T49
Revision as of 20:48, 11 October 2014 | Revision as of 22:01, 15 October 2014 | |||
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* Practically a KV-2 with low armour and a high top speed. | * Practically a KV-2 with low armour and a high top speed. | |||
* Heat rounds for silver round price. | * Heat rounds for silver round price. | |||
? | * Highly effective against | + | * Highly effective against artillery and some tank destroyers, due to the HE rounds on the 152. | |
* Armor may be paper, but it can be deceptive due to curved shapes (Can potentially bounce a shot off of an AMX 50 B shooting into its rear). | * Armor may be paper, but it can be deceptive due to curved shapes (Can potentially bounce a shot off of an AMX 50 B shooting into its rear). | |||
* Strangely shaped top turret can potentially confuse anyone that can only see that part of your tank on where to fire | * Strangely shaped top turret can potentially confuse anyone that can only see that part of your tank on where to fire | |||
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* Ammo rack prone to damage. | * Ammo rack prone to damage. | |||
* 152's low accuracy means that you have to get dangerously close to your enemy to have a chance at hitting them. | * 152's low accuracy means that you have to get dangerously close to your enemy to have a chance at hitting them. | |||
? | * Hull is derived from the | + | * Hull is derived from the M41 Walker Bulldog, meaning ramming and HE shells can criticaly damage this tank. | |
* 90mm gun has a useless HEP round (default ammo) pen of 102. But it has an excellent HEAT penetration of 250mm with affordable cost 4k credits a shot. | * 90mm gun has a useless HEP round (default ammo) pen of 102. But it has an excellent HEAT penetration of 250mm with affordable cost 4k credits a shot. | |||
|InTheGame_performance= | |InTheGame_performance= | |||
? | + | The 152mm XM8 gun-launcher makes it seem as if it was the illegitimate child between a Walker Bulldog and a KV-2. However, to play this tank well will require for most players a lot of practice due to a playstyle unlike any light tank in the game. However, experience on the pre-9.3 M5 Stuart will certainly help, due to the 75mm howitzer it once had. It operated much the same way as the T49 is now. You have to get close to a enemy tank to have a shot at hitting with such low accuracy. Because you are a rather large light tank, you must time your run perfectly since you will only get one shot before you have to retreat while your gun reloads. That being said if you can make contact with a low armor face of a enemy (such as a french tank or many tanks rear armor) you will take at least half their HP pool with a pen. With such a unique play-style this tank is sure to become a favorite of many tankers, though beginners might want to avoid this tank. Care must be taken, for any player hwo has extensive experience with derp guns will know that they are extremely unpredictable. For example, there will be an equal number of games where you one-shot tanks at maximum range into engine decks and weak points and others where the gun seems to miss at point-blank range or shots are eaten up by marginal spaced armor or tracks. | ||
If you dont like "derp ambushing" with the 152mm, the 90mm Baby Derp gun can be used to play like a mobile TD. With reload time of 5,31s with gun rammer you have essentially a great DPM potential (3500pts(w/rammer) if you can pen HEP and 2600pts(w/rammer) with HEAT. The only caveat is that you must switch between ammunition types frequently. The default HEP round with pen of 102mm is suprisingly good as the mobility of T49 allows you to pick your targets. But for heavily armored targets you have the excellent HEAT round available, which is cheaper in credits than for other tanks with guns of similar caliber (only 4000cr / round). The 90mm gun has the shell velocity, DPM and accuracity for doing ok in sniping role if not great. | If you dont like "derp ambushing" with the 152mm, the 90mm Baby Derp gun can be used to play like a mobile TD. With reload time of 5,31s with gun rammer you have essentially a great DPM potential (3500pts(w/rammer) if you can pen HEP and 2600pts(w/rammer) with HEAT. The only caveat is that you must switch between ammunition types frequently. The default HEP round with pen of 102mm is suprisingly good as the mobility of T49 allows you to pick your targets. But for heavily armored targets you have the excellent HEAT round available, which is cheaper in credits than for other tanks with guns of similar caliber (only 4000cr / round). The 90mm gun has the shell velocity, DPM and accuracity for doing ok in sniping role if not great. |
Revision as of 22:01, 15 October 2014
This article requires additional modification. The design and/or content of this article do not conform to wiki standards.
