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Pz.Kpfw. II Luchs

Pz.Kpfw. II Luchs

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Revision as of 19:40, 5 June 2019Revision as of 01:18, 19 May 2024
Bullet items cleaned up and updated, added a comparison to the Pz. 38(t) n.A. and crew compatibility info, general spelling/grammar/style cleanup.
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 {{TankData|Tank=PzII_Luchs {{TankData|Tank=PzII_Luchs
?|The first of five dedicated scouting tanks in the German tech tree, the Luchs is a fast and nimble tank. If equipped with the 3cm auto-cannon, it can decimate most tier 3s and some tier 4s with one clip and it will hurt many tier V's, VI's and VII's as it has decent damage for an auto-cannon and outstanding penetration (95mm with the AP on the 3 cm Mk 103) for tier 4.+|The first of five dedicated scouting tanks in the German tech tree, the Luchs is a fast and nimble tank. When equipped with the 3cm autocannon it can decimate most Tier III's and some Tier IV's with one clip and hurt many Tier V's and VI's, as it has decent damage for an autocannon and outstanding penetration (95mm with AP on the 3cm Mk 103).
  
?|InTheGame_pros=+|InTheGame_pros=
?* Excellent top speed, maneuverability (also able to pivot), and acceleration+- A choice of two viable main guns: high penetration and burst damage on the 3cm autocannon, while the ''5cm L/60'' provides accuracy and high DPM
?* Good camouflage values+
?* Good view range+
?* Adorable+
?* High penetration and burst damage on the 3cm auto-cannon+
?* The 5cm L/60 provides accuracy and high DPM+
?* Top turret can bounce off of its sides+
  
?|InTheGame_cons=+- Good camouflage values
?* 3cm auto-cannon has a long reload time (Around 16-19 seconds long) along with very poor accuracy+
?* Drifts very easily (can be useful if you want to cross up tanks)+
?* Short radio range of 455 meters strains the scouting role, much worse than predecessors+
?* Sluggish when stock+
?* Often targeted as an easy kill when spotted. +
  
?|InTheGame_performance=+- Excellent top speed, maneuverability (also able to pivot), and acceleration
?As a stock tank, the Luchs has maneuverability similar to the [[Tank:Ltraktor|Leichttraktor]], and guns that are usually inadequate against the tanks it meets. Once upgraded, the Luchs gains incredibly high acceleration, the ability to turn on a dime often causing it drift when turning at high speeds.+
  
?Compared to other Tier 4 Scout tanks, the Luchs has access to a very unique gun known in-game as the "3cm M.K. 103" which is an auto-cannon that has high penetration that averages 95mm and fires 2 shots per burst and has 5 bursts in the magazine (4 in the stock turret). The weapon is designed similarly to the French light tank style of play: "Hit and run". Charge in and unload your magazine into an enemy tank and get away quickly as you reload your gun. However the main problem is the agonizing long reload of the gun taking roughly 16-19 seconds to reload. This is why the gun is somewhat unfit to hunt multiple artillery as the long reloads can slow down the destruction of the enemy artillery. Its general inaccuracy at over 300 meters and high gun dispersion when firing makes it strictly a short to point blank range weapon.+- Good view range
  
?The other option is to equip the "5cm KwK39 L/60" which is fast firing and accurate cannon but with average penetration that averages 67mm which makes it solely effective with taking on enemy scouts, some tank destroyers and enemy artillery.+- Adorable
 +|InTheGame_cons=
 +- 3cm autocannon has a long reload time (around 16-19 seconds) along with very poor accuracy, and just equipping it drags down the tank's overall concealment compared to the 5cm gun
  
?The Luchs would almost be the perfect tier 4 scout, if it wasn't held back by a poor top radio, the FUG Spr. 1 with up to 455 meters range which is below average for a scout tank. However if your allies have large radio ranges, you should be fine. With the 9.1 MM changes, the Luchs is very capable scout that often gets to be a deadly combat light when in Battle Tier 4 and 5 matches.+- Drifts very easily (but can be useful if you want to cross up tanks)
  
