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Revision as of 16:21, 3 September 2011Revision as of 04:04, 4 September 2011
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 {{panel title|icon=[[image:crewIconUSA.png|120px|left|link=|]]|content= {{panel title|icon=[[image:crewIconUSA.png|120px|left|link=|]]|content=
?No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect some of the more important properties of vehicles in game. Through battles, a crew will gain experience the same way vehicles will, and over time crewmen will improve their vehicle operating level, and later, acquire new ones. Even with the same hardware on the same tank a difference in crew skills can have a dramatic effect on the battlefield. Crews can be bought and sold, trained and retrained for different vehicles, and be moved from one vehicle to another. Every crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. The career of an individual crew member as they go through different vehicles can be checked though their profile page noting the crew member's statistics and medals awarded during their career. If a crew member is [[Battle_Mechanics#Crew Damage| killed]] in battle the vehicle's performance will suffer and if all the crew members are knocked out the vehicle will become inoperable.+No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect some of the more important properties of vehicles in game. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their major qualification. Once this reaches 100%, the crew may acquire new skills.
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 +Even with the same hardware on the same tank, a difference in crew skills can have a dramatic effect on the battlefield. Crews can be bought and sold, trained and retrained for different vehicles, and be moved from one vehicle to another. Every crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data. If a crew member is [[Battle_Mechanics#Crew Damage| killed]] in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.
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 {{panel content|title=Roles|content= {{panel content|title=Roles|content=
?Each vehicle can vary in the number of crew members inside it and the roles that they are assigned. For example, a [[PzKpfw 38H735 (f)]] has 2 crew members; a Commander and a Driver, while an [[SU-14]] has 6; a Commander, two Gunners, a Driver, and two Loaders. The role chosen for a crew member will remain with him for his entire history and will earn experience and become more proficient over time. There are five unique roles and they can be duplicated, or excluded depending on the tank.+Each vehicle can vary in the number of crew members inside it and the roles that they are assigned. For example, a [[PzKpfw 38H735 (f)]] has two crew members; a Commander and a Driver, while an [[SU-14]] has six; a Commander, two Gunners, a Driver, and two Loaders. The role chosen for a crew member will remain with him for his entire history and will earn experience and become more proficient over time. There are five unique roles and they can be duplicated or excluded, depending on the tank.
  
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 {{panel content|title=Primary Specialization|content= {{panel content|title=Primary Specialization|content=
?The Primary Specialization of a crew member is his job in the vehicle. The crew member's skill level effects the vehicle performance. As a crew member gains experience, their skills improve, and they become more effective at their job. A [[Battle_Mechanics#Tank Statistics| vehicle's statistics]] list the maximum possible value. Note that this value includes additional items that can add to crew skill, like [[Consumables|Chocolate]]. Still, getting to 100% crew skill is the easiest method to increase overall vehicle performance. +The Primary Specialization of a crew member is his job in the vehicle. The crew member's skill level effects the vehicle performance. As a crew member gains experience, their skills improve and they become more effective at their job. A [[Battle_Mechanics#Tank Statistics| vehicle's statistics]] list the maximum possible value. Note that this value includes additional items that can add to crew skill, like [[Consumables|Chocolate]]. Still, getting to 100% crew skill is the easiest method to increase overall vehicle performance.
  
 There are five Primary Specializations, or jobs: There are five Primary Specializations, or jobs:
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 [[image:CrewSkillCamouflage.png|link=]] '''Camouflage'''  [[image:CrewSkillCamouflage.png|link=]] '''Camouflage'''
?:This skill improves the crewman's ability to hide the vehicle from enemies, a higher level lowers the chances that the vehicle will be spotted by the enemy, requiring enemies to be closer to the player in order to detect him. The [[Battle_Mechanics#Camouflage|camouflage]] skill is always active, and stacks with the camouflage bonus given for not moving the turret or chassis. Tank Destroyers already start with an inherent camouflage bonus and don't break the camouflage bonus when moving their gun. This skill is quite useful for Tank Destroyers or any other player that finds that remaining still and in one place is advantageous for them.+:This skill improves the crewman's ability to hide the vehicle from enemies. A higher level lowers the chances that the vehicle will be spotted by the enemy, requiring enemies to be closer to the player in order to detect him. The [[Battle_Mechanics#Camouflage|camouflage]] skill is always active and stacks with the camouflage bonus given for not moving the turret or chassis. Tank Destroyers already start with an inherent camouflage bonus and don't break the camouflage bonus when moving their gun. This skill is quite useful for Tank Destroyers or any other player that finds that remaining still and in one place is advantageous for them.
  
