Automatic Loader
Autoloaders, Semi-Automatic Guns, and Autocannons
Most vehicles in-game use a traditional single-shot, breech-loaded cannon as the main gun. Rounds are loaded by human hands, aimed, and fired one at a time. However, there are certain guns and vehicles deployed in-game that have a variation on this single-shot concept, all of which involve automating the gun loading process. The terms used in-game to describe these three variations areas follows.
- Autoloaders are robot-like, mechanical devices that are part of the tank, not the gun, and automatically reload the main gun after a shot, without intervention of human hands.
- Drumloaders - Autoloaders that can only reload the entire magazine at once.
- Autoreloaders - Autoloaders that reload round-by-round instead of replacing the entire magazine at once.
- Semi-Automatic Guns, as the term is used in-game, refer to certain guns which are designed to be reloaded from a stick-type magazine, which is integrated onto the gun at its breech.
- Autocannons are weapons that rapid-fire a burst of multiple rounds with a single click of the trigger.
Autoloaders
Autoloaders are mechanical devices built into the tank, not into the gun. Early generation Autoloaders were most often installed on tanks with Oscillating Turrets. In an Oscillating Turret design, the main gun is fixed to the upper turret half, and elevation and depression of the gun is accomplished by movement of the entire upper turret half on its hinge with the lower turret half. This means the gun's breech does not move up and down inside the turret as it does in a Conventional Turret. Therefore, the Autoloader can be fixed in the proper position adjacent to the gun's breech and move up or down with the breech inside the upper turret half. It is possible to mount an Autoloader in a Conventional Turret, but in such cases it must be mounted on or near the breech of the gun and independently move up and down in sync with the breech, making elevation and depression unwieldy.
The Autoloader retrieves new rounds from a magazine, which typically in-game holds 3 to 6 large calibre (75mm to 155mm) rounds. Using an Autoloader, rounds from the magazine can be loaded and fired one at a time, but in quick succession with only a 2 or 3 seconds delay between shots. However, when the Autoloader's magazine is empty, it must be reloaded by human hands. This process takes 15 to 85 seconds in-game, depending upon the vehicle, and leaves the vehicle defenceless and vulnerable. It's possible to reload the gun from a partially refilled magazine.
The Autoloader's magazine is often referred to in-game as a "drum." In-game Autoloader magazines are modeled on real life equivalents that originally used a drum shaped carousel, resembling the cylinder on a revolver. Modern day Autoloaders on Main Battle Tanks are much more sophisticated than these early generation models. Some modern autoloaders draw ammunition directly from the ammo rack, eliminating the need for a drum, and human hands, entirely.
Historically, the most successful real life Autoloader tank of the era equivalent to the in-game vehicles, was the French AMX-13, produced between 1953 to 1985. It sported two 6-round drum magazines, aligned on either side of the breech block, permitting a gunner to select a HE round from one drum or an AP from the other. The big drawback of this system was that these two drum magazines could only be reloaded and replaced by the crew from outside the safety of the tank.
Autoloaders in the game are subdivided into two types: those that can only reload by the drum-load, and those capable of firing from a partially reloaded drum. Both are autoloaders. The difference is whether the human loader has access to reload the drum in place, or if it's necessary to remove the entire drum and replace it with a full drum, etc. In real life, the latter would in time become the norm for all autoloaders. In the game, these are differentiated by the community as drumloaders and autoreloaders. Just note that these two terms do not exist in real life.
Autoreloaders
Autoreloaders can be considered an hybrid between conventional manual reloading guns and autoloaders that require reloading the entire drum at a time (aka "drumloaders"). The human loader refills the magazine by hand, one round at a time. In this way, the difficulty of manually remounting an entire drum is eliminated, while retaining the possibility of rapid firing.
- The ammo count is shown in a similar fashion to autoloaders.
- The loader will automatically refill the magazine until it's full, as normal, but the refilling process can be interrupted to fire the weapon, and reinitiated upon feeding a round into the gun breech.
- Like on autoloaders, switching ammo types will clear the current drum, and the loader will start to refill anew.
- The involvement of manual refilling enables the usage of gun rammers.