?|InTheGame_research=+- Sluggish with the stock engine
?* The FuG 7 and FuG Spr. 1 radios carry over from the Pz.Kpfw. I Ausf. C and Pz.Kpfw. II Ausf. G, as does the 2 cm Flak 38 L/112 and the 3cm M.K. 103 [[Automatic Loader#Autocannons|auto-cannon]]. Install the FuG 7 and 3cm M.K. 103 immediately.+
?* Research the Maybach HL 66 P and the Maybach HL 90.+
?* Next research the upgraded suspension.+
?* Go from there.+
  
?|InTheGame_equipment=+- Short radio range of 455 meters strains the scouting role; much worse than predecessors
 + 
 +- Often targeted as an easy kill when spotted
 +|InTheGame_performance=
 +As a stock tank the Luchs has maneuverability similar to the [[Tank:Ltraktor|Leichttraktor]] and guns that are usually inadequate against the tanks it meets. But once upgraded the Luchs gains incredibly high acceleration; the ability to turn on a dime often causing it to drift when turning at high speeds.
 + 
 +Compared to other Tier IV scout tanks the Luchs has access to a unique gun: the ''3cm M.K. 103'', an autocannon with high penetration (95mm) which fires two shots per burst and has five bursts in the magazine (just four in the stock turret). The weapon is meant for "hit and run tactics": charge in and unload your magazine into an enemy tank and get away quickly as you reload. However the main problem is the agonizing long reload of the gun, taking roughly 16-19 seconds. This is why the gun is somewhat unfit to hunt multiple artillery as the long reloads can slow down their destruction. Its general inaccuracy at over 300 meters makes it strictly a short- to point-blank range weapon.
 + 
 +The other option is to equip the ''5cm KwK39 L/60'': a fast-firing and accurate cannon but with penetration that averages 67mm; 130mm with "special" ammo.
 + 
 +(Note the similarities between the Pz. 38(t) n.A. (the other Tier IV German light) and the Pz. II Luchs. Given the 5cm gun on both the Luchs has worse hull and turret traverse speeds, elevation, top speed, concealment (very slightly), view range, radio range, and is a slightly larger target, but enjoys better top turret armor, suspension repair speed, engine power, and reverse speed. But give the n.A. its 4.7mm gun (not available on the Luchs) and it gains a significant concealment advantage over it (and the difference is even greater compared to a Luchs with the 3cm). The Luchs is a better ambusher and active scout, while the Pz. 38(t) n.A. -- especially with the 4.7cm gun -- is a significantly better sniper and passive scout; if you have both tanks you might choose to specialize your equipment and tactics to play to their strengths.)
 + 
 +The Pz. II Luchs' crew setup -- Commander (Gunner), Driver, Radio Operator, Loader -- is compatible with the Pz. M 15 and Pz. T 15, both premium tanks can use the Luchs' crew without penalty.
 + 
 +The Luchs would almost be the perfect Tier IV scout if it wasn't held back by a poor top radio, the ''FUG Spr. 1'' with up to 455 meters range, which is below average for a scout tank. But with the version 9.1 matchmaker changes the Luchs is very capable scout that often gets to be a deadly combat light when in Tier IV and V matches.
 +|InTheGame_research=
 +- The FuG 7 and FuG Spr. 1 radios carry over from the Pz.Kpfw. I Ausf. C and Pz.Kpfw. II Ausf. G, as does the ''2cm Flak 38 L/112'' and ''3cm M.K. 103'' [[Automatic Loader#Autocannons|auto-cannon]]; install the FuG 7 and 3cm M.K. 103 immediately
 + 
 +- Decide if you want to stick with the 3cm autocannon or move to the top 5cm gun as soon as possible, if so you'll have to research three intermediate guns and the top turret to get there; consider spending some free xp to make the journey a little easier. You'll also have to either research the top suspension or install Improved Hardening first
 + 
 +- If you're sticking with the 3cm -- at least for now -- consider grinding to the top turret for extra armor and view range (but poorer turret traverse speed)
 + 
 +- The stock engine is very weak, researching the top engine should be the next priority
 + 
 +- Research the top suspension if you haven't already, and if you went the Improved Suspension route then decide if you want to keep it or swap it out for some other equipment; if you like to active-scout and/or use the 3cm then keeping the hardening to reduce the chance of being tracked might be a good idea
 + 
 +- Lastly research any modules you haven't already to elite the tank, and don't forget to turn on Accelerate Crew Training
 +|InTheGame_equipment=
 Vents, Coated Optics, Binocular Telescope, Camouflage Net, Suspension. Vents, Coated Optics, Binocular Telescope, Camouflage Net, Suspension.
  