 [[image:CrewSkillFireFighting.png|link=]] '''Firefighting'''  [[image:CrewSkillFireFighting.png|link=]] '''Firefighting'''
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 Secondary Specializations work immediately and are averaged across all crew members. Crew members that do not have any training in a certain secondary specialization will add 0% to the averaging calculations. Thus, to reach 100% of a secondary specialization for a tank with a crew of 4, all 4 crew members must reach 100% on that specific specialization. However, a crew member who is currently training one specialization cannot cancel his current training in order to learn a different specialization. Secondary Specializations work immediately and are averaged across all crew members. Crew members that do not have any training in a certain secondary specialization will add 0% to the averaging calculations. Thus, to reach 100% of a secondary specialization for a tank with a crew of 4, all 4 crew members must reach 100% on that specific specialization. However, a crew member who is currently training one specialization cannot cancel his current training in order to learn a different specialization.
  
?If a crew member reaches 100% and unlocks the option to select a secondary specialization, and you do not choose one that crew member will continue to gather experience for that(unselected) skill. And will receive the proper percentage when a secondary skill is chosen. This is beneficial when purchasing a new tank with 100% crew but not yet knowing what secondary skills would benefit it, you can play some battles with that crew before selecting the secondary skill.+If a crew member reaches 100%, unlocking the option to select a secondary specialization, and you do not choose one, that crew member will continue to gather experience for that (unselected) skill and will receive the proper percentage when a secondary skill is chosen. This is beneficial when purchasing a new tank with 100% crew but not yet knowing what secondary skills would benefit it, you can play some battles with that crew before selecting the secondary skill.
  
 If a crew member's primary qualification percentage drops due to retraining for a different vehicle, all new experience earned will go toward the primary qualification until it reaches 100% again. However, any secondary specialization will not drop and will remain in affect. If a crew member's primary qualification percentage drops due to retraining for a different vehicle, all new experience earned will go toward the primary qualification until it reaches 100% again. However, any secondary specialization will not drop and will remain in affect.
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 ===Retraining=== ===Retraining===
?You can retrain your crew for a different vehicle, or simply boost their current level. Once a crew member has been recruited, his nationality and role will be locked in, and will not be changeable when retraining. A crew member can also increase his skill in the vehicle he is currently in, as long as the vehicle selected for training is his own. Note, you can not retrain a crew member to a tank of a different nation.+You can retrain your crew for a different vehicle or simply boost their current level. Once a crew member has been recruited, his nationality and role will be locked in and will not be changeable when retraining. A crew member can also increase his skill in the vehicle he is currently in, as long as the vehicle selected for training is his own. Note, you can not retrain a crew member to a tank of a different nation.
  
?Just like training, when retraining, you will have three levels to choose from. Retraining a crew member can be done by opening the crew member's profile and selecting the "Training" tab.+When retraining, as with new crew training, you will have three levels to choose from. Retraining a crew member can be done by opening the crew member's profile and selecting the "Training" tab.
  
 [[image:CrewTrainingTankAcademy.png|link=]] '''Tank Academy'''  [[image:CrewTrainingTankAcademy.png|link=]] '''Tank Academy'''

Revision as of 04:04, 4 September 2011

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect some of the more important properties of vehicles in game. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their major qualification. Once this reaches 100%, the crew may acquire new skills. Even with the same hardware on the same tank, a difference in crew skills can have a dramatic effect on the battlefield. Crews can be bought and sold, trained and retrained for different vehicles, and be moved from one vehicle to another. Every crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data. If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.