Bat Chatillon155 58
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+ | The 4 rounds provided by the auto-loader, coupled with speed and flexibility, and an accurate gun make this SPG a blast to play. While the 155 may not the hardest hitting of the teir 8 artillery pieces, it is certinaly the most flexible. Definitively the most manuverible of the tier 8 SPG's it is easy to keep the enemy guessing where your shots are coming from; both enemy artillery, and other tanks in general. A good tactic to utilize when playing this SPG is to turn your hull perpendicular to your current firing arc. This allows you to move side to side in relation to your firing arc, making it substantially more difficult to be counter-batteried by enemy artillery, which is undoubtedly used to placing shots in front of or behind shell tracers. | |||
+ | Because this SPG has a turret, it is also possible to simply go TD, and provide direct fire support to your allies, though in many cases (especially in higher tier battles which this SPG will most certainly be a part of) this isn't always the brightest idea. As many tanks, including teir 10 mediums can easily 2 shot you, and unless you have a full clip of rounds, you're toast. The armor on this SPG is poor even by SPG standards and it has really pitiful HP, only 640. | |||
+ | ||||
+ | The reload on the autoloader for this SPG really is quite horrid, and perhaps double the reload time of the GW Tiger(maybe right around 1.5-2min to reload into a full clip). But once you're loaded, you can really keep some heads down. The speed at which you can fire is incredible, which can lead to putting substantial hurt on the enemy. | |||
|InTheGame_research= | |InTheGame_research= | |||
Revision as of 14:55, 14 September 2012
This article requires additional modification. The design and/or content of this article do not conform to wiki standards.
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[Client Values; Actual values in
0 Cost |
health Hit Points |
0/0Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit |
engine Engine Power |
/ km/h Speed Limit |
traverse Traverse |
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// mm Hull Armor |
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0/0/0
0/0/0 Shell Cost |
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0° Gun Arc |
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m ▲
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0
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The Bat Chatillon 155 is an incredibly unique Artillery, the most notable feature is it's fully rotational Turret. This gives the Bat Chat 155 a huge advantage over the other tier 8 artilleries, the ability to span the entire map without having to turn the hull and reset the gun's aim time. Another scary feature is it's 4 round drum auto-loader, which gives it the advantage of burst damage. Also, as with most french tanks, it is quite mobile, making counter battering this vehicle nearly impossible. To balance these abilites, its main gun is only a 155mm howitzer, which does very poor damage compared to the T92 or GW Typ E. While it can't dish out as much damage per shot as the other artilleries, it can defend itself in dire situations because of it's turret. Be aware that the magazine reload time is ungodly long. Still, the weak gun doesn't make this artillery woeful, a good direct hit from this gun can easily cripple an enemy tank.
The <value_unset_error> marks the end of its line.
Modules / Available Equipment and Consumables
Player Opinion
Pros and Cons
Pros:
- Good Speed
- Gun on Turret
- 4 round Clip
Cons:
- Long reload time
- Lowest damage per shell of all the Tier 8 artillery
Performance
The 4 rounds provided by the auto-loader, coupled with speed and flexibility, and an accurate gun make this SPG a blast to play. While the 155 may not the hardest hitting of the teir 8 artillery pieces, it is certinaly the most flexible. Definitively the most manuverible of the tier 8 SPG's it is easy to keep the enemy guessing where your shots are coming from; both enemy artillery, and other tanks in general. A good tactic to utilize when playing this SPG is to turn your hull perpendicular to your current firing arc. This allows you to move side to side in relation to your firing arc, making it substantially more difficult to be counter-batteried by enemy artillery, which is undoubtedly used to placing shots in front of or behind shell tracers.
Because this SPG has a turret, it is also possible to simply go TD, and provide direct fire support to your allies, though in many cases (especially in higher tier battles which this SPG will most certainly be a part of) this isn't always the brightest idea. As many tanks, including teir 10 mediums can easily 2 shot you, and unless you have a full clip of rounds, you're toast. The armor on this SPG is poor even by SPG standards and it has really pitiful HP, only 640.
The reload on the autoloader for this SPG really is quite horrid, and perhaps double the reload time of the GW Tiger(maybe right around 1.5-2min to reload into a full clip). But once you're loaded, you can really keep some heads down. The speed at which you can fire is incredible, which can lead to putting substantial hurt on the enemy.
Suggested Equipment
Gallery
Historical Info
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