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Nottingham

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WoWsLIconBlack.pngShip Overview

Legends_Nottingham_splash.png

Legends_Cruiser_Icon2.png Nottingham — British • Premium • Tier VII • Cruiser.

After signing the Washington Naval Treaty, Great Britain immediately got down to the task of designing cruisers. One of the great enthusiasts for the development of a new cruiser class was Sir George Thurston, who designed such ships as Kongō and Erin. In 1926, he presented three cruiser projects to the Royal Navy. Project A and B resembled the County-class cruisers, while Project C turned out to be more radical. This innovative design positioned the main battery turrets at the bow to achieve a better concentration of fire.

Nottingham was released as the final reward of the Phantom of Sherwood campaign, which took place from November 3rd to December 1st, 2025.

WoWsLIconBlack.png Navy: UK
WoWsLIconBlack.png Ship: British
WoWsLIconBlack.png Nation: United Kingdom
WoWsLIconBlack.png Category: Premium

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost:

WoWsLIconBlack.png Year of Design: 1926

━━ Ship Traits ━━

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Hidden: Good concealment means the ship can get closer to enemies before being detected.

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Area Denial: Above-average number of available torpedo tubes.

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Sequential: Torpedoes can be launched one by one.

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Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 35 300 -
• Armor (mm) 16 - 152 -
• Torpedo damage reduction (%) 7 -
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 32.5 -
• Turning circle radius (m) 700 -
• Rudder-shift time (sec) 9.4 -
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 11.8 -
• Detectability by air (km) 7.1 -
• Detectability while firing in smoke (km) 6.6 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 533mm QR Mk IV -
• Arrangement 4x4 -
• Reload time (sec) 96 -
• 180° turn time (sec) 7.2 -
• Maximum simulated damage 14 532 -
• Detectability by sea (km) 1.3 -
• Range (km) 8 -
• Speed (kt) 62 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 203mm/50 BL Mk.III -
• Main artillery arrangement 3x3 -
• Firing range (km) 15.6 -
• Reload time (sec) 13 -
• 180° turn time (sec) 22.5 -
• HE maximum damage 2850 -
• HE fire chance (%) 15 -
• HE penetration (mm) 34 -
• AP maximum damage 4500 -
• Sigma 2.0 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 102mm/45 Mk V -
• Arrangement 8x1 -
• Firing range (km) 5 -
• Reload time (sec) 4 -
• HE maximum damage 1500 -
• HE fire chance (%) 6 -
• HE penetration (mm) 17 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 12.7mm Mk III -
• Arrangement 6x4 -
• DPS 33 -
• Range (km) 1.2 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm/39 QF Mark VII -
• Arrangement 4x4 -
• DPS 120 -
• Range (km) 2.5 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 102mm/45 Mk V -
• Arrangement 8x1 -
• DPS 38 -
• Range (km) 3.5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Nottingham



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 35 300 16 152 7 3x3 4 9.4



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm/50 BL Mk.III 3x3 13 22.5 2850 15 4500
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.6 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk IV 4x4 96s 7.2s 14 532 8 62 1.3
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

Cruiser - Nottingham
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
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Supercharges
  • Main battery range +5%
  • AP shell and bomb penetration multiplier +10%
  • Main battery shell grouping -5%
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Steering Gears Mod 2
  • Rudder-shift time -25%
SLOT 3
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Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Launchers Mod 3
  • Torpedo launcher reload time -15%
  • Risk of torpedo launchers becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Nottingham
Legends_Damage_Control_Party.png
Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing any light damage.
  • HP per second: +176
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadright.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 40s
  • Reload time: 70s
  • Number of consumables: 5
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
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Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 25s
  • Reload time: 140s
  • Number of consumables: 3


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Nottingham

Pros:

  • Good maneuverability
  • Numerous torpedoes for each side of the ship
  • Great armor for her tier
  • Decent main battery characteristics



Cons:

  • HP pool is on the low side of Tier VII cruisers
  • Terrible AA defenses
  • Vulnerable citadel
  • Lacks rear main battery turrets


Performance


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