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The Tier VIII Salmon’s good concealment and high surface speed allows her to quickly move about the battle space, spotting enemies and setting up ambushes with her torpedo armaments. She adds a short-range normal torpedo armament to her arsenal along with long-range homing torpedoes. These two armaments support captains with different play styles and tactics. Players can engage targets from distance using homing torpedoes and the ship’s sonar or close the distance and engage with normal torpedoes. Normal torpedoes do not need sonar to acquire the target. This can be advantageous to the submarine task of putting ordinance on target without the tell-tale sonar noise giving away her position.

Hull

Salmon’s lack of armor protection, zero AA defenses and low health pool of 17,800 requires captains to pay close attention to enemy ships and aircraft positioning. When deciding to enter a capture point or in setting up ambushes, captains should have an escape route in mind should the ship come under attack. The ship’s high surface speed of 33 knots supports ease of repositioning and also escaping from contested positions. Although her submerged speed is a low 16 knots, captains who determine enemies are approaching can successfully egress to a more favorable position before surfacing and repositioning at her higher surface speed. She also has a good rudder shift time of 6.9 seconds which aids in maneuvering to avoid incoming fire. Captains can improve rudder shift to 5.5 seconds by equipping Submarine Steering Gears Agility: -20% rudder and diving plane shift time.. Furthermore, equipping Salmon with Submarine Steering Gears Modification 3 Agility: -40% rudder and diving plane shift time. / -80% repair time. brings the shift time down to a very quick 3.3 seconds.

Armament

Artillery

Salmon has a single mount secondary gun. This 102mm weapon uses SAP ammunition. While its maximum damage potential is 2,350, unless the enemy is on very low health and not focused on the submarine, you’re not likely to have much success with the gun. Also, it can only be used when on the surface and when within 5 km of the target.

Sonar

Her sonar is one of the better performing ones for her tier. Its high 600 m/s ping velocity combined with its 11 km range and 18 m ping width allows Salmon to quickly acquire targets at longer ranges.This enable her to stay further away from targets while limiting the enemies success at counter fire.

Homing Torpedoes

The submarines' battle contribution is dependent on successful employment of her torpedo armaments. Her homing torpedoes 11 km range give Salmon adequate stand-off distance keeping her outside the range of many ASW aircraft. While they have a high detection range of 2.30 km this is offset by their high 86 kt speed which affords targeted ships little opportunity to evade them. Each torpedo has a 31.50% chance of causing flooding. While their maximum damage of 7833 is not likely to sink a capital ship on the first try, she can, in short time, wear the enemy down until it succumbs to Salmon’s torpedoes or to her allies firepower. The homing torpedoes' low maximum damage potential can also be useful in sinking low health targets.

Conventional Torpedoes

It is Salmon’s normal torpedo armament which will afford captains the greater opportunity to effect the outcome of the battle. These low range 9km torpedoes, with a low 1.60 km detection range, chase down their target at 65 kt delivering a maximum damage potential of 13,867. Each of these torpedoes have a 82% chance of causing flooding. They have the same 42 second reload time as homing torpedoes. They also do not use the ship’s sonar to acquire the target, allowing her to remain undetected.

Torpedo Tubes

The ship adds two additional stern tubes bringing its total to four, the same number as the bow has. The loading and reloading of submarine torpedo tubes requires loaders. Unlike other submarines, Salmon is limited to two loaders for each section, bow and stern. Using the four bow tubes section as an example, since she only has two loaders, only half of her four tubes can be loaded at a time. Situational awareness of your tube status is needed. If you are not paying attention to your launches, you might find yourself waiting on another bank of tubes to reload while being chased down by an enemy destroyer.

Consumables

Salmon has a standard Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., with three stock charges and a 15 second duration time. Captains need to carefully manage their use to avoid exhausting them too early in the battle.

Her HydrophoneWhile submerged, highlights the terrain and positions of surface ships beyond the spotting range. shows the position of surface ships and submarines at periscope level and highlights the sea bottom topography. Its action time of 30 seconds is the same as all submarines regardless of tier. The hydrophones 8 km range and 60 second cool down is the best at Tier VIII. Unlimited charges help keep captains aware of enemy ships within the consumable’s detection range.

Salmon’s Submarine SurveillanceDetect submarines underwater. consumable, used to detect submarines at periscope depth and deeper, has the worst range, 6.00 km, of the current submarines in the game as of update 0.11.9. The U-190 Submarine SurveillanceDetect submarines underwater. range is 9.00 km. Both ships consumable have an action time of 60 seconds and a 120 seconds cool down. Captains should pay attention to enemy use of their consumable and when it is in cool down, close the distance to the target, getting into a range to effectively use your consumable to support getting into a firing position. .

Where Salmon and the United States submarine line stand out is with Enhanced Rudder GearsIncreases dive and ascent speed and reduces diving plane shift time.. This consumable is only available to this nation's submarines. It decreases the diving plane shift time and thus the boat’s dive and ascent time. This will help captains quickly change depths to escape detection. The consumable has two stock charges, a 30 second action time and 120 second cool down. Captain’s need to be very disciplined in the consumables use, perhaps holding back on their use until the submarine is under heavy enemy focus.

Salmon does not have access to the Reserve Battery UnitWhen active, dive capacity does not deplete.. This prevents her from extending her dive capacity beyond it 200 units/second capacity, thus limiting her submerged operations.

Game Play

Salmon can fill several roles for her team. Captains should use her speed and concealment to position herself to support their teammates. She can then keep targets spotted for her team, while also launching torpedoes every 42 seconds. When pinging targets from range, it is important to utilize her rudder shift to dodge depth charges sent at the approximate ping origination point. While double pings can yield more hits, their use exposes the submarine's approximate position to the enemy. Captains need to look out for pinged targets that use their Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. to cancel the ping effect. This causes the homing torpedo to lose target acquisition and miss the enemy ship. Salmon’s conventional torpedoes provide her a stealth fire capability as sonar is not needed to acquire the target. This armament is best used against Carriers, Battleships and Cruisers. Maintaining awareness of how close you are to proximity detection, should give you the upper hand and lead to successfully damage or sink targeted ships.