Upgrades
Contents
- 1 Managing upgrades
- 2 Base Upgrades
- 2.1 Slot 1 (Tier I+)
- 2.2 Slot 2 (Tier III+)
- 2.3 Slot 3 (Tier V+)
- 2.3.1 Main Battery Modification 2
- 2.3.2 Aiming Systems Modification 1
- 2.3.3 Artillery Plotting Room Modification 1
- 2.3.4 Attack Aircraft Modification 1
- 2.3.5 Torpedo Bombers Modification 1
- 2.3.6 Skip Bomber Modification 1
- 2.3.7 Torpedo Tubes Modification 1
- 2.3.8 Aerial Torpedoes Modification 1
- 2.3.9 Secondary Battery Modification 1
- 2.3.10 AA Guns Modification 1
- 2.3.11 Dive Capacity Modification 1
- 2.4 Slot 4 (Tier VI+)
- 2.4.1 Damage Control System Modification 2
- 2.4.2 Propulsion Modification 1
- 2.4.3 Steering Gears Modification 1
- 2.4.4 Air Groups Modification 3
- 2.4.5 Attack Aircraft Modification 2
- 2.4.6 Torpedo Bombers Modification 2
- 2.4.7 Bombers Modification 1
- 2.4.8 Skip Bomber Modification 2
- 2.4.9 Depth Charges Modification 1
- 2.4.10 Airstrike Modification 1
- 2.4.11 Submarine Steering Gears
- 2.5 Slot 5 (Tier VIII+)
- 2.6 Slot 6 (Tier IX+)
- 2.6.1 Main Battery Modification 3
- 2.6.2 Torpedo Tubes Modification 2
- 2.6.3 Gun Fire Control System Modification 2
- 2.6.4 Artillery Plotting Room Modification 2
- 2.6.5 Flight Control Modification 2
- 2.6.6 Air Groups Modification 2
- 2.6.7 Auxiliary Armaments Modification 2
- 2.6.8 Dive Capacity Modification 2
- 3 Special Upgrades
- 4 Unique Upgrades ("Legendary" Upgrades)
- 4.1 Slot 5
- 4.1.1 Enhanced Engineering Systems
- 4.1.2 Reinforced Emergency Response
- 4.1.3 Upgraded Damage Control Equipment
- 4.1.4 Improved Main Battery Loading Mechanisms
- 4.1.5 Aerosol Smoke Curtain System
- 4.1.6 Augmented Smoke Generators
- 4.1.7 Master Fire Control Director
- 4.1.8 Torpedo Fire Control System
- 4.1.9 Improved Hull Concealment
- 4.1.10 Improved Main Artillery
- 4.1.11 Heavier Torpedo Warheads
- 4.1.12 Additional Smoke Generators
- 4.2 Slot 6
- 4.2.1 Main Battery Fire Control Station
- 4.2.2 Improved Ammunition Hoists
- 4.2.3 Main Battery Director System
- 4.2.4 Automated Main Battery Loading Mechanism
- 4.2.5 Improved Bridge
- 4.2.6 Enhanced Propulsion Plant
- 4.2.7 Enhanced Countermeasures
- 4.2.8 Ballistic Capped Armor-Piercing Shells
- 4.2.9 Extended Main Battery Effective Range
- 4.2.10 Torpedo Quick Reload System
- 4.2.11 Main Gun Automatic Loader
- 4.2.12 Improved Camouflage Patterns
- 4.2.13 Advanced Mechanical Maintenance
- 4.2.14 Modified External Hardpoints
- 4.2.15 Fuel Injection System
- 4.2.16 Forced Takeoff and Landing Equipment
- 4.2.17 Aerodynamic Torpedo Fin Stabilizers
- 4.2.18 Automated Gun and Fuel Systems
- 4.2.19 Ship-to-Shore Radio
- 4.1 Slot 5
- 5 Notes
Managing upgrades
One upgrade can be mounted in each slot. A particular upgrade can be mounted only in its appropriate slot.