Currently, researchable autoreloaders are only available in certain high tier Italian medium tanks. The manual reloading process adds considerable flexibility to the autoloader playstyle, being able to restore rapid-fire potential quickly, or to remain engaged in spite of the drum being depleted. However, to counter-balance their capability of both single-firing and rapid-firing, it's important to note that the reload speed decreases as the drum empties. There are also other compromises as well: even when single firing with an almost full drum, most conventional single-shot guns of comparable calibre still reload faster. Autoreloaders have a smaller drum size than drumloaders, and thus cannot produce as much rapid-fire damage.
Autoloader Equipped Vehicles In-Game
- American Tanks Equipped with Autoloaders Mounted in an Oscillating Turret
- T71 - Tier-7 LT, with a 6-round drum fitted to its 76mm M1A2 gun or to its 76mm T185 gun.
- T69 - Tier-8 MT, with a 5-round drum fitted to its 76 mm T185 gun or a 4-round drum to its 90mm T178 gun.
- T54E1 - Tier-9 MT, with a 5-round drum fitted to its 90 mm T178 gun or a 4-round drum to its 105 mm T140E2 gun.
- T57 Heavy - Tier-10 HT, with a 4-round drum fitted to its 120mm T179 gun.
- Czech Tanks with an Optional Autoloader Mounted in a Conventional Turret
- Škoda T 25 - Tier 6 Medium Tank with a 3-round drum fitted to its 75 mm Škoda A18 (s automatickým nabíjením) gun.
- Škoda T 50 - Tier 9 Medium Tank with a 3-round drum fitted to the 100 mm AK1 gun.
- Czech Tanks with an Autoloader Mounted in a Conventional Turret
- TVP T 50/51 - Tier 10 Medium Tank with a 4-round drum fitted to the 100 mm AK1 gun.
- Soviet Tank with an Autoreloader Mounted in a Conventional Turret
- KV-1SA - Tier 5 Premium HT with a 5-round drum fitted to the 76 mm ZiS-5A gun.
- IS-3A - Tier 8 Premium HT with a 3-round drum fitted to the 122 mm D-25TA gun.
- French Tanks Equipped with Autoloaders Mounted in an Oscillating Turret
- AMX 12t - Tier-6 LT, with a 4-round drum fitted to its 75mm SA49 gun or to its 75mm SA50.
- AMX 13 75 - Tier-7 LT, with a 4-round drum fitted to its 75mm SA49L48 gun or to its 75mm SA50 gun.
- BatChat 12t - Tier-8 LT, with a 4-round drum fitted to its 75mm guns.
- Panhard EBR 75 (FL 10) - Tier-8 LT, with a 2-round drum fitted to its 75 mm SA50 mle. 54.
- AMX 13 90 - Tier-9 LT, with a 4-round drum fitted to all its guns.
- AMX 13 105 - Tier-10 LT, with a 3-round drum fitted to its 105mm D. 1504
- Lorraine 40t - Tier-8 MT, with a 4-round drum fitted to its 100mm SA47 gun.
- BatChat 25t AP - Tier-9 MT, with a 6-round drum fitted to all its guns.
- BatChat 25t - Tier-10 MT, with a 6-round drum fitted to its 90mm F3 or its 100mm SA47 gun and a 5-round drum to its 105mm CN015/57 gun.
- AMX 50 100 - Tier-8 HT, with a 6-round drum fitted to its 90mm F3, its 90mm DCA45, or its 100mm SA47 guns.
- Somua SM - Tier-8 HT, with a 5-round drum fitted to its 100mm SA47 gun.
- AMX 50 120 - Tier-9 HT, with a 6-round drum fitted to its 90mm DCA45 or 100mm SA47 gun and a 4-round drum to its 120mm SA46 gun.
- AMX 50B - Tier-10 HT, with a 4-round drum fitted to its 120 mm SA46 gun.
- French TDs and SPGs Equipped with Autoloaders
- AMX AC Mle. 1948 - Turretless Tier-8 TD, with a 3-round drum fitted to its 120mm AC SA46 gun.
- AMX 50 Foch - Turretless Tier-9 TD, with a 4-round drum fitted to its 120mm AC SA58 gun.
- AMX 50 Foch B - Turretless Tier-10 TD, with a 6-round drum fitted to its 120mm AC SA46 gun.
- AMX 50 Foch (155) - Turretless Tier-10 TD, with a 3-round drum fitted to its 155mm AC SA58 gun.
- BatChat 155 58 - Conventional turreted Tier-10 SPG, with a 3-round drum fitted to its Canon de 155 mm.
- Italian Tanks with an Autoreloader Mounted in a Conventional Turret
- Progetto M35 mod 46 - Tier 8 MT, with a 3-round drum.
