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Ochakov

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Legends_Ochakov_splash.png


Tier VII | Type: Cruiser
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints34 730 
Armor15 - 100 mm
Torpedo Damage Reduction%
Artillery
Main Battery
152mm/57 BL-1154x2 
Firing Range15.5 km
Reload Time5.8 s
180 Turn Time13.8 s
HE Max Damage2200 
HE Fire Chance12 %
HE Penetration30 mm
AP Max Damage3300 
Sigma2.0 
Torpedo
533mm PTA-53-68-bis2x5 
Reload Time131 s
Max Damage15 100 
Detectability by Sea1.1 km
Rangekm
Speed65 kn
AA Defense
AA Armament 1
57mm ZIF-756x4 
DPS150 
Rangekm
AA Armament 2
152mm/57 BL-1154x2 
DPS46 
Rangekm


Maneuverability
Maximum Speed35 kn
Turning Circle Radius750 m
Rudder Shift Time7.4 s
Concealment
Detectability by Sea13.2 km
Detectability by Air8.3 km
Detectability firing in smoke7.1 km
Legends_Ochakov.png

Ochakov — Soviet Premium Tier VII Cruiser.

One of the versions of a project of a small light cruiser (MLK-8-152). Her main battery artillery consisted of dual-purpose 152mm mounts developed in the U.S.S.R. in the mid-1940s.

Ochakov was released as the final reward of the Taken by Storm campaign, which took place from March 9th to April 12th, 2021.


Year of Design: 1950


Ship Traits Premium
Legends_Sure_Shot_trait.png Legends_Reloader_trait.png Legends_Modest_Guns_trait.png Legends_Money_Maker_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Reloader:
Above average main battery reload time.
Modest Guns:
The ship is armed with low-caliber main battery guns.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 34 730 15 100 0 4x2 2 7.4
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
152mm/57 BL-115 4x2 5.8 13.8 2200 12 3300
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.5 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PTA-53-68-bis 2x5 131s 7.2s 15 100 8 65 1.1
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • Number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 11.7km
  • Duration: 20s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +208
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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