Benutzer:Lille65:eu/Sandbox: Unterschied zwischen den Versionen
Version vom 30. September 2023, 07:20 Uhr | Aktuelle Version vom 12. November 2023, 12:51 Uhr | |||
33 dazwischenliegende Versionen des gleichen Benutzers werden nicht angezeigt | ||||
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? | + | <div class="b-description gw-frame-1" style="margin-right:0px !important;"> | ||
? | + | == Fertigkeiten für Schlachtschiffe == | ||
? | | | + | {| class="toc wikitable" style="width: 100%; margin: auto; margin-bottom: 10px;" | |
+ | | style="width:16.6%;" | [[File:Icon_perk_gm_shell_reload_dark.png|40px|link=#B_Ladeexperte]] [[#B_Ladeexperte|Ladeexperte]] | |||
+ | | style="width:16.7%;" | [[File:Icon_perk_he_fire_probability_dark.png|40px|link=#B_Sprengmeister]] [[#B_Sprengmeister|Sprengmeister]] | |||
+ | | style="width:16.7%;" | [[File:Icon_perk_consumables_reload_dark.png|40px|link=#B_Spezialist für Verbrauchsmaterial]] [[#B_Spezialist für Verbrauchsmaterial|Spezialist für Verbrauchsmaterial]] | |||
+ | | style="width:16.6%;" | [[#B_Notreparaturspezialist|Notreparaturspezialist]] | |||
+ | | style="width:16.7%;" | [[#B_Beschussalarm|Beschussalarm]] | |||
+ | | style="width:16.7%;" | [[#B_Präventive Maßnahmen|Präventive Maßnahmen]] | |||
+ | |- | |||
+ | | [[#B_Läuft wie geschmiert|Läuft wie geschmiert]] | |||
+ | | [[#B_Trägheitszünder für Sprenggranaten|Trägheitszünder für Sprenggranaten]] | |||
+ | | [[#B_Strammes Tempo|Strammes Tempo]] | |||
+ | | [[#B_Wachsamkeit|Wachsamkeit]] | |||
+ | | [[#B_Vorrangiges Ziel|Vorrangiges Ziel]] | |||
+ | | [[#B_Experte für Flug- und U-Boot-Abwehr|Experte für Flug- und U-Boot-Abwehr]] | |||
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+ | | [[#B_Superschwere AP-Granaten|Superschwere AP-Granaten]] | |||
+ | | [[#B_Langstreckengranaten für Sekundärbatterien|Langstreckengranaten für Sekundärbatterien]] | |||
+ | | [[#B_Adrenalinrausch|Adrenalinrausch]] | |||
+ | | [[#B_Grundlagen der Überlebensfähigkeit|Grundlagen der Überlebensfähigkeit]] | |||
+ | | [[#B_Verbesserte Bereitschaft der Reparaturmannschaft|Verbesserte Bereitschaft der Reparaturmannschaft]] | |||
+ | | [[#B_Fokusfeuerausbildung|Fokusfeuerausbildung]] | |||
+ | |- | |||
+ | <!-- Don't rename these yet. Let's see how they keep up the string database. | |||
+ | 41 didn't. They keep changing the string name. But 42 did. --> | |||
+ | | [[#B_Furious|Furious]] | |||
+ | | [[#B_Improved Secondary Battery Aiming|{{#shipstr:IDS_SKILL_ATBA_ACCURACY}}]] | |||
+ | | [[#B_Close Quarters Combat|{{#shipstr:IDS_SKILL_TRIGGER_GM_ATBA_RELOAD_BB}}]] | |||
+ | | [[#B_Emergency Repair Expert|{{#shipstr:IDS_SKILL_CONSUMABLES_CRASHCREW_REGENCREW_UPGRADE}}]] | |||
+ | | [[#B_Concealment Expert|{{#shipstr:IDS_SKILL_DETECTION_VISIBILITY_RANGE}}]] | |||
+ | | [[#B_Fire Prevention Expert|{{#shipstr:IDS_SKILL_DEFENCE_FIRE_PROBABILITY}}]] | |||
+ | |} | |||
? | { | + | {| class="wikitable" style="width: 100%; margin: auto;" | |
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? | + | ! style="width:80px" | Symbol | ||
? | + | ! style="width:100px" | Name | ||
? | + | ! style="width:60px" | Kosten | ||
? | + | ! style="width:450px" | Effekt | ||
? | + | ! Bemerkungen | ||
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? | + | |- id="B_Ladeexperte" | ||