- P44 Pantera - Tier 8 MT, with a 3-round drum.
- Prototipo Standard B - Tier 9 MT, with a 3-round drum.
- Progetto M40 mod 65 - Tier 10 MT, with a 4-round drum.
- Japanese Tanks with an Optional Autoloader Mounted in a Conventional Turret
- Type 5 Chi-Ri - Tier-7 MT, with a 3-round drum fitted to its 7.5 cm Autoloading Tank Gun Type 5.
In-Game Use and Performance of Autoloaders
- Playing vehicles equipped with Autoloaders requires substantial adjustment to play-style from the hand loaded tanks in order to accommodate the long magazine reload time.
- Autoloader tanks excel at hit and run tactics and can quickly finish off wounded tanks or exposed lower tier enemies with their quick firepower, but the Commander must always be on the lookout for a good escape route to a safe reloading place and this attitude must become second nature.
- Autoloader tanks instill fear in many opponents, and they will be cautious about rounding a corner into your line of fire if they don't know whether you have a round ready or not. Take advantage of these moments to bluff, feint, and stall for reload time
- Pressing the keyboard's C key in-game will cause the Autoloader's magazine to reload even though it may only be partially empty. This is handy when the tank is in a safe position and can take the time to top up the magazine for the next assault.
- Remaining available ammo in the Autoloader's magazine is displayed on the battle interface in 2 places. The total rounds remaining in the magazine appears in the lower right corner of the "ammo type" and total amount of ammo remaining in the vehicle box at bottom center on most screens. The number of "drums" of ammo remaining in the magazine are graphically displayed as bullet shaped icons in the reticle area. These are referred to as "containers" in the settings/reticle panel.
Semi-Automatic Cannons
In-game, Semi-Automatic Guns contain 3 to 6 rounds per magazine, and fire only one shot with each trigger click. Semi-Autos are restricted to smaller (37mm to 40mm) calibre cannons. Rounds in the magazine can be fired every 0.25 seconds or so until the magazine is empty. A longer time period of from 4 to 10 seconds is required to restock the magazine. This is a much shorter restock time than that required to reload the magazine of an Autoloader.
Tier | Gun Name | Ammo | Mag. Size | Used in |
---|---|---|---|---|
I | 37 mm Semiautomatic M1924 | 100-110 | 5 | T1 Cunningham, T2 Medium Tank |
II | 37 mm Browning Semiautomatic | 100-110 | 5 | T1 Cunningham, T2 Medium Tank |
IV | 37 mm Gun T16 | 120-145 | 5 | M5 Stuart |
Tier | Gun Name | Ammo | Mag. Size | Used in |
---|---|---|---|---|
IV | 40 mm Pom Pom (SA Version) |
120-160 | 4 | Cruiser Mk. I, Cruiser Mk. III |
Tier | Gun Name | Ammo | Mag. Size | Used in |
---|---|---|---|---|
IV | 40 mm Pom Pom (SA Version) |
160 | 4 | Vickers Mk. E Type B |
Tier | Gun Name | Ammo | Mag. Size | Used in |
---|---|---|---|---|
III | 37 mm Škoda A23 | 90 | 3 | LT vz. 38 |
In-Game Use and Performance of Semi-Auto Guns
- In game, Semi-Auto guns are options on smaller calibre guns for certain vehicles from Tier-1 through Tier-4.
- The accuracy of Semi-Auto Guns is on a par with the game's breech-loaded guns and far superior to that of the Autocannons often encountered at the same tiers.
- The principle advantage of Semi-Auto guns is the ability to get a few shots off very quickly.
- Pressing the keyboard's C key in-game will cause the gun's magazine to reload even though it may only be partially empty. This is handy, when the tank is in a safe position and can take the time to top up the magazine for the next assault.
- Remaining available ammo in the Semi-Auto magazine is displayed on the battle interface in 2 places. The total rounds remaining in the mag appear as a number in the lower right corner of the active "ammo type" box at bottom center on most screens. The larger number there is the amount of rounds remaining in the vehicle. The number of Semi-Auto shots remaining in the mag are also graphically displayed as bullet shaped icons in the reticle area. Each bullet shaped icon represents a round in the mag. These are referred to as "containers" in the settings/reticle panel.
