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Revision as of 16:51, 20 October 2012
Added cumulative experience point chart - thank you to Snib
Revision as of 20:02, 20 October 2012
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 To increase the Role from 68% to 69%, you will need 2<sup>1</sup> &times; 25 &times; 100<sup>(68/100)</sup> = 1146 XP. To go from 50% to 100% you need 95,484 XP, and from 75% to 100% it takes 72,544 XP. The first skill takes 210,064 XP from 0% to 100%. For each subsequent skill, that number is doubled. Progressions can be seen on the graphs below. To increase the Role from 68% to 69%, you will need 2<sup>1</sup> &times; 25 &times; 100<sup>(68/100)</sup> = 1146 XP. To go from 50% to 100% you need 95,484 XP, and from 75% to 100% it takes 72,544 XP. The first skill takes 210,064 XP from 0% to 100%. For each subsequent skill, that number is doubled. Progressions can be seen on the graphs below.
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 +If you wish, you can download an Excel calculator to help you understand the formula, a link to which can be found in the [[World_Of_Tanks:Community_portal|community portal]], under "WoT Community Tools".
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 <gallery caption="Experience Point Charts" widths="800px" heights="600px"> <gallery caption="Experience Point Charts" widths="800px" heights="600px">
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 image:CrewExperienceGraphCumulative.png|Graph detailing cumulative experience required to increase the role and the first 2 skills or perks. image:CrewExperienceGraphCumulative.png|Graph detailing cumulative experience required to increase the role and the first 2 skills or perks.
 </gallery> </gallery>
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 === Experience Bonuses and Penalties === === Experience Bonuses and Penalties ===

Revision as of 20:02, 20 October 2012

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. That experience is what raises a crewman's training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.