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EquipmentIcon.png

Equipment improves the effectiveness of the tank in combat. Unlike consumables, equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost. Equipment availability and costs vary by tank tier, class and nation.

Equipment is a category of additional systems, parts, and components that can improve a vehicle's combat characteristics and minimize its weaknesses.

In World of Tanks, there are two types of equipment: standard and special, which is divided into improved and Bounty. Standard equipment can be purchased for credits. To purchase improved equipment, you'll need bonds—a special currency that can only be earned in certain battle modes, missions and in-game activities. Bounty Equipment is earned in certain events, like Battle Pass.

Standard Equipment

Equipment Classes

Standard equipment is divided into three classes depending on the cost and vehicle tier on which it can be mounted. The higher the equipment class, the higher the cost. Availability of the equipment classes depends on your vehicle:

  • Class 3 equipment can be mounted on Tier II–IV vehicles and some Tier V or higher vehicles.
  • Class 2 equipment available for Tier V–VII vehicles and some Tier VIII or higher vehicles.
  • Class 1 equipment can be mounted on Tier VIII–X vehicles.

Some types of equipment tend to change class, namely the Gun Rammer, Improved Ventilation or Improved Hardening types of equipment. Certain tanks, typically Medium Tanks, might instead use the class below what they would usually be assigned. As some examples, T-34 derivatives are in tiers V and VI which would typically use Class 2 equipment. However for the Improved Hardening type specifically, a T-34-85 would use use the Class 3 Improved Hardening instead. As another example, the T26E4 Super Pershing at tier VIII would typically use Class 1 for most types of equipment, such as the Class 1 Vertical Stabilizer. However, as a medium tank it has exceptions to use Class 2 Improved Hardening, Class 2 Improved Ventilation, and Class 2 Gun Rammer instead of the normal class.

The more general special cases within the class system are Camouflage Net and Spall Liner.

Camouflage Net is divided into Class 2 and Class 3. This equipment of Class 3 can be mounted on Tier II–IV vehicles; Class 2—on Tier V–X vehicles.

Spall Liner is has no classes at all. Four different versions are available, each one suitable for certain vehicle type and tier:

  • Light Spall Liner can be mounted on Tier V–X light tanks and light tank destroyers or SPGs based on an LT chassis.
  • Medium Spall Liner can be mounted on Tier V–VII heavy tanks, as well as Tier V–X medium tanks and medium tank destroyers or SPGs based on an MT chassis.
  • Heavy Spall Liner can be mounted on Tier VIII–X heavy tanks and tank destroyers or SPGs weighing less than 75 tons.
  • Superheavy Spall Liner can be mounted on Tier VIII–X heavy tanks and tank destroyers or SPGs weighing 75 tons or more.

Viewed in terms of tiers:

  • Tier I cannot fit any equipment, of any type.
  • Tier II, III, and IV generally fit Class 3 equipment.
    • Not all equipment is available in Class 3. Class 3 equipment is significantly cheaper.
    • These tiers can never fit any spall liners.
  • Tier V, VI, and VII generally fit Class 2 equipment, including Camo Net Class 2, and most tanks will use Medium Spall Liners.
    • There may be exceptions based on tank type (eg Light Tanks, TDs, and SPGs which use Light Spall Liners).
    • On rare occasions, a tank of this tier may use a certain type of Class 3 equipment instead of the usual Class 2.
  • Tiers VIII and up (IX and X) fit Class 1 equipment in most cases.
    • Heavy Tanks will use Heavy Spall Liners but Medium Tanks will continue to use Medium Spall Liners.

Equipment and Slots Categories

Besides classes, standard equipment has four categories. Each category improves one of the vehicle characteristics:

  • Firepower
  • Survivability
  • Mobility
  • Scouting

Each item of standard equipment is assigned to one of the categories that it affects. The exceptions are Improved Rotation Mechanism (corresponds to two categories—Firepower and Mobility) and Improved Ventilation (corresponds to all four categories).

