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Minotaur

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Legends_Minotaur_splash.png


Tier Legendary | Type: Cruiser
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints43 300 
Armor6 - 127 mm
Torpedo Damage Reduction21 %
Artillery
Main Battery
152mm/50 Mk XXVI5x2 
Firing Range15.3 km
Reload Time3.2 s
180 Turn Time4.7 s
AP Max Damage3200 
Sigma2.05 
Torpedo
533mm QR Mk II4x4 
Reload Time96 s
Max Damage16 767 
Detectability by Sea1.3 km
Range10 km
Speed62 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk V10x2 
DPS61 
Rangekm
AA Armament 2
76.2mm/70 Mk VI8x2 
DPS315 
Rangekm
AA Armament 3
152mm/50 Mk XXVI5x2 
DPS118 
Rangekm
Maneuverability
Maximum Speed33.5 kn
Turning Circle Radius660 m
Rudder Shift Time10.4 s
Concealment
Detectability by Sea12.1 km
Detectability by Air7.3 km
Detectability firing in smoke5.8 km
Legends_Minotaur.png

Minotaur — British Legendary Tier Cruiser.

A light cruiser design with a more powerful and sophisticated AA system. Developed after the end of World War II from the Neptune-class cruisers. She carried dual-purpose main guns placed in new turrets, allowing for a higher rate of fire.

Minotaur was first released as the final reward of the Theseus' Bane campaign, which took place from December 20th, 2021 to January 31st, 2022. Since then, the ship is available to research in the Bureau.


Year of Design: 1947


Ship Traits
Legends_Sequential_trait.png Legends_Flair_for_Piercing_trait.png Legends_Greater_Heal_trait.png
Sequential:
Torpedoes can be launched one by one.
Flair for Piercing:
Equipped with AP shells only.
Greater Heal:
Repair Party restores severe damage.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 43 300 6 127 21 5x2 4 10.4



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
152mm/50 Mk XXVI 5x2 3.2 4.7 3200
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.3 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk II 4x4 96s 7.2s 16 767 10 62 1.3
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +866
  • Duration: 20s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.4km
  • Detection of ships: 4.9km
  • Duration: 100s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpaddown.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 15s
  • Dispersion time: 113s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9.9km
  • Duration: 40s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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