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[Client Values; Actual values in
0 Cost |
health Hit Points |
0/0Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit |
engine Engine Power |
/ km/h Speed Limit |
traverse Traverse |
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
//Unable to match configuration for query: turret:t49::top|armorturretfront/Unable to match configuration for query: turret:t49::top|armorturretside/Unable to match configuration for query: turret:t49::top|armorturretback mm Turret Armor |
0/0/0
0/0/0 Shell Cost |
//Unable to match configuration for query: gun:t49::top|damage1/Unable to match configuration for query: gun:t49::top|damage2/Unable to match configuration for query: gun:t49::top|damage3 HP Damage |
//Unable to match configuration for query: gun:t49::top|penetration1/Unable to match configuration for query: gun:t49::top|penetration2/Unable to match configuration for query: gun:t49::top|penetration3 mm Penetration |
r/m ▲
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▲
Magazine-fed Gun
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Magazine-fed Gun
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Magazine-fed Gun
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Magazine-fed Gun
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m ▲
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s ▲
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Unable to match configuration for query: turret:t49::stock|turrettraverseUnable to match configuration for query: turret:t49::top|turrettraverse deg/s Turret Traverse |
0° Gun Arc |
-°/+°-Unable to match configuration for query: gun:t49::top|depression°/+Unable to match configuration for query: gun:t49::top|elevation° Elevation Arc |
Unable to match configuration for query: gun:t49::stock|maxammoUnable to match configuration for query: gun:t49::top|maxammo rounds Ammo Capacity |
Expression error: Unrecognized word "unable".Expression error: Unrecognized word "unable". % Chance of Fire |
m ▲
Unable to match configuration for query: turret:t49::stock|viewrange m With 50% Crew: Expression error: Unexpected < operator. m ▲
Unable to match configuration for query: turret:t49::top|viewrange View Range With 50% Crew: Expression error: Unexpected < operator. m |
m ▲
Unable to match configuration for query: radio:t49::stock|distance m With 50% Crew: Expression error: Unexpected < operator. m ▲
Unable to match configuration for query: radio:t49::top|distance Signal Range With 50% Crew: Expression error: Unexpected < operator. m |
0
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Modules / Available Equipment and Consumables
Player Opinion
Pros and Cons
Pros:
- 152mm can easily damage multiple modules on tanks with large areas of paper armor.
- Practically a KV-2 with low armour and a high top speed.
- Heat rounds for silver round price.
- Highly effective against artillery and some tank destroyers, due to the HE rounds on the 152.
- Armor may be paper, but it can be deceptive due to curved shapes (Can potentially bounce a shot off of an AMX 50 B shooting i
Cons:
- Poor acceleration and Unremarkable mobility for a light tank, coming from Bulldog you'll feel very sluggish and will have thi
- Rather large for a light tank
- Mediocre cameo ratings in comparison to other tier 8 light tanks
- Ammo rack prone to damage.
- 152's low accuracy means that you have to get dangerously close to your enemy to have a chance at hitting them.
Performance
The 152mm XM8 gun-launcher makes it seem as if it was the illegitimate child between a Walker Bulldog and a KV-2. However, to play this tank well will require for most players a lot of practice due to a playstyle unlike any light tank in the game. However, experience on the pre-9.3 M5 Stuart will certainly help, due to the 75mm howitzer it once had. It operated much the same way as the T49 is now. You have to get close to a enemy tank to have a shot at hitting with such low accuracy. Because you are a rather large light tank, you must time your run perfectly since you will only get one shot before you have to retreat while your gun reloads. That being said if you can make contact with a low armor face of a enemy (such as a french tank or many tanks rear armor) you will take at least half their HP pool with a pen. With such a unique play-style this tank is sure to become a favorite of many tankers, though beginners might want to avoid this tank. Care must be taken, for any player hwo has extensive experience with derp guns will know that they are extremely unpredictable. For example, there will be an equal number of games where you one-shot tanks at maximum range into engine decks and weak points and others where the gun seems to miss at point-blank range or shots are eaten up by marginal spaced armor or tracks.
If you dont like "derp ambushing" with the 152mm, the 90mm Baby Derp gun can be used to play like a mobile TD. With reload time of 5,31s with gun rammer you have essentially a great DPM potential (3500pts(w/rammer) if you can pen HEP and 2600pts(w/rammer) with HEAT. The only caveat is that you must switch between ammunition types frequently. The default HEP round with pen of 102mm is suprisingly good as the mobility of T49 allows you to pick your targets. But for heavily armored targets you have the excellent HEAT round available, which is cheaper in credits than for other tanks with guns of similar caliber (only 4000cr / round). The 90mm gun has the shell velocity, DPM and accuracity for doing ok in sniping role if not great.
Suggested Equipment
Gallery
Historical Info
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