The equipment is mounted in the slots that become available starting from Tier II vehicles. The number of the available slots depends on the vehicle tier.

Slots_EN2.png

Starting from Tier VI vehicles, the first slot is assigned a certain category that depends on your vehicle type:

  • Survivability for heavy tanks
  • Mobility for medium tanks
  • Scouting for light tanks
  • Firepower for tank destroyers and SPGs

If the equipment's category corresponds to the category of the slot in which it is mounted, then the equipment provides an increased bonus to your vehicle. If the categories don't match or the slot doesn't have a category, the equipment item provides the standard effect.



Firepower

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Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png, Class 2: 200.000Silver_icon.png, Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Gun Rammer


Effect: -10% to loading time.
Effect with bonus slot: -11,5% to loading time.

Price: Class 2: 300.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200/400 kg
Note: Not available as Class 3 for Tier IV or below. Not available for tanks with an autoloader (except for the Type 5 Chi-Ri).

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Enhanced Gun Laying Drive


Effect: +10% to aiming speed
Effect with bonus slot: +11,5% to aiming speed.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available for tanks with an autoloader (except for the Type 5 Chi-Ri).


caption

Vertical Stabilizer


Effect: -20% to dispersion during vehicle movement and traverse

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/200 kg
Note: Fits on all tier 8-10 medium and heavy tanks and all Tier 6-10 light tanks. Does not fit on tank destroyers or SPGs. Available on select other vehicles as Class 2, including T29, M4A3E8.

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Improved Aiming


Effect: -5% to the aiming circle size
Effect with bonus slot: -7% to the aiming circle size

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available as Class 3.

caption

Improved Rotation Mechanism


Effect: +10% to turret traverse speed or gun traverse speed for vehicle with stacionary cabins
+10% to vehicle traverse speed
-10% to dispersion during vehicle movement and traverse, as well as during turret rotation
Effect with bonus slot: +12,5% to turret traverse speed or gun traverse speed for vehicle with stacionary cabins
+12,5% to vehicle traverse speed
-12,5% to dispersion during vehicle movement and traverse, as well as during turret rotation

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available as Class 3.


Survivability

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Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Spall Liner


Effect: +50% to HE-shell and ramming damage
+50% to protection of the crew from injuries
-10% to stun duration
-20% to additional stun duration

Effect with bonus slot: +60% to HE-shell and ramming damage
+60% to protection of the crew from injuries
-15% to stun duration
-25% to additional stun duration

Price: Light: 50.000Silver_icon.png Medium: 200.000Silver_icon.png Heavy: 500.000Silver_icon.png Superheavy: 750.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 250/500/1000/1500 kg
Note: Not available for Tier 4 or below.

caption

Improved Hardening


Effect: +8% to vehicle hit points
+50% to suspension durability (Currently Bugged)
+15% to suspension repair speed
+10% to suspension load capacity
-50% to hull damage caused by suspension damage during impact
Effect with bonus slot: +10% to vehicle hit points
+65% to suspension durability (Currently Bugged)
+20% to suspension repair speed
+10% to suspension load capacity
-65% to hull damage caused by suspension damage during impact

Price: Class 3: 40.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200 kg

caption

Modified Configuration


Effect: +25% to repair speed
+100% to ammo rack, fuel tank, and engine durability
-50% to the loading speed penalty and loss of engine power upon the damaging of modules
-50% to the chance of engine fire
Effect with bonus slot: +35% to repair speed
+150% to ammo rack, fuel tank, and engine durability
-65% to the loading speed penalty and loss of engine power upon the damaging of modules
-65% to the chance of engine fire

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 50 kg
Note: Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.
Not available as Class 3.


