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Minotaur

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WoWsLIconBlack.pngShip Overview

Legends_Minotaur_splash.png

Legends_Cruiser_Icon2.png Minotaur — British • Legendary Tier • Cruiser.

A light cruiser design with a more powerful and sophisticated AA system. Developed after the end of World War II from the Neptune-class cruisers. She carried dual-purpose main guns placed in new turrets, allowing for a higher rate of fire.

Minotaur was first released as the final reward of the Theseus' Bane campaign, which took place from December 20th, 2021 to January 31st, 2022. Since then, the ship is available to research in the Bureau.

WoWsLIconBlack.png Navy: UK
WoWsLIconBlack.png Ship: British
WoWsLIconBlack.png Nation: United Kingdom
WoWsLIconBlack.png Category: Premium

WoWsLIconBlack.png Tier: Legendary
WoWsLIconBlack.png Class: Cruiser

WoWsLIconBlack.png Year of Design: 1947
WoWsLIconBlack.png Predecessor: Neptune

━━ Ship Traits ━━

Legends_Sequential_trait.png
Sequential: Torpedoes can be launched one by one.

Legends_Flair_for_Piercing_trait.png
Flair for Piercing: Equipped with AP shells only.

Legends_Greater_Heal_trait.png
Greater Heal: Repair Party restores severe damage.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 43 300 -
• Armor (mm) 6 - 127 -
• Torpedo damage reduction (%) 21 -
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 33.5 -
• Turning circle radius (m) 660 -
• Rudder-shift time (sec) 10.4 -
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 12.1 -
• Detectability by air (km) 7.3 -
• Detectability while firing in smoke (km) 5.8 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 533mm QR Mk II -
• Arrangement 4x4 -
• Reload time (sec) 96 -
• 180° turn time (sec) 7.2 -
• Maximum simulated damage 16 767 -
• Detectability by sea (km) 1.3 -
• Range (km) 10 -
• Speed (kt) 62 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 152mm/50 Mk XXVI -
• Main artillery arrangement 5x2 -
• Firing range (km) 15.3 -
• Reload time (sec) 3.2 -
• 180° turn time (sec) 4.7 -
• AP maximum damage 3200 -
• Sigma 2.05 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon Mk V -
• Arrangement 10x2 -
• DPS 61 -
• Range (km) 2 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 76.2mm/70 Mk VI -
• Arrangement 8x2 -
• DPS 315 -
• Range (km) 5 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 152mm/50 Mk XXVI -
• Arrangement 5x2 -
• DPS 118 -
• Range (km) 6 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Minotaur



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 43 300 6 127 21 5x2 4 10.4





Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
152mm/50 Mk XXVI 5x2 3.2 4.7 3200
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.3 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk II 4x4 96s 7.2s 16 767 10 62 1.3
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

Cruiser - Minotaur
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Supercharges.png
Supercharges
  • Main battery range +5%
  • AP shell and bomb penetration multiplier +10%
  • Main battery shell grouping -5%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Launchers Mod 3
  • Torpedo launcher reload time -15%
  • Risk of torpedo launchers becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Minotaur
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing any light damage.
  • HP per second: +866
  • Duration: 20s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen.
  • Detection of torpedoes: 3.4km
  • Detection of ships: 4.9km
  • Duration: 100s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpaddown.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 15s
  • Dispersion time: 113s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Radar
Legends_dpaddown.png
Significantly increases guaranteed acquisition range of enemy ships, including those located within a smoke screen.
  • Range: 9.9km
  • Duration: 40s
  • Reload time: 180s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Minotaur

Pros:

  • Excellent rate of fire; very high DPM.
  • Exceptionally low detection radius.
  • Incredibly fast turret traverse.
  • Very powerful AA suite.
  • A jack of all trades: she can shred destroyers, deal with her cruiser peers, give battleships something to fret about, and be another detriment to carriers.
  • Great torpedo range combined with a good torpedo reload.
  • Highly flexible ship; carries a great set of consumables and can swap Smoke GeneratorLegends_Smoke_Generator.pngfor Surveillance RadarLegends_Surveillance_Radar.png



Cons:

  • Large citadel size.
  • Initial shell velocity is the same as Neptune; however, at maximum range, her shells fall back to earth slowly.
  • Lightly-armored turrets that are disabled easily (if not outright destroyed).
  • As with the rest of the British cruisers, her reliance on armor piercing shells is at times frustrating, as they will often bounce.
  • Torpedo tubes are somewhat exposed and are disabled frequently when under fire.
  • Very weak armor; she can bounce 152mm, 203mm and 220mm rounds at certain angles, but will be easily penetrated by shells larger than that. A lack of internal vertical protection also means that overmatch hits through the bow are very likely to citadel her.


Performance

How It's Done: Minotaur


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