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Jäger

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Legends_Jäger_splash.png


Tier VII | Type: Destroyer
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints15 900 
Armor6 - 20 mm
Torpedo Damage Reduction%
Artillery
Main Battery
150mm/50 K10 Škoda3x1 
Firing Range10.5 km
Reload Times
180 Turn Time18 s
HE Max Damage2200 
HE Fire Chance11 %
HE Penetration25 mm
AP Max Damage2950 
Sigma2.0 
Torpedo
533mm triple4x3 
Reload Time85 s
Max Damage7533 
Detectability by Sea1.9 km
Range12 km
Speed86 kn
AA Defense
AA Armament 1
7.92mm Schwarzlose2x1 
DPS
Rangekm
AA Armament 2
70mm Škoda K104x1 
Rangekm


Maneuverability
Maximum Speed39 kn
Turning Circle Radius670 m
Rudder Shift Time3.7 s
Concealment
Detectability by Sea6.9 km
Detectability by Airkm
Detectability firing in smoke2.9 km
Legends_Jäger.png

Jäger — Pan-European Premium Tier VII Destroyer.

In 1917, Austria-Hungary began working on a project to build a destroyer leader. A total of eight leaders and twelve destroyers were planned for construction. Draft designs were submitted by Blohm & Voss and Ganz-Danubius. The Austro-Hungarian Marine Technical Committee developed several projects—one of them, presented in 1917, provided for the construction of a 2,000-ton torpedo boat, which was to be equipped with 6-inch (152 mm) main battery guns. However, with the end of World War I and the collapse of Austria-Hungary, these destroyers were never built.

Jäger was released as the final reward of The Danubian Pearl campaign, which took place from January 15th to February 19th, 2024.


Year of Design: 1917


Ship Traits Premium
Legends_Hidden_trait.png Legends_Trait_Fast_Torpedoes.png Legends_Trait_Heal_Consumable.png Legends_Money_Maker_trait.png
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Fast Torpedoes:
The ship has faster-than-average torpedoes.
Heal Consumable:
Destroyer equipped with Repair Party consumable.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 15 900 6 20 0 3x1 4 3.7
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
150mm/50 K10 Škoda 3x1 4 18 2200 11 2950
Legends_Fire_Control.png Main Battery Firing Range
Stock 10.5 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm triple 4x3 85s 7.2s 7533 12 86 1.9
Legends_Engine.png Maximum Speed
Stock 39 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Engine_Boost.png
Engine Boost
Legends_dpadup.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +158
  • Duration: 14s
  • Reload time: 120s
  • Number of consumables: 2
Legends_TRB.png
Torpedo Reload Booster
Legends_dpaddown.png
Reduces the reload time of torpedo launchers.
  • Torpedo launchers reload time: 5s
  • Duration: 1s
  • Reload time: 240s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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