An upgrade — mounted or demounted (in Inventory) — can be sold for half of its nominal purchase cost (some upgrades are not purchasable but obtained by other means). If the desired upgrade is available in Inventory, it may be mounted only from Inventory; an upgrade can be purchased only if one is not available in Inventory.
A mounted upgrade can be demounted to Inventory for 25 , or sold. When selling a ship, all upgrades mounted on that ship must either be sold or demounted.
Base Upgrades
Base upgrades are purchased for credits. Some packages for purchase, challenge rewards, and mission rewards may also grant base upgrades.
Slot 1 (Tier I+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Main Armaments Modification 1 |
125000 |
|
||
Auxiliary Armaments Modification 1 |
125000 |
|
Not available to submarines. | |
Aiming Systems Modification 0 |
125000 |
|
Available only to Iwaki Alpha, Yubari, and Katori. | |
Air Groups Modification 1 |
125000 |
|
Available only to aircraft carriers. | |
Sonar Modification 1 |
125000 | Improves sonar survivability:
|
Available only to submarines. |
Slot 2 (Tier III+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Damage Control System Modification 1 |
250000 |
|
Torpedo flooding modifier only applies to ships with a torpedo protection system (viewable under the Survivability tab of the Port screen).
Not available to submarines. | |
Engine Room Protection |
250000 | For engine and steering gears:
|
Not available to aircraft carriers. | |
Aircraft Engines Modification 1 |
250000 |
|
Available only to aircraft carriers.
Stacks with the Improved Engine Boost skill. | |
Sonar Modification 2 |
250000 | Quicker target acquisition:
|
Available only to submarines. Stacks with the Enhance Impulse Generator commander skill. | |
Damage Control System Modification 3 |
250000 |
|
Available only to submarines. |
Slot 3 (Tier V+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Main Battery Modification 2 |
500000 |
|
Stacks with Grease the Gears skills. | |
Aiming Systems Modification 1 |
500000 |
|
American battleships have access to Artillery Plotting Room Modification 1 instead. | |
Artillery Plotting Room Modification 1 |
500000 | Extends the firing range of the main battery and secondary battery
|
Available only to American battleships. Stacks with Long-Range Secondary Battery Shells, Improved Secondary Battery Aiming. | |
Attack Aircraft Modification 1 |
500000 |
|
Available only to aircraft carriers. | |
Torpedo Bombers Modification 1 |
500000 |
|
Available only to aircraft carriers. | |
Skip Bomber Modification 1 |
500000 |
|
Available only to aircraft carriers. | |
Torpedo Tubes Modification 1 |
500000 |
|
Cannot be mounted on an aircraft carrier. | |
Aerial Torpedoes Modification 1 |
500000 |
|
Available only to aircraft carriers. | |
Secondary Battery Modification 1 |
500000 |
|
See the Secondary Armament article. Not available to submarines. | |
AA Guns Modification 1 |
500000 |
|
See the Anti-Aircraft Fire article for the secrets of AA defenses. Cannot be mounted on an aircraft carrier. | |
Dive Capacity Modification 1 |
500000 |
|
Available only to submarines. Stacks with Dive Capacity Modification 2 and the Improved Battery commander skills. |
Slot 4 (Tier VI+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Damage Control System Modification 2 |
1000000 |
|
Stacks with battleship skill Basics of Survivability. | |
Propulsion Modification 1 |
1000000 | Reduces time to full speed
|
Not available to British tech tree battlecruisers, light cruisers, or destroyers (except Gallant), Renown '44, Hampshire, Gibraltar, Monmouth, Hector, West Virginia 1944, Kansas, Minnesota, Vermont and Kitakami which have high acceleration by default.Not available to Aircraft Carriers. | |
Steering Gears Modification 1 |
1000000 |
|
Not available to aircraft carriers or submarines. | |
Air Groups Modification 3 |
1000000 |
|
Available only to Ise, Tone, Kearsarge, Nebraska, Delaware, Louisiana, Halford, and Kommissar. Stacks with Focus Fire Training. | |
Attack Aircraft Modification 2 |
1000000 |
|
Available only to aircraft carriers. Stacks with Survivability Expert and Air Groups Modification 2 . | |
Torpedo Bombers Modification 2 |
1000000 |
|
Available only to aircraft carriers. Stacks with Survivability Expert and Air Groups Modification 2 . | |
Bombers Modification 1 |
1000000 |
|
Available only to aircraft carriers. Stacks with Survivability Expert and Air Groups Modification 2 . | |
Skip Bomber Modification 2 |
1000000 |
|
Available only to aircraft carriers. Stacks with Survivability Expert and Air Groups Modification 2 . | |
Depth Charges Modification 1 |
1000000 | More deep explody things.