? | | | + | ! [[File:Icon_perk_gm_shell_reload_dark.png|link=]] | |
? | + | ! <h4>Ladeexperte</h4> | ||
? | + | | style="vertical-align:middle; text-align:center;" | 1 | ||
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? | + | * [[Ship:Munition#Munitionsauswahl|Granatentyp-Wechseldauer]] der Haupt­batterie<div style="float:right; color:green;">−40 %</div> | ||
? | + | | Die Granatentyp-Wechseldauer definiert eine Mindestzeit. | ||
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? | + | |- id="B_Sprengmeister" | ||
? | | | + | ! [[File:Icon_perk_he_fire_probability_dark.png|link=]] | |
? | | | + | ! <h4>Sprengmeister</h4> | |
? | + | | style="vertical-align:middle; text-align:center;" | 1 | ||
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? | | | + | * [[Ship:Feuer#Brandwahrscheinlichkeit|Brandwahrscheinlichkeit]] beim Ziel durch Hauptbatterie-<br />Sprenggranaten<div style="float:right; color:green;">+1 %</div> | |
? | + | * Brandwahrscheinlichkeit beim Ziel durch Sekundäratterie-<br />Sprenggranaten<div style="float:right; color:green;">+1 %</div> | ||
? | + | * Explosionsradius der Munition beim Angriff auf U-Boote<div style="float:right; color:green;">+15 %</div> | ||
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? | + | |- id="B_Spezialist für Verbrauchsmaterial" | ||
? | | | + | ! [[File:Icon_perk_consumables_reload_dark.png|link=]] | |
? | | | + | ! <h4>Spezialist für Verbrauchsmaterial</h4> | |
+ | | style="vertical-align:middle; text-align:center;" | 1 | |||
+ | | ''Die Effizienz aller {{ship|Verbrauchsmaterialien}} außer „[[Ship:Verbrauchsmaterialien#Schadensbegrenzungsteam|Schadensbegrenzungsteam]]“ und „[[Ship:Verbrauchsmaterialien#Reparaturmannschaft|Reparaturmannschaft]]“ wird erhöht.'' | |||
+ | * Vorbereitungs- und Ladezeit des Verbrauchsmaterials<div style="float:right; color:green;">−7,5 %</div> | |||
+ | | Der Bonus gilt auch nicht für „[[Ship:Verbrauchsmaterialien#Spezialisierte_Reparaturteams|Spezialisierte Reparaturteams]]“, „[[Ship:Verbrauchsmaterialien#Schwerlast-Reparaturteams|Schwerlast-Reparaturteams]]“ und „[[Ship:Verbrauchsmaterialien#Schnelles_Schadensbegrenzungsteam|Schnelles Schadensbegrenzungsteam]]“. | |||
? | + | |- id="B_Notreparaturspezialist" | ||
? | | | + | ! [[File:Icon perk consumables crashcrew regencrew reload dark.png|link=]] | |
? | | | + | ! <h4>Notreparaturspezialist</h4> | |
? | < | + | | style="vertical-align:middle; text-align:center;" | 1 | |
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? | + | * Ladezeit des Verbrauchsmaterials „[[Ship:Verbrauchsmaterialien#Schadensbegrenzungsteam|Schadensbegrenzungsteam]]“<div style="float:right; color:green;">−3 %</div> | ||
? | + | * Ladezeit des Verbrauchsmaterials „[[Ship:Verbrauchsmaterialien#Reparaturmannschaft|Reparaturmannschaft]]“<div style="float:right; color:green;">−3 %</div> | ||
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? | + | |- id="B_Beschussalarm" | ||
? | | | + | ! [[File:Icon_perk_detection_alert_dark.png|link=]] | |
? | + | ! <h4>Beschussalarm</h4> | ||
? | + | | style="vertical-align:middle; text-align:center;" | 1 | ||
? | + | | ''{{#shipstr:IDS_SKILL_DESC_DETECTION_ALERT}}'' | ||
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? | + | |- id="B_Präventive Maßnahmen" | ||
? | | | + | ! [[File:Icon_perk_defense_crit_probability_dark.png|link=]] | |
