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Michelangelo

Michelangelo

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Legends_Michelangelo_splash.png


Tier VIII | Type: Cruiser
Cost Campaign Reward
STOCK STATS
Survivability
Hitpoints66 100 
Armor16 - 255 mm
Torpedo Damage Reduction22 %
Artillery
Main Battery
320mm/44 OTO Model 19352x4 
Firing Range15.4 km
Reload Time21.5 s
180° Turn Time22.5 s
HE Maximum Damage4700 
HE Fire Chance35 %
HE Penetration53 mm
AP Maximum Damage9700 
Sigma2.0 
Secondary Armament 1
90mm/50 OTO 193910x2 
Firing Range6.5 km
Reload Time4.2 s
SAP Maximum Damage1900 
SAP Penetration26 mm
Secondary Armament 2
152mm/55 Model 19353x4 
Firing Range6.5 km
Reload Time9.6 s
SAP Maximum Damage3650 
SAP Penetration42 mm
Torpedoes
533mm tubo lanciasiluri triple2x3 
Reload Time120 s
180° Turn Time7.2 s
Maximum Damage20 433 
Detectability by Sea1.7 km
Rangekm
Speed72 kn
AA Defense
AA Armament 1
20mm/70 Breda 19418x6 
DPS50 
Rangekm
AA Armament 2
37mm/54 Breda 193812x2 
DPS139 
Range3.5 km
AA Armament 3
90mm/50 OTO 193910x2 
DPS135 
Rangekm


Maneuverability
Maximum Speed33.5 kn
Turning Circle Radius830 m
Rudder Shift Time10.8 s
Concealment
Detectability by Sea12.3 km
Detectability by Air7.4 km
Detectability while firing in smoke7.4 km
Legends_Michelangelo.png

Michelangelo — Italian Premium Tier VIII Cruiser.

The Washington Naval Conference gave Italy the opportunity to build battleships from 1927. Several projects with displacements between 18,000 and 35,000 tons were under development simultaneously; some of the projects relied on foreign designs—Hood, Nelson, and Dunkerque—but some were unique. The design proposed by Admiral de Feo featured a ship with eight 12.6-inch (320 mm) guns in quadruple-gun turrets placed close to the midship frames, and the secondary battery mounts were moved toward the ship's fore and aft ends.

Michelangelo was released as the final reward of the Tempest of Renaissance campaign, which took place from September 9th to October 14th, 2024.


Year of Design: 1934

Ship Traits Premium Trait
Legends_Big_guns_trait.png Legends_Secondary_Reach_trait.png Legends_Trait_SAP_Shells.png Legends_Money_Maker_trait.png
Big Guns: This ship is armed with high-caliber main battery guns. Secondary Reach: Above average secondary battery range. SAP Shells: Equipped or can be equipped with SAP shells that deal consistent damage, ricochet less, but can't start fires. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 66 100 16 255 22 2x4 2 10.8
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
320mm/44 OTO Model 1935 2x4 21.5 22.5 4700 35 9700 0
320mm/44 OTO Model 1935 2x4 24 22.5 9700 0
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.4 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm tubo lanciasiluri triple 2x3 120s 7.2s 20 433 8 72 1.7
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +396
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadright.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 40s
  • Dispersion time: 10s
  • Reload time: 150s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 100s
  • Number of consumables: 4
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.3km
  • Detection of ships: 4.7km
  • Duration: 98s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Has battleship-caliber main guns despite being classed as a cruiser
  • Powerful SAP-firing secondaries
  • Torpedoes are strong and fast, with wide firing angles
  • Large HP pool for a cruiser
  • Decent top speed
  • Good concealment when fully upgraded for it



Cons:

  • Horrible firing angles, must sail near-broadside to unmask both main turrets
  • Only three torpedoes per side of the ship with limited range
  • SAP secondaries lose a lot of effectiveness against heavily armored targets
  • As a cruiser, Michelangelo lacks commander skills to improve secondary battery performance
  • Huge citadel block rises above the waterline, and nose and aft are only 25mm thick
  • Like other Italian ships, Michelangelo's AA defenses are poor


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png