|
Available to ships with depth charges. | |
Airstrike Modification 1 |
1000000 | Stronger air strikes.
|
Available to ships with anti-surface air strike capability and to those with no organic ASW weapon system. | |
Submarine Steering Gears |
1000000 | For a more agile submarine.
|
Available only to submarines. Stacks with the Enhanced Rudder Gears consumable, and the Helmsman commander skill. |
- ↑ Research seems to show that the specific effects are as follows:
- -50% to time for reaching full power. This is the time needed to "spool" the engines to full power in the direction the ship is traveling, and thus achieve maximum acceleration away from 0 knots. In other words, it increases the first derivative of velocity (until the engines reach full power). It will not decrease the time it takes to reverse the engines to decelerate towards 0 knots. This effect is applied at all speeds.
- Increases engine power when the ship starts moving. This increases the ship's acceleration away from 0 knots when between -6 and 6 knots displayed speed. In other words, it increases the first derivative of speed (within this speed band). It does not improve the ship's deceleration towards 0 knots.
Slot 5 (Tier VIII+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Torpedo Lookout System[1] |
2000000 |
|
Stacks with the battleship skill Vigilance. Does not extend the torpedo acquisition range for the Hydroacoustic Search consumable. Not available to aircraft carriers and submarines. | |
Ship Consumables Modification 1 |
2000000 |
|
Cannot be mounted on aircraft carriers. Stacks multiplicatively with the Consumables Enhancements skills, Emergency Repair Expert, Eye in the Sky. | |
Squadron Consumables Modification 1 |
2000000 |
|
Can be mounted on aircraft carriers only. | |
Concealment System Modification 1 |
2000000 |
|
Stacks multiplicatively with various concealment skills. Not available to submarines. | |
Steering Gears Modification 2 |
2000000 |
|
Unavailable to battleships, aircraft carriers or submarines. Stacks with Steering Gears Modification 1 . | |
Flight Control Modification 1 |
2000000 | Does not increase the maximum number of each type of tactical squadron aircraft on deck.
|
Can be mounted on aircraft carriers only. Stacks with the Air Supremacy skill. | |
Torpedo Tubes Modification 3 |
2000000 | * +7% Torpedo damage. | Available only to submarines. | |
Reinforced Bulkheads |
2000000 | * -15% Damage taken from depth charges. | Available only to submarines. |
- ↑ Replaces the Target Acquisition System Modification 1 upgrade.
Slot 6 (Tier IX+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Main Battery Modification 3 |
3000000 |
|
Guns reload faster in exchange for slower turret traverse. Stacks multiplicatively with the Grease the Gears skills, Close Quarters Combat, Top Grade Gunner, Main Battery and AA Specialist, Swift in Silence, and Fearless Brawler. | |
Torpedo Tubes Modification 2 |
3000000 |
|
Torpedo tubes reload faster in exchange for greater risk of incapacitation. Stacks with the Fill the Tubes skills. Mitigated by the Preventive Maintenance skills. | |
Gun Fire Control System Modification 2 |
3000000 |
|
Not available to Russian destroyers, Russian battleships (except AL Sov. Rossiya and Navarin), or American battleships. Stacks with Main Battery and AA Expert. | |
Artillery Plotting Room Modification 2 |
3000000 |
|
Available only to American battleships. | |
Flight Control Modification 2 |
3000000 |
|
Available only to aircraft carriers. Stacks with Improved Engines, Bomber Flight Control. | |
Air Groups Modification 2 |
3000000 |
|
Available only to aircraft carriers. Stacks with the Slot 4 aircraft upgrades, and Survivability Expert. | |
Auxiliary Armaments Modification 2[1] |
3000000 |
|
Stacks with a number of commander skills. Not available to submarines. | |
Dive Capacity Modification 2 |
3000000 | Allows longer dives.
|
Available only to submarines. Stacks with Dive Capacity Modification 1 and the Improved Battery commander skills. |
- ↑ Replaces the AA Guns Modification 2 and Secondary Battery Modification 2 upgrades.