? | | | + | ! <h4>Präventive Maßnahmen</h4> | |
+ | | style="vertical-align:middle; text-align:center;" | 1 | |||
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+ | * Risiko eines Ausfalls der {{ship|Module}} Haupttürme, Sonar, Torpedo­werfer, Steuer­getriebe oder Motor<div style="float:right; color:green;">−30 %</div> | |||
+ | * Überlebensfähigkeit der Sekundärbatterie<div style="float:right; color:green;">+15 %</div> | |||
+ | * Überlebensfähigkeit der Fla-Lafetten<div style="float:right; color:green;">+15 %</div> | |||
+ | | | |||
+ | <!----------------------------------------------- 2. Zeile -----------------------------------------------> | |||
+ | |- id="B_Läuft wie geschmiert" | |||
+ | ! [[File:Icon_perk_gm_turn_dark.png|link=]] | |||
+ | ! <h4>Läuft wie geschmiert</h4> | |||
+ | | style="vertical-align:middle; text-align:center;" | 2 | |||
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+ | * Drehgeschwindigkeit der Hauptbatterie <div style="float:right; color:green;">+20 %</div> | |||
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? | + | |- id="B_Trägheitszünder für Sprenggranaten" | ||
? | | | + | ! [[Image:Icon_perk_he_penetration_dark.png|link=]] | |
? | | | + | ! <h4>Trägheitszünder für Sprenggranaten</h4> | |
? | < | + | | style="vertical-align:middle; text-align:center;" | 2 | |
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? | + | * [[Ship:Gesch%C3%BCtze_und_Panzerung#Sprenggranaten|Panzerdurchschlagskraft]] der Hauptbatterie-Sprenggranaten<div style="float:right; color:green;">+25 %</div> | ||
? | + | * Panzerdurchschlagskraft der Sekundärbatterie-Sprenggranaten<div style="float:right; color:green;">+25 %</div> | ||
? | + | <div style="color:red;">Die Brandwahrscheinlichkeit durch Sprenggranaten vor Anwendung von Modi­fikatoren ist um die Hälfte verringert.</div> | ||
? | + | | The mechanics for HE penetration can be found in the [[Ship:Armor_Penetration#HE_penetration|Armor Penetration]] article. Also see [[Ship:Armor thresholds|Armor thresholds]] and [[Ship:Fire|Fire]].<br />This skill is frequently paired with [[#B_Pyrotechnician|Pyrotechnician]]. | ||
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? | + | |- id="B_Strammes Tempo" | ||
? | | | + | ! [[File:Icon_perk_trigger_speed_bb_dark.png|link=]] | |
? | | | + | ! <h4>Strammes Tempo</h4> | |
+ | | style="vertical-align:middle; text-align:center;" | 2 | |||
? | + | | '''Aktivierbarer Effekt'''<br />''Erhöht die Geschwindigkeit Ihres Schiffs, solange es unentdeckt bleibt.'' | ||
? | + | * Schiffsgeschwindigkeit<div style="float:right; color:green;">+10 %</div> | ||
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? | + | |- id="B_Wachsamkeit" | ||
? | | | + | ! [[File:Icon_perk_detection_torpedo_range_dark.png|link=]] | |
? | | | + | ! <h4>Wachsamkeit</h4> | |
+ | | style="vertical-align:middle; text-align:center;" | 2 | |||
+ | | ''{{#shipstr:IDS_SKILL_DESC_DETECTION_TORPEDO_RANGE}}'' | |||
+ | * Erfassungsreichweite von Torpedos <div style="float:right; color:green;">+25 %</div> | |||
+ | * Torpedoschutz-Schadensverringerung <div style="float:right; color:green;">−7 %</div> | |||
+ | | Provides additional time to react to incoming torpedoes. Stacks with both {{Torpedo Lookout System}} and {{Hydroacoustic Search}}. | |||
? | + | |- id="B_Vorrangiges Ziel" | ||