Mobility

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Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Additional Grousers


Effect: +15% to vehicle traverse speed
+10% to maintaining speed when moving across any terrain type
Effect with bonus slot: +20% to vehicle traverse speed
+15% to maintaining speed when moving across any terrain type

Price: Class 3: 50,000Silver_icon.png Class 2: 250,000Silver_icon.png Class 1: 500,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200 kg

caption

Improved Rotation Mechanism


Effect: +10% to turret traverse speed or gun traverse speed in a vehicle for vehicle with stationary cabins
+10% to vehicle traverse speed
-10% to dispersion during vehicle movement and traverse, as well as during turret rotation
Effect with bonus slot: +12.5% to turret traverse speed or gun traverse speed in a vehicle for vehicle with stationary cabins
+12.5% to vehicle traverse speed
-12.5% to dispersion during vehicle movement and traverse, as well as during turret rotation

Price: Class 2: 200,000Silver_icon.png Class 1: 600,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Also gains a bonus as the Firepower Equipment Category. Not available as Class 3, for vehicles from tier 4 or below.

caption

Turbocharger


Effect: +7.5% to engine power
+4 km/h to top forward speed
+2 km/h to vehicle's top reverse speed
Effect with bonus slot: +8% to engine power
+5 km/h to top forward speed
+3 km/h to top reverse speed

Price: Class 3: 50,000Silver_icon.png Class 2: 200,000Silver_icon.png Class 1: 600,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg


Scouting

caption

Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Binocular Telescope


Effect: +25% to view range of a stationary vehicle
Effect with bonus slot: +27,5% to view range of a stationary vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Vehicle must remain stationary for a few seconds to gain the effect.

caption

Camouflage Net


Effect: HT+SPG +5% increases the concealment of a stacionary vehicle
LT+MT +10% increases the concealment of a stacionary vehicle
TD +15% increases the concealment of a stacionary vehicle
Effect with bonus slot: HT+SPG +7,5% increases the concealment of a stacionary vehicle
LT+MT +12,5% increases the concealment of a stacionary vehicle
TD +17,5% increases the concealment of a stacionary vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 100.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Class 1 not required; Tiers 8-10 use Class 2 instead.

caption

Low Noise Exhaust System


Effect: HT+SPG +3% increases the concealment of a stacionary or moving vehicle
LT+MT +6% increases the concealment of a stacionary or moving vehicle
TD +5% increases the concealment of a stacionary or moving vehicle
Effect with bonus slot: HT+SPG +4% increases the concealment of a stacionary or moving vehicle
LT+MT +8% increases the concealment of a stacionary or moving vehicle
TD +6% increases the concealment of a stacionary or moving vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Reduced effect after vehicle fires.

caption

Coated Optics


Effect: +10% to view range (up to 445 m)
Effect with bonus slot: +11,5% to view range (up to 445 m)

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Effect is always active.

caption

Improved Radio Set


Effect: +1,5 s to the duration an enemy vehicle is visible to you
-1,5 s to the duration your vehicle is visible to the enemy
Effect with bonus slot: +2 s to the duration an enemy vehicle is visible to you
-2 s to the duration your vehicle is visible to the enemy

Price: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Equivalent to Class 1, and only available for Tiers 8-10.

caption

Commander's Vision System


Effect: -15% to concealment of enemy vehicles behind foliage
-10% to concealment of moving enemy vehicles
Effect with bonus slot: -20% to concrealment of enemy vehicles behind foliage
-12,5% to concealment of moving enemy vehicles

Price: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Equivalent to Class 1, and only available for Tiers 8-10.

Special Equipment

Special equipment is divided into Improved and Bounty. Improved equipment provides a greater bonus to vehicle characteristics than standard or bounty equipment. The basic effect of Bounty Equipment is the same as that of the standard type, but you can upgrade it for credits. After the upgrade, it becomes more effective than standard equipment, but is still slightly less effective than improved equipment. Improved and Bounty Equipment provide a static bonus no matter which slot they are in, but both of them grants a bonus superior to standard equipment, even if the standard equipment benefits from the category slot bonus.