Special Upgrades
A special upgrade is an upgrade that modifies the behavior of an associated consumable. These upgrades are obtained through the Armory, currently for Coal. Special upgrades mount and demount like other upgrades — only one upgrade in a slot at one time.
The ship must be able to equip the corresponding consumable in order to mount the upgrade.
A special upgrade does nothing if its corresponding consumable is not mounted. For instance, Defensive AA Fire Modification 1 functions only if a Defensive AA Fire consumable is also mounted.
Slot 1
Icon | Equipment Name | Cost[1] | Sell Price | Description | Notes |
---|---|---|---|---|---|
Damage Control Party Modification 1 |
17,000 | 625,000 | Increases the action time of the Damage Control Party and Fast Damage Control Team consumables.
|
Any ship. | |
Spotting Aircraft Modification 1 |
17,000 | 625,000 | Increases the action time of the Spotting Aircraft, Rapid Takeoff Spotter, and High-Precision Spotter consumables.
|
Ships with an appropriate spotter aircraft consumable only. Note the interaction with the Eye in the Sky cruiser skill. |
Slot 2
Icon | Equipment Name | Cost[1] | Sell Price | Description | Notes |
---|---|---|---|---|---|
Engine Boost Modification 1 |
17,000 | 625,000 | Increases the action time of the Engine Boost and Emergency Engine Power consumables.
|
Tier III-X ships with an Engine Boost consumable only. | |
Defensive AA Fire Modification 1 |
17,000 | 625,000 |
|
Ships with a Defensive AA Fire consumable only. Stacks with Ship Consumables Modification 1 and the Consumables Specialist skills. | |
Hydroacoustic Search Modification 1 |
17,000 | 625,000 | Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.
|
Ships with an appropriate Hydroacoustic Search consumable only. Stacks with Ship Consumables Modification 1 and the Consumables Enhancements skills. | |
Surveillance Radar Modification 1 |
17,000 | 625,000 |
|
Ships with the Surveillance Radar consumable only. Stacks with Ship Consumables Modification 1 and the Consumables Enhancements skills. | |
Reserve Battery Unit Modification 1 |
17,000 | 1250000 |
|
Available only to submarines. |
Slot 3
Icon | Equipment Name | Cost[1] | Sell Price | Description | Notes |
---|---|---|---|---|---|
Smoke Generator Modification 1 |
17,000 | 625,000 | Increases the action time of the Smoke Generator, Short-Burst Smoke Generator, Crawling Smoke Generator, Exhaust Smoke Generator, and Smoke Curtain Generator consumables.
|
Tier V-X ships with the appropriate type of Smoke Generator consumable only. Stacks with the Consumables Enhancements skills. | |
Submarine Surveillance Modification 1 |
17,000 | 1250000 |
|
Available only to ships with the Submarine Surveillance consumable. |
Unique Upgrades ("Legendary" Upgrades)
Unique upgrades (often referred to as "Legendary upgrades") are upgrades for Tier X tech tree ships. The aim of these upgrades is to adjust the characteristics of a ship to make it perform better in a specific role or offer an alternative style of game play while keeping ships in balance with each other, even if one ship has the unique upgrade and another does not.
The upgrades mount and demount like other upgrades (only one upgrade in a slot at a time) in slots 5 or 6, depending on the ship. In the Upgrades section of the Equipment page in Port, a small red star will appear on the slot where a unique upgrade can be mounted when one is available in Inventory.
To obtain a unique upgrade, each can be purchased for 19,200 in the Research Bureau section of the Armory.
Slot 5
Occupying Slot 5, these upgrades block the mounting of e.g. Concealment System Modification 1 .
