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Michelangelo

Michelangelo

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WoWsLIconBlack.pngShip Overview

Legends_Michelangelo_splash.png

Legends_Cruiser_Icon2.png Michelangelo — Italian • Premium • Tier VIII • Cruiser.

The Washington Naval Conference gave Italy the opportunity to build battleships from 1927. Several projects with displacements between 18,000 and 35,000 tons were under development simultaneously; some of the projects relied on foreign designs—Hood, Nelson, and Dunkerque—but some were unique. The design proposed by Admiral de Feo featured a ship with eight 12.6-inch (320 mm) guns in quadruple-gun turrets placed close to the midship frames, and the secondary battery mounts were moved toward the ship's fore and aft ends.

Michelangelo was released as the final reward of the Tempest of Renaissance campaign, which took place from September 9th to October 14th, 2024.

WoWsLIconBlack.png Navy: IT
WoWsLIconBlack.png Ship: Italian
WoWsLIconBlack.png Nation: Italy
WoWsLIconBlack.png Category: Premium

WoWsLIconBlack.png Tier: VIII
WoWsLIconBlack.png Class: Cruiser

WoWsLIconBlack.png Year of Design: 1934
WoWsLIconBlack.png Variants: Legate

━━ Ship Traits ━━

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Big Guns: This ship is armed with high-caliber main battery guns.

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Secondary Reach: Above average secondary battery range.

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SAP Shells: Equipped or can be equipped with SAP shells that deal consistent damage, ricochet less, but can't start fires.

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Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 66 100 -
• Armor (mm) 16 - 255 -
• Torpedo damage reduction (%) 22 -
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 33.5 -
• Turning circle radius (m) 830 -
• Rudder-shift time (sec) 10.8 -
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 12.3 -
• Detectability by air (km) 7.4 -
• Detectability while firing in smoke (km) 7.4 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 533mm tubo lanciasiluri triple -
• Arrangement 2x3 -
• Reload time (sec) 120 -
• 180° turn time (sec) 7.2 -
• Maximum simulated damage 20 433 -
• Detectability by sea (km) 1.7 -
• Range (km) 8 -
• Speed (kt) 72 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 320mm/44 OTO Model 1935 320mm/44 OTO Model 1935
• Main artillery arrangement 2x4 2x4
• Firing range (km) 15.4 15.4
• Reload time (sec) 21.5 24
• 180° turn time (sec) 22.5 22.5
• HE maximum damage 4700 -
• HE fire chance (%) 35 -
• HE penetration (mm) 53 -
• AP maximum damage 9700 9700
• SAP maximum damage - 9500
• SAP penetration (mm) - 82
• Sigma 2.0 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 90mm/50 OTO 1939 -
• Arrangement 10x2 -
• Firing range (km) 6.5 -
• Reload time (sec) 4.2 -
• SAP maximum damage 1900 -
• SAP penetration (mm) 26 26
SECONDARY ARMAMENT 2 STOCK UPGRADED
• Name 152mm/55 Model 1935 -
• Arrangement 3x4 -
• Firing range (km) 6.5 -
• Reload time (sec) 9.6 -
• SAP maximum damage 3650 -
• SAP penetration (mm) 42 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm/70 Breda 1941 -
• Arrangement 8x6 -
• DPS 50 -
• Range (km) 2 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 37mm/54 Breda 1938 -
• Arrangement 12x2 -
• DPS 139 -
• Range (km) 3.5 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 90mm/50 OTO 1939 -
• Arrangement 10x2 -
• DPS 135 -
• Range (km) 4 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Michelangelo



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 66 100 16 255 22 2x4 2 10.8
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
320mm/44 OTO Model 1935 2x4 21.5 22.5 4700 35 9700 0
320mm/44 OTO Model 1935 2x4 24 22.5 9700 0
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.4 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm tubo lanciasiluri triple 2x3 120s 7.2s 20 433 8 72 1.7
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

Cruiser - Michelangelo
SLOT 1
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Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
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Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
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AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
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Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
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Steering Gears Mod 2
  • Rudder-shift time -25%
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Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
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Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
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Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Launchers Mod 3
  • Torpedo launcher reload time -15%
  • Risk of torpedo launchers becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Michelangelo
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Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
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Repair Party
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Partially restores the ship's HP by repairing any light damage.
  • HP per second: +396
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
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Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 40s
  • Dispersion time: 10s
  • Reload time: 150s
  • Number of consumables: 2
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Enhanced Secondary Targeting
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Reduces secondary battery dispersion and tightens shell grouping.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 100s
  • Number of consumables: 4
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen.
  • Detection of torpedoes: 3.3km
  • Detection of ships: 4.7km
  • Duration: 98s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
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Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Michelangelo

Pros:

  • Has battleship-caliber main guns despite being classed as a cruiser
  • Powerful SAP-firing secondaries
  • Torpedoes are strong and fast, with wide firing angles
  • Large HP pool for a cruiser
  • Decent top speed
  • Good concealment when fully upgraded for it



Cons:

  • Horrible firing angles, must sail near-broadside to unmask both main turrets
  • Only three torpedoes per side of the ship with limited range
  • SAP secondaries lose a lot of effectiveness against heavily armored targets
  • Huge citadel block rises above the waterline, and nose and aft are only 25mm thick
  • Like other Italian ships, Michelangelo's AA defenses are poor


Performance


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