Improved Equipment

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Ventilation system


Effect : 8.5% to crew qualification and all crew skills..
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : Venting System increases by 7.5% the crew qualification and crew skills. Not available on open-topped vehicles. This is compatible for every vehicle that can apply improved ventilation of any class, this cannot be combined with improved ventilation or applied on open-topped vehicles, but the effect can be increased further through the use of the Vent Purge directive, and using the food/drink for the respective nation of vehicle.
Limitation : All Tier II and higher vehicles with closed cabins. Unavailable for:
– the Bat.-Châtillon 155 55
– Bat.-Châtillon 155 58

caption

Stabilizing Equipment System


Effect : 27,5% reduction of the Accuracy Penalties.
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : Stabilizing Equipment System decreases a guns accuracy penalties, note it does not affect the accuracy rating of the gun. This is compatible with every vehicle that can apply a Vertical Stabilizer, this cannot be combined with a Vertical Stabilizer, but the effect can be increased further through the use of the Stabilizer Greasing directive.

caption

Innovative Loading System


Effect : 13.5% reduction in gun-loading time.
The cost : 5 000 Crystal_icon.png
Weight : 200 kg
Note : Innovative Loading System increases the loading speed and causes a 12.5% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle. This is compatible with every vehicle that can apply a rammer, this cannot be combined with a gun rammer or applied on auto-loading vehicles, but the effect can be increased further through the use of the orderly ammo rack directive.

caption

Wear-Resistant Gun Laying Drive


Effect : 13.5% reduction to aiming speed.
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : The Wear-Resistant Gun Laying Drive is especially useful on certain guns that have a very long aim time, reducing the aiming time by 12.5%. GLDs are highly recommended for Self-Propelled Guns. On vehicles that can mount vertical stabilizers, use a GLD in combination with a Vertical Stabilizer for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when available. This is compatible with every vehicle that can apply a gun laying drive, this cannot be combined with a gun laying drive, but the effect can be increased further through the use of the Aim Tuning directive.

caption

Experimental Optics


Effect : +13.5% View Range.
The cost : 4 000 Crystal_icon.png
Weight : 0 kg
Note : The bonus is applied at all times, making this equipment better suited for aggressive and scouting players. Recommended for aggressive medium and light tanks, especially at high tiers. This cannot be combined with coated optics, but the effect can be increased further through the use of the Optical Calibration directive.

caption

Modified Configuration


Effect : +45% to repair speed
+150% to ammo rack, fuel tank, and engine durability
-65% to the loading speed penalty and loss of engine power upon the damaging of modules
-65% to the chance of engine fire
The cost : 3 000 Crystal_icon.png
Weight : 50 kg
Limitation : All Tier V and higher vehicles.
Note :Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.

caption

Improved Compressor


Effect : +12.5% to engine power
+6 km/h to top forward speed
+4 km/h to top reverse speed
Note : Increases engine power and top speed.

caption

Increased Shell Resistance


Effect : Fully restores suspension hit points after repairs
+12.5% to vehicle hit points
+75% to suspension durability
+30% to suspension repair speed
+10% to suspension load capacity
-75% to hull damage caused by suspension damage during impact
Note : Protects suspension, increases vehicle durability and load capacity.

Bounty Equipment

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Bounty Aiming


Effect before upgrading: -5% to the aiming circle size.
Effect after upgrading: -8% to the aiming circle size.
Note: Improves accuracy by decreasing the aiming circle.

caption

Bounty Rammer


Effect before upgrading: −10% to loading time.
Effect after upgrading: −12.5% to loading time.
Weight : 200 kg
Limitation : Installation is impossible on tanks with a magazine loading system, as well as if the "Rammer" is already installed on the tank.
Note: Reduces Gun Reload Time.

caption

Bounty Gun Laying Drive


Effect before upgrading: +10% to aiming speed.
Effect after upgrading: +12.5% to aiming speed.
Weight : 100 kg
Limitation : Installation is not possible if the tank is already installed "Enhanced Gun Laying Drive".
Note: Reduces the aiming time of the reticle.

caption

Bounty Optics


Effect before upgrading: +10% to view range (up to 445 m).
Effect after upgrading: +12.5% to view range (up to 445 m).
Limitation : Installation is not possible if "Coated Optics" is already installed on the tank.
Note: Increases the view range of your vehicle, allowing for early spotting of enemy vehicles.