Icon | Equipment Name | Sell Price | Description | Notes |
---|---|---|---|---|
Enhanced Engineering Systems |
2,500,000 | Expands the ship's tactical role by allowing for a more dynamic combat style.
|
Conqueror only. | |
Reinforced Emergency Response |
2,500,000 | Improves the ship's tactical role by increasing survivability and maneuverability.
|
Montana only. | |
Upgraded Damage Control Equipment |
2,500,000 | Improves the ship's survivability and maneuverability.
|
Hindenburg only. | |
Improved Main Battery Loading Mechanisms |
2,500,000 | Improves the ship's tactical role by increasing the efficiency of long-range engagements.
|
Henri IV only. | |
Aerosol Smoke Curtain System |
2,500,000 | Improves the ship's tactical role by reducing the minimum effective engagement range thanks to the ability to maneuver in smoke areas at low speeds.
|
Minotaur only. | |
Augmented Smoke Generators |
2,500,000 | Strengthens the tactical role of a warship, allowing for more frequent maneuvers under the cover of smoke.
|
Venezia only. | |
Master Fire Control Director |
2,500,000 | Improves the ship's tactical role by increasing the efficiency of artillery.
|
Khabarovsk only. The upgrade places emphasis on aggressive game play due to the enhanced main battery guns and reduced effectiveness of consumables. | |
Torpedo Fire Control System |
2,500,000 | Improves the ship's tactical role by increasing the efficiency of torpedo attacks.
|
Z-52 only. The upgrade will make X Z-52 a more capable torpedo destroyer, but at the same time make her less effective in Key Areas due to the reduced bonus to concealment compared with the concealment upgrade. | |
Improved Hull Concealment |
2,500,000 | Improves the ship's tactical role by increasing the efficiency of sudden and stealth attacks.
|
Gearing only. | |
Improved Main Artillery |
2,500,000 | Improves the ship's tactical role by increasing the efficiency of artillery at mid-range.
|
Yueyang only. The upgrade offers more aggressive game play with an accent on consumables and main battery instead of the concealment upgrade which involves a safe play style. | |
Heavier Torpedo Warheads |
2,500,000 | Improves the ship's tactical role by increasing the efficiency of torpedo attacks.
|
Daring only. X Daring is currently a versatile ship with a slight focus on artillery. With the upgrade, she can stay some distance away from a Key Area and focus on torpedoes and attacks from within a smoke screen. | |
Additional Smoke Generators |
2,500,000 | Improves the ship's tactical role by reducing the minimum effective engagement range thanks to the ability to maneuver in smoke areas at low speeds.
|
Harugumo only. This unique upgrade offers some improvements for game play that involve the use of smoke screens, at the cost of detectability and reduced effectiveness in battles for Key Areas. Thus, the ship can escape at ¼ speed while setting a smoke screen and reach the optimal distance for firing. |
Slot 6
By occupying Slot 6, these upgrades block some popular choices such as Main Battery Modification 3 .
Icon | Equipment Name | Sell Price | Description | Notes |
---|---|---|---|---|
Main Battery Fire Control Station |
2,500,000 | Changes the ship's tactical role by shifting the effective engagement range from long to medium distance.
|
République only. | |
Improved Ammunition Hoists |
2,500,000 | Improves the ship's tactical role by increasing the efficiency of short- and medium-range engagements.
|
Großer Kurfürst only. | |
Main Battery Director System |
2,500,000 | Improves the ship's tactical role by increasing the efficiency of long-range engagements.
|
Yamato only. There is an identical version for ARP Yamato. The upgrade offers a choice between greater damage per minute (with MBM3) and better accuracy (with this upgrade). | |
Automated Main Battery Loading Mechanism |
2,500,000 | Changes the ship's tactical role by shifting the effective engagement range from long to medium distance.
|
Kremlin only. The upgrade allows for a more aggressive game play style, with the ship sacrificing her survivability in return for a bonus applied to her main battery firing rate. | |
Improved Bridge |
2,500,000 | Improves the ship's tactical role by increasing the efficiency of open-area engagements.