Autocannons
As used in-game, the term Autocannon refers to a rapid-fire gun, ranging from 8mm up to 40mm calibre, which fires multiple projectiles in a single burst of 2 to 50-shots upon a single click of the trigger. The number of bursts that can be fired before reloading the magazine is dependent upon the magazine capacity. As long as the magazine still holds rounds, these guns fire bursts almost as fast as you can click the trigger.
In real life, these weapons are capable of fully automatic fire, with rounds fed to the Autocannon continuously from a magazine, consisting of a belt, a spring-driven box or drum, or are gravity fed, depending upon the gun's design. By historical convention, the term "machine gun" is applied to fully automatic guns that fire solid bullets and typically have a calibre smaller than 20mm. The term "autocannon" is used to describe fully automatic guns that fire shells, typically 20mm or larger, which can be armour-piercing, filled with high-explosive, or variations thereof (APCR, API, etc.). Since there is no difference in the way these two weapon types function in the game, they are lumped together here.
- Machine guns can be further subdivided into Heavy Machine Guns and Light Machine Guns. The difference is HMGs are intended for sustained fire, mounted on wheeled carriages, tripods, or vehicles, while LMGs fires in short bursts and are light enough to be operated by a single man and one or two assistants. There is only 1 LMG in the game, the 7.92 mm Mauser E.W. 141, available on the Pz. 1 Ausf. C.
American Guns
Tier | Name | Ammo | Damage | Penetration | Rate of Fire | Accuracy | Aim Time | Price | Weight | Compatibility |
---|---|---|---|---|---|---|---|---|---|---|
I | .50 caliber MG HB M2 | 1800 | 8 HP | 22 mm | r/m | 85.41-107.62m | 0.57s | 1.72,000 | kg | 70M2 Light Tank |
II | 20 mm Hispano-Suiza Birgikt Gun | 360-1200 | 12/12 HP | 30/41 mm | r/m | 73.17-108.43m | 0.5s | 1.5-1.92,600 | kg | 68T1 Cunningham, M2 Light Tank, T2 Medium Tank, M3 Stuart |
II | 20 mm Hispano Suiza Birgikt Gun M1 | 1200 | 12/12 HP | 30/41 mm | r/m | 99.34m | 0.5s | 1.7kg | 68T2 Light Tank |
- Tier-1 USA - .50 caliber MG HB M2, holds 40 rounds in 8 bursts and shoots a 5-round burst each trigger click.
- Tier-2 USA - 20 mm Hispano-Suiza Birgikt, holds 15 rounds in 5 bursts and shoots a 3-round burst each trigger click.
- Tier-2 USA - 20 mm Hispano-Suiza Birgikt M1, holds 15 rounds in 5 bursts and shoots a 3-round burst each trigger click.
British Guns
Tier | Name | Ammo | Damage | Penetration | Rate of Fire | Accuracy | Aim Time | Price | Weight | Compatibility |
---|---|---|---|---|---|---|---|---|---|---|
I | Machine Gun BESA | 360-400 | 9 HP | 25 mm | r/m | 76.09-102.38m | 0.53-0.56s | 1.7-21,900 | kg | 70Vickers Medium Mk. I, Cruiser Mk. III |
IV | 40 mm Pom Pom | 160-200 | 45/45/60 HP | 49/71/23 mm | r/m | 34.29-36.92m | .41-.43s | 1.7-1.920,000 | kg | 160Cruiser Mk. IV, Cruiser Mk. II, Covenanter |
IV | QF 40 mm Mk. VI Bofors | 120 | 50/50/60 HP | 63/101/23 mm | r/m | 32-35.82m | 0.39-0.41s | 1.924,000 | kg | 470Cruiser Mk. IV, Covenanter |
- Tier-1 UK - 15 mm Machine Gun BESA, holds 40 rounds in 8 bursts and shoots a 5-round burst each trigger click.
- Tier-4 UK - 40 mm Pom Pom - FA version, holds 4 rounds in 2 bursts and shoots a 2-round burst each trigger click.
- Tier-4 UK - QF 40 mm Mk. VI Bofors, holds 4 rounds in 2 bursts and shoots a 2-round burst each trigger click.