caption

Bounty Stabilizer


Effect before upgrading: −20% to dispersion during movement and turret rotation.
Effect after upgrading: −25% to dispersion during movement and turret rotation.
Weight : 100 kg
Limitation : Installation is not possible if the tank is already equipped with "Vertical Stabilizer".
Note: Improves aim by reducing dispersion during vehicle movement and traverse, as well as during turret rotation.

caption

Bounty Protection Technology


Effect before upgrading: +25% to repair speed
+100% to ammo rack, fuel tank, and engine durability
−50% to the loading speed penalty and loss of engine power upon the damaging of modules
−50% to the chance of engine fire
Effect after upgrading: +40% to repair speed
+150% to ammo rack, fuel tank, and engine durability
−70% to the loading speed penalty and loss of engine power upon the damaging of modules
−70% to the chance of engine fire
Weight : 50 kg
Note: Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.

caption

Bounty Ventilation


Effect before upgrading: +5% to all crew skills.
Effect after upgrading: +7.5% to all crew skills.
Weight : 100 kg
Limitation : Installation is not possible on the tank with an open deck, as well as if the vehicle is already equipped with "Improved ventilation".
Note: Improves crew skills that affect the vehicle characteristics.

caption

Bounty Rotation Mechanism


Effect before upgrading: −10% to dispersion during vehicle movement and traverse, as well as during turret rotation
+10% to hull and turret traverse speed
Effect after upgrading: −15% to dispersion during vehicle movement and traverse, as well as during turret rotation
+15% to hull and turret traverse speed
Note: Increases hull and turret traverse speed for vehicles with turrets. Increases hull and gun traverse speed for vehicles with stationary cabins. Reduces gun dispersion during movement and during hull and turret traverse.

Equipment Mounting

You can mount up to three items of equipment on your vehicle. Equipment can be purchased and mounted in the Garage:

  1. Select the vehicle on which you want to mount equipment and click any empty equipment slot over the vehicle panel. Mouse over an equipment item to learn more about its characteristics.
  2. Select the equipment and click Apply. The equipment is purchased and automatically mounted on your vehicle, and is then displayed in one of the equipment slots.
equipment_garage_EN.png

You can't mount multiple pieces of equipment with the same effect, regardless of the equipment type.

Upgrading Bounty Equipment

You can upgrade your Bounty Equipment in the Garage:

  1. Click any equipment slot above the vehicle panel.
  2. Go to the Special tab, select the necessary Bounty Equipment and click Upgrade.png(Upgrade).
  3. On the screen displayed, click Upgrade to confirm the action. The required sum of credits will be withdrawn from your account. (3 million credits as at Oct 2022)

If you upgrade an unmounted equipment item in this way, it will not be mounted on the vehicle automatically. Do not forget to mount it yourself before battle!

You can also upgrade the Bounty Equipment stored in the Depot, in the Stock section: right-click the Bounty Equipment item and select Upgrade in the menu displayed.

Equipment Demounting

All equipment types can be demounted. Standard equipment and Bounty Equipment can be demounted for gold or by using a Demounting Kit, and improved equipment can be demounted for bonds. You can also destroy your equipment. In this case it will be removed from the vehicle and deleted.

To demount one equipment item, you can use a Demounting Kit, which is spent upon activation. It can be obtained from rewards received for completing Daily Missions and some Battle Pass Stages.

The received or purchased Demounting Kits are permanently stored in the Depot. You can view available Demounting Kits via the Consumables tab in the Stock section.

Dem_kit_EN.png

Please note that Demounting Kits cannot be sold.

To demount your equipment with a Demounting Kit:

  1. In your Garage, select the vehicle from which you want to demount the equipment and click the necessary equipment slot.
  2. Click Demount.png (Demount).
  3. In the confirmation window select Demounting Kit and click Demount. One Demounting Kit will be spent and the demounted equipment will be sent to the Depot. You can mount the demounted equipment to another vehicle.
Demount_equipment_EN.png