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 |HistAcc= |HistAcc=
?The 2cm Flak 38 and 3 cm M.K. 103 configurations are fictitious. Neither guns were ever equipped on the Luchs.+The 2cm Flak 38 and 3cm M.K. 103 configurations are fictitious, neither gun was ever equipped on the Luchs.
  
 |History= |History=
?The final development of Panzerkampfwagen II was the Panzerspaehwagen II Ausf L Luchs (Lynx) - Sd.Kfz.123 (VK 1303). This light reconnaissance tank was produced by MAN and Henschel (in small numbers) from September 1943 to January 1944. An order for 800 was made, but only 104 (some sources state 134) were manufactured (chassis number 200101-200200). MAN developed the chassis and Daimler-Benz the superstructure and turret. The Luchs was a development of the VK 901 (Ausf G) and used its modified suspension and hull. It was powered by the 180hp 6-cylinder Maybach HL66P engine withf ZF Aphon SSG48 gearbox. The Luchs weighed 13 tons and had a road range of 290km. The four-man crew consisted of a commander, gunner, driver, and radio-operator. Communication equipment consisted of the FuG12 MW receiver and 80-watt transmitter. The communication between the crew was by the use of intercom.+The final development of Panzerkampfwagen II was the Panzerspaehwagen II Ausf L Luchs (Lynx) - Sd.Kfz.123 (VK 1303). This light reconnaissance tank was produced by MAN and Henschel (in small numbers) from September 1943 to January 1944. An order for 800 was made but only 104 (some sources state 134) were manufactured (chassis number 200101-200200). MAN developed the chassis and Daimler-Benz the superstructure and turret. The Luchs was a development of the VK 901 (Ausf G) and used its modified suspension and hull. It was powered by the 180hp 6-cylinder Maybach HL66P engine with ZF Aphon SSG48 gearbox. The Luchs weighed 13 tons and had a road range of 290km. The four-man crew consisted of a commander, gunner, driver, and radio-operator. Communication equipment consisted of the FuG12 MW receiver and 80-watt transmitter. The communication between the crew was by the use of intercom.
  
?This light reconnaissance tank saw service until the end of the war on both the Eastern and Western Front with Panzer-Aufklärungs-Abteilungen (armored reconnaissance detachments) of Wehrmacht and Waffen-SS. Reported users include the 116th Panzer Division on the Western Front, and the 3rd, 4th, and 6th Panzer Division on the Eastern Front. It is reported that both the 3rd SS Panzer Division Totenkopf and 5th SS Panzer Division Wiking on the Eastern Front also used the Luchs.+This light reconnaissance tank saw service until the end of the war on both the Eastern and Western Front with Panzer-Aufklärungs-Abteilungen (armored reconnaissance detachments) of Wehrmacht and Waffen-SS. Reported users include the 116th Panzer Division on the Western Front, and the 3rd, 4th, and 6th Panzer Division on the Eastern Front. It is reported that both the 3rd SS Panzer Division Totenkopf and 5th SS Panzer Division Wiking on the Eastern Front also used the Luchs.
  
?Vehicles sent to the Eastern Front were mounted with additional frontal armor plates for increased protection. Small numbers was fitted with additional radio equipment and antennas, serving as reconnaissance communication vehicles. The Luchs was to be eventually armed with the (Luchs 5 cm) 50mm KwK 39 L/60 gun (VK 1602 Leopard), but only variants with 20mm KwK 38 L/55 cannon were produced. The 20mm cannon was fitted with a TZF6 optical sight, and had a rate of fire of 420 to 480 rounds per minute. It is also reported, but not confirmed, that 31 Luchs were mounted with an open-top turret armed with the 50mm KwK 39 L/60 gun and began equipping troops in late 1943. Also, plans were made to produce a recovery version, the Bergepanzer Luchs, but they never materialized. Along with Bergepanzer Luchs, a scale model of the Flakpanzer Luchs anti-aircraft tank based on a lengthened chassis (VK 1305) and armed with either the 20mm Flakvierling or 37mm Flak 36 gun was made, but this project was never realized.+Vehicles sent to the Eastern Front were mounted with additional frontal armor plates for increased protection. Small numbers was fitted with additional radio equipment and antennas, serving as reconnaissance communication vehicles. The Luchs was to be eventually armed with the (Luchs 5cm) 50mm KwK 39 L/60 gun (VK 1602 Leopard), but only variants with 20mm KwK 38 L/55 cannon were produced. The 20mm cannon was fitted with a TZF6 optical sight and had a rate of fire of 420 to 480 rounds per minute. It is also reported, but not confirmed, that 31 Luchs were mounted with an open-top turret armed with the 50mm KwK 39 L/60 gun and began equipping troops in late 1943. Also, plans were made to produce a recovery version, the Bergepanzer Luchs, but they never materialized. Along with Bergepanzer Luchs, a scale model of the Flakpanzer Luchs anti-aircraft tank based on a lengthened chassis (VK 1305) and armed with either the 20mm Flakvierling or 37mm Flak 36 gun was made, but this project was never realized.
  
