
Preceded bySucceeded by
AmagiYamato
Cost 25 000 000
XP Required300 000
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints78 900 
Armor19 - 508 
Torpedo Damage Reduction25 %
Artillery
Main Battery
410mm 10th Year Type3x3 
Firing Range17.5 km
Reload Time30 s
180 Turn Time45 s
HE Maximum Damage6500 
HE Fire Chance30 %
HE Penetration68 mm
AP Maximum Damage12 900 
Sigma2.0 
Secondary Armament 1
127mm Type89 mod. 212x2 
Firing Rangekm
Reload Times
HE Maximum Damage2100 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
155mm 3rd Year Type1x3 
Firing Rangekm
Reload Time12 s
HE Maximum Damage2600 
HE Fire Chance10 %
HE Penetration26 mm
AA Defense
AA Armament 1
25mm/60 Type96 mod. 124x1 
DPS43 
Range3.1 km
AA Armament 2
25mm Type96 mod. 128x3 
DPS171 
Range3.1 km
AA Armament 3
127mm Type89 mod. 212x2 
DPS121 
Rangekm


Maneuverability
Maximum Speed28 kn
Turning Circle Radius890 m
Rudder Shift Time19.7 s
Concealment
Detectability by Sea15.9 km
Detectability by Air12.7 km
Detectability while firing in smoke15.4 km
Legends_Izumo.png

Izumo — Japanese Tech Tree Tier VIII Battleship.

One of the draft designs for a "super battleship" concept, preceding the appearance of the Yamato-class battleships. This design featured heavy armor and a sufficiently high speed complemented by powerful main battery guns that were unconventionally placed in three turrets located at the ship's front end.


Year of Design: 1935

Ship Traits
Legends_Big_guns_trait.png Legends_Superior_AP_pen_trait.png Legends_Sure_Shot_trait.png
Big Guns: This ship is armed with high-caliber main battery guns. Superior AP pen: Above-average AP shell penetration. Sure Shot: Shells with a good ballistic trajectory maintain velocity, making aiming easier.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 76 500 19 508 25 3x3 26 0
Hull B 78 900 19 508 25 3x3 19.7 5 000 000




Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
410mm 10th Year Type 3x3 30 45 6500 30 12 900
410mm 10th Year Type 3x3 30 45 6500 30 12 900
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 15.9 km 0
Type9 mod. 2 10 % 17.5 km 625 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 27.2 kn 0
Engine: 135 000 hp 28 kn 625 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +394
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Observation Seaplane
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion


Pros:

  • Main battery gun penetration is excellent, with very high shell velocity for a battleship.
  • Great dispersion due to IJN battleship dispersion and sigma.
  • Small superstructure means that incoming shells don't have a whole lot to hit, and the 57mm weather deck over the middle shatters almost all cruiser HE.
  • Good belt armor.
  • Great angling potential due to guns having favorable arcs forwards.



Cons:

  • Izumo is a large target.
  • Has one less gun barrel compared to its predecessor.
  • In many respects, Izumo is inferior to Amagi - including size, speed, torpedo protection, and maneuvrability.
  • Second turret's tall barbette makes the turret vulnerable to getting knocked out.
  • While she has a turtleback, it is not as effective as the Germans', meaning turning broadside can result in multiple citadels.
  • Turret placement leaves ship extremely vulnerable to attacks in aft arc and makes the third turret somewhat difficult to use.
  • Though buffed, concealment is still mediocre.


Performance

Changes

Under the Black Flag

  • Fast trait changed to Superior AP Pen

Ship Trimming

  • Detectability range by sea improved from 16.2 km to 15.9 km
  • Detectability range by air improved from 13 km to 12.7 km
  • Detectability while firing in smoke improved from 15.8 km to 15.4 km

The Stars Align

  • Credit-earning rate increased by 11%

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png