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Minotaur

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Legends_Minotaur_splash.png


Tier Legendary | Type: Cruiser
Preceded bySucceeded by
Neptunenone
Cost Campaign Reward
STOCK STATS
Survivability
Hitpoints43 300 
Armor6 - 127 mm
Torpedo Damage Reduction21 %
Artillery
Main Battery
152mm/50 Mk XXVI5x2 
Firing Range15.3 km
Reload Time3.2 s
180° Turn Time4.7 s
AP Maximum Damage3200 
Sigma2.05 
Torpedoes
533mm QR Mk II4x4 
Reload Time96 s
180° Turn Time7.2 s
Maximum Damage16 767 
Detectability by Sea1.3 km
Range10 km
Speed62 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk V10x2 
DPS61 
Rangekm
AA Armament 2
76.2mm/70 Mk VI8x2 
DPS315 
Rangekm
AA Armament 3
152mm/50 Mk XXVI5x2 
DPS118 
Rangekm


Maneuverability
Maximum Speed33.5 kn
Turning Circle Radius660 m
Rudder Shift Time10.4 s
Concealment
Detectability by Sea12.1 km
Detectability by Air7.3 km
Detectability while firing in smoke5.8 km
Legends_Minotaur.png

Minotaur — British Legendary Tier Cruiser.

A light cruiser design with a more powerful and sophisticated AA system. Developed after the end of World War II from the Neptune-class cruisers. She carried dual-purpose main guns placed in new turrets, allowing for a higher rate of fire.

Minotaur was first released as the final reward of the Theseus' Bane campaign, which took place from December 20th, 2021 to January 31st, 2022. Since then, the ship is available to research in the Bureau.


Year of Design: 1947

Ship Traits
Legends_Sequential_trait.png Legends_Flair_for_Piercing_trait.png Legends_Greater_Heal_trait.png
Sequential: Torpedoes can be launched one by one. Flair for Piercing: Equipped with AP shells only. Greater Heal: Repair Party restores severe damage.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 43 300 6 127 21 5x2 4 10.4





Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
152mm/50 Mk XXVI 5x2 3.2 4.7 3200
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.3 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk II 4x4 96s 7.2s 16 767 10 62 1.3
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +866
  • Duration: 20s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.4km
  • Detection of ships: 4.9km
  • Duration: 100s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpaddown.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 15s
  • Dispersion time: 113s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9.9km
  • Duration: 40s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion


Pros:

  • Excellent rate of fire; very high DPM.
  • Exceptionally low detection radius.
  • Incredibly fast turret traverse.
  • Very powerful AA suite.
  • A jack of all trades: she can shred destroyers, deal with her cruiser peers, give battleships something to fret about, and be another detriment to carriers.
  • Great torpedo range combined with a good torpedo reload.
  • Highly flexible ship; carries a great set of consumables and can swap Smoke GeneratorLegends_Smoke_Generator.pngfor Surveillance RadarLegends_Surveillance_Radar.png



Cons:

  • Large citadel size.
  • Initial shell velocity is the same as Neptune; however, at maximum range, her shells fall back to earth slowly.
  • Lightly-armored turrets that are disabled easily (if not outright destroyed).
  • As with the rest of the British cruisers, her reliance on armor piercing shells is at times frustrating, as they will often bounce.
  • Torpedo tubes are somewhat exposed and are disabled frequently when under fire.
  • Very weak armor; she can bounce 152mm, 203mm and 220mm rounds at certain angles, but will be easily penetrated by shells larger than that. A lack of internal vertical protection also means that overmatch hits through the bow are very likely to citadel her.


Performance

How It's Done: Minotaur

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png