|
Zao only. This makes Zao more effective when playing in open waters and engaging from long distances. | |
Enhanced Propulsion Plant |
2,500,000 | Improves the ship's tactical role by increasing the efficiency of dynamic short- and medium-range engagements.
|
Des Moines only. Players choose between this unique upgrade and an upgrade that increases firepower. | |
Enhanced Countermeasures |
2,500,000 | Improves the ship's tactical role by increasing the efficiency of AA guns and consumables.
|
Worcester only. The upgrade emphasizes the role of this ship as a versatile cruiser. | |
Ballistic Capped Armor-Piercing Shells |
2,500,000 | Enhances the tactical role of the ship, allowing you to focus on dealing with heavily armored targets.
|
Petropavlovsk only. | |
Extended Main Battery Effective Range |
2,500,000 | Improves the ship's tactical role by increasing the efficiency of long-range engagements.
|
Moskva only. The changes offer a choice between the unique upgrade with its bonus to accuracy, and the standard bonuses to the guns' reloading time or firing range. | |
Torpedo Quick Reload System |
2,500,000 | Improves the ship's tactical role by increasing the efficiency of long-range torpedo attacks.
|
Shimakaze and AL Shimakaze only. | |
Main Gun Automatic Loader |
2,500,000 | Improves the ship's tactical role by increasing the efficiency of artillery.
|
Grozovoi only. The upgrade offers improvements for main battery gun-focused game play. | |
Improved Camouflage Patterns |
2,500,000 | Changes the ship's tactical role by allowing for sudden and stealth torpedo attacks.
|
Kleber and Kléber CLR only. The unique upgrade provides an alternative to artillery focused game play. When mounted, X Kléber becomes a torpedo-carrying destroyer for close quarters combat with her high speed, fast reload time, and detectability that's equal to that of other same-tier destroyers. The upgrade allows for more effective torpedo attacks at the cost of losing a significant amount of potential artillery damage per minute. | |
Advanced Mechanical Maintenance |
2,500,000 | Expands the tactical role of a warship, allowing her to maintain survivability more effectively.
|
Halland only. | |
Modified External Hardpoints |
2,500,000 | Expands the ship's tactical role by increasing the efficiency of bombers.
|
Midway only. This upgrade offers game play with a focus on bombers with increased damage and speed. | |
Fuel Injection System |
2,500,000 | Expands the ship's tactical role by allowing her to quickly attack enemy ships.
|
Hakuryu only. The upgrade has the biggest effect when starting an attack approach. It significantly increases the speed of the aircraft and reduces the time spent within the enemy's AA defense range. The overall distance traveled with engine boost remains the same. | |
Forced Takeoff and Landing Equipment |
2,500,000 | Expands the ship's tactical role by reducing the minimum effective engagement range.
|
Audacious only. The upgrade allows the ship to get close to an opponent and thus increase the frequency of her aircraft attacks. At the same time, the risk of being detected by the opponent, as well as the risk of falling under heavy fire, increases. | |
Aerodynamic Torpedo Fin Stabilizers |
2,500,000 | Enhances the tactical role of the ship, increasing torpedo bomber efficiency.
|
Manfred von Richthofen only. | |
Automated Gun and Fuel Systems |
2,500,000 | Alters the ship's tactical role, boosting maneuverability and enabling swift target switching.
|
Elbing only. | |
Ship-to-Shore Radio |
2,500,000 | Improves the ship's tactical role by increasing the efferiencey of Airstrike attacks.
|
Gouden Leeuw only. |
Notes
- ↑ 1.0 1.1 1.2 A 25% discount coupon is available once per month.
- ↑ From Update 0.9.5 note: Reduced the bonus to engine power. Now, with the unique upgrade and the “Propulsion Modification 1” upgrade, it’ll take the cruiser 21% more time to reach maximum forward speed, and it’ll take three times more time to reach maximum backward speed. The ship will still be gaining speed faster with these two upgrades compared to having just one of them. At the same time, the time it takes the ship to reach 1/2 and 3/4 of her speed remains almost the same. Deceleration is unaffected.