German Guns
Tier | Name | Ammo | Damage | Penetration | Rate of Fire | Accuracy | Aim Time | Price | Weight | Compatibility |
---|---|---|---|---|---|---|---|---|---|---|
I | 2 cm Breda | 420 | 11/11 HP | 30/47 mm | r/m | 97.96-117.07m | 0.53s | 1.81,970 | kg | 70Leichttraktor, Pz.Kpfw. I |
I | 2 cm KwK 30 L/55 | 260-320 | 11/11 HP | 23/46 mm | r/m | 96.33-102.94m | 0.59s | 1.72,130 | kg | 70Pz.Kpfw. I, Pz.Kpfw. 35 (t), Pz.Kpfw. II |
I | 2 cm KwK 38 L/55 | 260-420 | 11/11 HP | 23/46 mm | r/m | 109.09-130.43m | 0.57s | 1.4-1.71,920 | kg | 70Leichttraktor, Pz.Kpfw. I, Pz.Kpfw. I Ausf. C, Pz.Kpfw. II, Pz.Kpfw. II Ausf. G, Pz.Kpfw. III Ausf. A, Pz.Kpfw. II Luchs |
II | 2 cm Flak 38 L/112 | 260-600 | 11/11 HP | 39/51 mm | r/m | 109.09-162.16m | 0.45s | 1.3-1.63,160 | kg | 110Pz.Kpfw. I Ausf. C, Pz.Kpfw. II, Pz.Kpfw. II Ausf. G, Pz.Kpfw. 35 (t), Pz.Kpfw. 38 (t), Pz.Kpfw. III Ausf. A, Pz.Kpfw. II Luchs, Pz.Kpfw. III, Pz.Kpfw. 38 (t) n.A. |
II | 7.92 mm Mauser E.W. 141 | 640 | 8/8 HP | 33/43 mm | r/m | 253.52m | 0.45s | 1.33,200 | kg | 30Pz.Kpfw. I Ausf. C |
V | 3 cm M.K. 103 | 180-360 | 30/30/40 HP | 95/110/15 mm | r/m | 23.2-39.5m | 0.46-0.50s | 1.7-2.333,500 | kg | 141VK 16.02 Leopard, Pz.Kpfw. II Luchs, Pz.Kpfw. II Ausf. G |
- Tier-1 German - 2 cm Breda, holds 12 rounds in 4 bursts and shoots a 3-round burst each trigger click.
- Tier-1 German - 2 cm KwK 30 L/55, holds 10 rounds in 5 bursts and shoots a 2-round burst each trigger click.
- Tier-1 German - 2 cm KwK 38 L/55, holds 10 rounds in 5 bursts and shoots a 2-round burst each trigger click.
- Tier-2 German - 7.92 mm Mauser E.W. 141, holds 40 rounds in 5 bursts and shoots an 8-round burst each trigger click.
- Tier-2 German - 2 cm Flak 38 L/112, holds 10 rounds in 5 bursts and shoots a 2-round burst each trigger click.
- Tier-5 German - 3 cm M.K. 103, holds 6 rounds in 3 bursts and shoots a 2-round burst each trigger click, but has longest magazine reload time of all Autocannons.
French Guns
Tier | Name | Ammo | Damage | Penetration | Rate of Fire | Accuracy | Aim Time | Price | Weight | Compatibility |
---|---|---|---|---|---|---|---|---|---|---|
I | 13.2 mm Hotchkiss mle. 1930 | 420-720 | 8/8 HP | 23/36 mm | r/m | 73.97-186.21m | 0.58s | 21,500 | kg | 70RenaultFT, D1 |
II | 25 mm automatique mle. 1936 | 400 | 20/20 HP | 50/75 mm | r/m | 62.59m | 0.43s | 1.76,500 | kg | 70RenaultFT AC |
- Tier-1 French - 13.2 mm Hotchkiss mle. 1930, holds 15 rounds in 3 bursts and shoots a 5-round burst each trigger click.
- Tier-1 French - 25 mm automatique mle. 1936, holds 10 rounds in 5 bursts and shoots a 2-round burst each trigger click.
