Welcome to Wargaming.net Wiki!
Variants

Dover

Jump to: navigation, search

WoWsLIconBlack.pngShip Overview

Legends_Dover_splash.png

Legends_Battleship_Icon2.png Dover — British • Premium • Tier VII • Battleship.

This battleship's unique look is inspired by Dover Castle—a massive medieval fortress on the cliffs above the English Channel in Dover, England. Much of the castle was build in the 12th century during the reign of King Henry II. Because of its strategic location, it was often called the "Key to England." Beneath the castle lies a network of secret tunnels that were used as a military command center and hospital during World War II.

WoWsLIconBlack.png Navy: UK
WoWsLIconBlack.png Ship: British
WoWsLIconBlack.png Nation: United Kingdom
WoWsLIconBlack.png Category: Premium

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Battleship

WoWsLIconBlack.png Year of Design: 1179
WoWsLIconBlack.png Variants: Hawke

━━ Ship Traits ━━

Legends_Tough_trait.png
Tough: Above average base HP rating.

Legends_Big_guns_trait.png
Big Guns: This ship is armed with high-caliber main battery guns.

Legends_Long_Reach_trait.png
Long Reach: Above average main battery range. Hit them before they can hit you.

Legends_Money_Maker_trait.png
Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 77 500 -
• Armor (mm) 16 - 406 -
• Torpedo damage reduction (%) 20 -
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 29 -
• Turning circle radius (m) 910 -
• Rudder-shift time (sec) 16.1 -
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 15.6 -
• Detectability by air (km) 12.4 -
• Detectability while firing in smoke (km) 15 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 533mm PR MK II -
• Arrangement 4x1 -
• Reload time (sec) 80 -
• 180° turn time (sec) 15 -
• Maximum simulated damage 15 867 -
• Detectability by sea (km) 1.3 -
• Range (km) 8.5 -
• Speed (kt) 61 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 406mm/45 MK.I Vickers A -
• Main artillery arrangement 3x3 -
• Firing range (km) 17.6 -
• Reload time (sec) 30 -
• 180° turn time (sec) 30 -
• HE maximum damage 5355 -
• HE fire chance (%) 40 -
• HE penetration (mm) 68 -
• AP maximum damage 13 860 -
• Sigma 2 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 114mm/45 Mark II BD -
• Arrangement 8x2 -
• Firing range (km) 5.5 -
• Reload time (sec) 5 -
• HE maximum damage 1700 -
• HE fire chance (%) 8 -
• HE penetration (mm) 19 -
SECONDARY ARMAMENT 2 STOCK UPGRADED
• Name 152mm/50 MK XXII -
• Arrangement 4x2 -
• Firing range (km) 5.5 -
• Reload time (sec) 12 -
• HE maximum damage 2150 -
• HE fire chance (%) 9 -
• HE penetration (mm) 25 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon MK.IIIA -
• Arrangement 10x1 -
• DPS 57 -
• Range (km) 2 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 20mm Oerlikon MK V -
• Arrangement 4x2 -
• DPS 23 -
• Range (km) 2 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 40mm Bofors MK IV -
• Arrangement 10x2 -
• DPS 281 -
• Range (km) 3.5 -
AA ARMAMENT 4 STOCK UPGRADED
• Name 114mm/45 Mark II BD -
• Arrangement 8x2 -
• DPS 63 -
• Range (km) 5 -
AA ARMAMENT 5 STOCK UPGRADED
• Name 20mm Oerlikon MK IV -
• Arrangement 8x1 -
• DPS 45 -
• Range (km) 2km -
AA ARMAMENT 6 STOCK UPGRADED
• Name 40mm Vickers 2-PDR. MK VIII -
• Arrangement - -
• DPS 97 -
• Range (km) 2.5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Battleship - Dover



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 77 500 16 406 20 3x3 16.1



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm/45 MK.I Vickers A 3x3 30 30 5355 40 13 860
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.6 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PR MK II 4x1 80s 15s 15 867 8.5 61 1.3
Legends_Engine.png Maximum Speed
Stock 29 kn

Modifications

Battleship - Dover
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Supercharges.png
Supercharges
  • Main battery range +5%
  • AP shell and bomb penetration multiplier +10%
  • Main battery shell grouping -5%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Launchers Mod 3
  • Torpedo launcher reload time -15%
  • Risk of torpedo launchers becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Battleship - Dover
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing any light damage.
  • HP per second: +465
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage per second: +200%
  • Duration 25s
  • Reload time: 140s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Reduces secondary battery dispersion and tightens shell grouping.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3
</gallery>



WoWsLIconBlack.pngContent LinksWoWsLIconBlack.png