 |HistoricalGallery= |HistoricalGallery=

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[Client Values; Actual values in
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Accuracy


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For more details, see Crew or Equipment
Aim time
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General
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For more details, see Skills or Equipment






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For more details, see Skills or Equipment
View Range


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With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



AnnoG25_PzII_Luchs.png

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The <value_unset_error> is a [[|]] tier .

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The first of five dedicated scouting tanks in the German tech tree, the Luchs is a fast and nimble tank. When equipped with the 3cm autocannon it can decimate most Tier III's and some Tier IV's with one clip and hurt many Tier V's and VI's, as it has decent damage for an autocannon and outstanding penetration (95mm with AP on the 3cm Mk 103).

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

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Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

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Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

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Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

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Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0

Compatible Equipment

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Compatible Consumables

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Player Opinion

Pros and Cons

Pros:

- A choice of two viable main guns: high penetration and burst damage on the 3cm autocannon, while the 5cm L/60 provides accuracy and high DPM

- Good camouflage values

- Excellent top speed, maneuverability (also able to pivot), and acceleration

- Good view range

- Adorable


Cons:

- 3cm autocannon has a long reload time (around 16-19 seconds) along with very poor accuracy, and just equipping it drags down the tank's overall concealment compared to the 5cm gun

- Drifts very easily (but can be useful if you want to cross up tanks)

- Sluggish with the stock engine

- Short radio range of 455 meters strains the scouting role; much worse than predecessors

- Often targeted as an easy kill when spotted


Performance

As a stock tank the Luchs has maneuverability similar to the Leichttraktor and guns that are usually inadequate against the tanks it meets. But once upgraded the Luchs gains incredibly high acceleration; the ability to turn on a dime often causing it to drift when turning at high speeds.

Compared to other Tier IV scout tanks the Luchs has access to a unique gun: the 3cm M.K. 103, an autocannon with high penetration (95mm) which fires two shots per burst and has five bursts in the magazine (just four in the stock turret). The weapon is meant for "hit and run tactics": charge in and unload your magazine into an enemy tank and get away quickly as you reload. However the main problem is the agonizing long reload of the gun, taking roughly 16-19 seconds. This is why the gun is somewhat unfit to hunt multiple artillery as the long reloads can slow down their destruction. Its general inaccuracy at over 300 meters makes it strictly a short- to point-blank range weapon.

The other option is to equip the 5cm KwK39 L/60: a fast-firing and accurate cannon but with penetration that averages 67mm; 130mm with "special" ammo.

(Note the similarities between the Pz. 38(t) n.A. (the other Tier IV German light) and the Pz. II Luchs. Given the 5cm gun on both the Luchs has worse hull and turret traverse speeds, elevation, top speed, concealment (very slightly), view range, radio range, and is a slightly larger target, but enjoys better top turret armor, suspension repair speed, engine power, and reverse speed. But give the n.A. its 4.7mm gun (not available on the Luchs) and it gains a significant concealment advantage over it (and the difference is even greater compared to a Luchs with the 3cm). The Luchs is a better ambusher and active scout, while the Pz. 38(t) n.A. -- especially with the 4.7cm gun -- is a significantly better sniper and passive scout; if you have both tanks you might choose to specialize your equipment and tactics to play to their strengths.)