Soviet Guns
Tier | Name | Ammo | Damage | Penetration | Rate of Fire | Accuracy | Aim Time | Price | Weight | Compatibility |
---|---|---|---|---|---|---|---|---|---|---|
I | 12.7 mm DShK | 1000 | 8 HP | 22 mm | r/m | 87.46-95.85m | 0.57s | 1.5-1.72,000 | kg | 34T-60 |
I | 20 mm TNSh | 320-420 | 10/10 HP | 28/39 mm | r/m | 90.23-114.29m | 0.53s | 1.7-1.92,380 | kg | 68MS-1, BT-2, T-60 |
I | 23 mm PT-23TB | 630 | 12/12 HP | 28/39 mm | r/m | 57.14-61.54m | 0.55s | 1.7-1.92,200 | kg | 70T-60 |
II | 23 mm VJa | 225-480 | 12/12 HP | 30/42 mm | r/m | 81.82-114.29m | 0.54s | 1.6-1.92,750 | kg | 71MS-1, BT-2, T-26, BT-7 |
V | 37 mm Automatic SH-37 | 120-180 | 40/40/50 HP | 46/62/19 mm | r/m | 6.37-129.81m | 0.45s | 2.326,980 | kg | 200T-46, A-20 |
- Tier-1 Soviet - 12.7 mm DShK, holds 50 rounds in 10 bursts and shoots a 5-round burst each trigger click.
- Tier-1 Soviet - 20 mm TNSh, holds 20 rounds in 5 bursts and shoots a 4-round burst each trigger click.
- Tier-1 Soviet - 23 mm PT-23TB, holds 7 rounds in 2 bursts and shoots a 4-round burst on the first trigger click and a 3-round burst on the second click.
- Tier-2 Soviet - 23 mm VJa, holds 12 rounds in 4 bursts and shoots a 3-round burst each trigger click.
- Tier-5 Soviet - 37 mm Automatic SH-37, holds 5 rounds in 2 bursts and shoots a 3-round burst on the first trigger click and a 2-round burst on the second click
Chinese Guns
Tier | Name | Ammo | Damage | Penetration | Rate of Fire | Accuracy | Aim Time | Price | Weight | Compatibility |
---|---|---|---|---|---|---|---|---|---|---|
I | 13.2 mm Hotchkiss mle. 1930 | 720 | 8/8 HP | 23/36 mm | r/m | 136.36m | 0.58s | 21,600 | kg | 38NC-31 |
- Tier-1 Chinese - 13.2 mm Hotchkiss mle. 1930, holds 15 rounds in 3 bursts and shoots a 5-round burst each trigger click.
Japanese Guns
Tier | Name | Ammo | Damage | Penetration | Rate of Fire | Accuracy | Aim Time | Price | Weight | Compatibility |
---|---|---|---|---|---|---|---|---|---|---|
I | 13 mm Autocannon Type Ho | 720 | 8/8 HP | 23/36 mm | r/m | 136.36m | 0.56s | 21,500 | kg | 38Renault Otsu, Chi-Ni |
- Tier-1 Japanese - 13 mm Autocannon Type Ho, holds 15 rounds (Otsu) in 3 bursts and shoots a 5-round burst each trigger click.
- Tier-1 Japanese - 13 mm Autocannon Type Ho, holds 30 rounds (Chi-Ni) in 6 bursts and shoots a 5-round burst each trigger click.
Polish Guns
Tier | Name | Ammo | Damage | Penetration | Rate of Fire | Accuracy | Aim Time | Price | Weight | Compatibility |
---|---|---|---|---|---|---|---|---|---|---|
II | n.k.m. 20mm wz. 38 FK-A | 250 | 11/11 HP | 43/55 mm | r/m | 76.1m | 0.4s | 1.8kg | 57TKS z n.k.m. 20 mm |
- Tier-2 Polish - n.k.m. 20mm wz. 38 FK-A, holds 10 rounds in 5 bursts and shoots a 2-round burst each trigger click.
In-Game Use and Performance of Autocannons
- In game Autocannons are available as smaller calibre guns for certain vehicles from Tier-1 through Tier-5.
- The accuracy of Autocannons is poor compared to other guns in the game. The first shot may impact the aim point but the following shots in a single burst may disperse widely.
- Autocannons are generally small calibre weapons and are best utilized at short range where the multiple hits effect offsets a single round's poor damage and penetration characteristics. Up close their firepower can be devastating on tanks of their own Tier or below.
- Pressing the keyboard's C key in-game will cause the Autocannon's magazine to reload even though it may only be partially empty. This is handy when the tank is in a safe position and can take the time to top up the magazine for the next assault.
- Remaining available ammo in the Autocannon's magazine is displayed on the battle interface in 2 places. The total rounds remaining in the magazine appears in the lower right corner of the "ammo type" and total amount of ammo remaining in the vehicle box at bottom center on most screens. The number of "bursts" of ammo remaining in the magazine are graphically displayed as bullet shaped icons in the reticle area. These are referred to as "containers" in the settings/reticle panel.