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Prinz Rupprecht

Prinz Rupprecht

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Legends_Prinz_Rupprecht_splash.png
Tier VIII | Type: Battleship
Preceded bySucceeded by
Zietennone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints63 900 
Armor19 - 380 
Torpedo Damage Reduction25 %
Artillery
Main Battery
406mm/52 SK L/524x2 
Firing Range17 km
Reload Time32 s
180 Turn Time30 s
HE Max Damage4800 
HE Fire Chance38 %
HE Penetration102 mm
AP Max Damage11 500 
Secondary Armament 1
105mm L/65 DOP. L. C/3110x2 
Firing Range7.5 km
Reload Times
HE Max Damage1200 
HE Fire Chance%
HE Penetration20 mm
Secondary Armament 2
150mm/55 SK C/286x2 
Firing Range7.5 km
Reload Time8.5 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
Torpedo
533mm Vierling4x4 
Reload Time140 s
Max Damage16 533 
Detectability by Sea1.2 km
Range7.5 km
Speed56 kn
AA Defense
AA Armament 1
30mm Flak 3812x4 
DPS172 
Rangekm
AA Armament 2
105mm L/65 DOP. L. C/3110x2 
DPS166 
Range4.5 km


Maneuverability
Maximum Speed32 kn
Turning Circle Radius840 m
Rudder Shift Time15.4 s
Concealment
Detectability by Sea15.4 km
Detectability by Air12.3 km
Detectability firing in smoke14.8 km
Legends_Prinz_Rupprecht.png

Prinz Rupprecht — German Tech Tree Tier VIII Battleship.

A high-speed battleship project with eight 406 mm guns. She embodied the development of battlecruiser projects of the World War I period.


Year of Design: 1944


Ship Traits
Legends_Secondary_Reach_trait.png Legends_Extended_Sonar_trait.png Legends_Frail_trait.png
Secondary Reach:
Above average secondary battery range.
Extended Sonar:
Sonar's range increased.
Frail:
Below-average base HP rating.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 59 200 19 380 25 4x2 4 21.6 0
Hull B 63 900 19 380 25 4x2 4 15.4 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm/52 SK L/52 4x2 32 30 4800 38 11 500
406mm/52 SK L/52 4x2 32 30 4800 38 11 500
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 15.5 km 0
Targeting System Typ 9 mod. 2 10 % 17 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Drilling 4x3 140s 7.2s 16 533 7.5 56 1.2
533mm Vierling 4x4 140s 7.2s 16 533 7.5 56 1.2
Legends_Engine.png Maximum Speed Purchase Price
Stock 29.1 kn 0
Engine: 152 000 hp 32 kn 625 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 40s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +319
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.9km
  • Detection of ships: 5.7km
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Changes

Ministry of Balance Reports: Buffs, Nerfs and Commanders

  • Main battery reload time increased from 30 s to 32 s
  • Secondary battery reload time increased:
  • 4.1-inch (105 mm) guns from 3.4 s to 3.5 s
  • 5.9-inch (150 mm) guns from 7.5 s to 8 s

All in Black

  • Secondary battery 150 mm gun reload time increased from 8.2 to 8.5 s
  • Secondary battery 105 mm gun reload time increased from 3.5 to 4.0 s

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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