The Pz. II Luchs' crew setup -- Commander (Gunner), Driver, Radio Operator, Loader -- is compatible with the Pz. M 15 and Pz. T 15, both premium tanks can use the Luchs' crew without penalty.

The Luchs would almost be the perfect Tier IV scout if it wasn't held back by a poor top radio, the FUG Spr. 1 with up to 455 meters range, which is below average for a scout tank. But with the version 9.1 matchmaker changes the Luchs is very capable scout that often gets to be a deadly combat light when in Tier IV and V matches.


Early Research

- The FuG 7 and FuG Spr. 1 radios carry over from the Pz.Kpfw. I Ausf. C and Pz.Kpfw. II Ausf. G, as does the 2cm Flak 38 L/112 and 3cm M.K. 103 auto-cannon; install the FuG 7 and 3cm M.K. 103 immediately

- Decide if you want to stick with the 3cm autocannon or move to the top 5cm gun as soon as possible, if so you'll have to research three intermediate guns and the top turret to get there; consider spending some free xp to make the journey a little easier. You'll also have to either research the top suspension or install Improved Hardening first

- If you're sticking with the 3cm -- at least for now -- consider grinding to the top turret for extra armor and view range (but poorer turret traverse speed)

- The stock engine is very weak, researching the top engine should be the next priority

- Research the top suspension if you haven't already, and if you went the Improved Suspension route then decide if you want to keep it or swap it out for some other equipment; if you like to active-scout and/or use the 3cm then keeping the hardening to reduce the chance of being tracked might be a good idea

- Lastly research any modules you haven't already to elite the tank, and don't forget to turn on Accelerate Crew Training


Suggested Equipment


Improved VentilationCoated Optics Binocular Telescope Camouflage Net Suspension.


External Reviews and Opinions

Gallery

Historical Info

The final development of Panzerkampfwagen II was the Panzerspaehwagen II Ausf L Luchs (Lynx) - Sd.Kfz.123 (VK 1303). This light reconnaissance tank was produced by MAN and Henschel (in small numbers) from September 1943 to January 1944. An order for 800 was made but only 104 (some sources state 134) were manufactured (chassis number 200101-200200). MAN developed the chassis and Daimler-Benz the superstructure and turret. The Luchs was a development of the VK 901 (Ausf G) and used its modified suspension and hull. It was powered by the 180hp 6-cylinder Maybach HL66P engine with ZF Aphon SSG48 gearbox. The Luchs weighed 13 tons and had a road range of 290km. The four-man crew consisted of a commander, gunner, driver, and radio-operator. Communication equipment consisted of the FuG12 MW receiver and 80-watt transmitter. The communication between the crew was by the use of intercom.

This light reconnaissance tank saw service until the end of the war on both the Eastern and Western Front with Panzer-Aufklärungs-Abteilungen (armored reconnaissance detachments) of Wehrmacht and Waffen-SS. Reported users include the 116th Panzer Division on the Western Front, and the 3rd, 4th, and 6th Panzer Division on the Eastern Front. It is reported that both the 3rd SS Panzer Division Totenkopf and 5th SS Panzer Division Wiking on the Eastern Front also used the Luchs.

Vehicles sent to the Eastern Front were mounted with additional frontal armor plates for increased protection. Small numbers was fitted with additional radio equipment and antennas, serving as reconnaissance communication vehicles. The Luchs was to be eventually armed with the (Luchs 5cm) 50mm KwK 39 L/60 gun (VK 1602 Leopard), but only variants with 20mm KwK 38 L/55 cannon were produced. The 20mm cannon was fitted with a TZF6 optical sight and had a rate of fire of 420 to 480 rounds per minute. It is also reported, but not confirmed, that 31 Luchs were mounted with an open-top turret armed with the 50mm KwK 39 L/60 gun and began equipping troops in late 1943. Also, plans were made to produce a recovery version, the Bergepanzer Luchs, but they never materialized. Along with Bergepanzer Luchs, a scale model of the Flakpanzer Luchs anti-aircraft tank based on a lengthened chassis (VK 1305) and armed with either the 20mm Flakvierling or 37mm Flak 36 gun was made, but this project was never realized.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The 2cm Flak 38 and 3cm M.K. 103 configurations are fictitious, neither gun was ever equipped on the Luchs.


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