? | | | + | ! [[File:Icon_perk_detection_aiming_dark.png|link=]] | |
? | + | ! <h4>Vorrangiges Ziel</h4> | ||
? | + | | style="vertical-align:middle; text-align:center;" | 2 | ||
? | + | | ''{{#shipstr:IDS_SKILL_DESC_DETECTION_AIMING}}'' | ||
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+ | |- id="B_Experte für Flug- und U-Boot-Abwehr" | |||
+ | ! [[File:Icon_perk_aa_damage_constant_bubbles_dark.png|link=]] | |||
+ | ! <h4>Experte für Flug- und U-Boot-Abwehr</h4> | |||
+ | | style="vertical-align:middle; text-align:center;" | 2 | |||
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+ | * Schaden der Wasserbomben<div style="float:right; color:green;">+10 %</div> | |||
+ | * Schaden der Luftschlagwasserbomben<div style="float:right; color:green;">+10 %</div> | |||
+ | * Kontinuierlicher Flugabwehrschaden<div style="float:right; color:green;">+15 %</div> | |||
+ | * Explosionsschaden durch Flugabwehrgranaten<div style="float:right; color:green;">+15 %</div> | |||
+ | '''Aktivierbarer Effekt'''<br />''Verbessert die Schiffseigenschaften, wenn die Fla-Bewaffnung aktiv ist.'' | |||
+ | * Vorbereitungs- und Ladezeit des Schiffsverbrauchsmaterials<div style="float:right; color:green;">−40 %</div> | |||
+ | | | |||
+ | <!----------------------------------------------- 3. Zeile -----------------------------------------------> | |||
+ | |- id="B_Superschwere AP-Granaten" | |||
+ | ! [[File:Icon_perk_ap_damage_bb_dark.png|link=]] | |||
+ | ! <h4>Superschwere AP-Granaten</h4> | |||
+ | | style="vertical-align:middle; text-align:center;" | 3 | |||
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+ | * Schaden der Hauptbatterie-AP-Granaten <div style="float:right; color:green;">+7,5 %</div> | |||
+ | * Zeit für Brandbekämpfung <div style="float:right; color:red;">+25 %</div> | |||
+ | * Reparaturzeit eines Wassereinbruchs <div style="float:right; color:red;">+25 %</div> | |||
+ | | Does not increase shell penetration.<br />Recall that fire and flood damage is 100% repairable. | |||
? | + | |- id="B_Langstreckengranaten für Sekundärbatterien" | ||
? | | | + | ! [[File:Icon perk atba range dark.png|link=]] | |
? | | | + | ! <h4>Langstreckengranaten für Sekundärbatterien</h4> | |
? | < | + | | style="vertical-align:middle; text-align:center;" | 3 | |
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? | + | * Feuerreichweite der Sekundärbatterie <div style="float:right; color:green;">+20 %</div> | ||
? | + | | Does not affect the range of anti-aircraft fire. | ||
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? | + | |- id="B_Adrenalinrausch" | ||
? | | | + | ! [[File:Icon perk armament reload aa damage dark.png|link=]] | |
? | | | + | ! <h4>Adrenalinrausch</h4> | |
+ | | style="vertical-align:middle; text-align:center;" | 3 | |||
+ | | ''{{#shipstr:IDS_SKILL_DESC_ARMAMENT_RELOAD_AA_DAMAGE}}'' | |||
+ | * Ladezeit der Haupt­batterie, Sekundär­batterie, Torpedo­werfer und<br />des Luftschlags <div style="float:right; color:green;">−0,2 %</div> | |||
+ | * Kontinuirlicher Flugabwehrschaden <div style="float:right; color:green;">+0,2 %</div> | |||
? | + | | Increases reload speed of all armament as the ship's health decreases. | ||
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? | + | |- id="B_Grundlagen der Überlebensfähigkeit" | ||
? | | | + | ! [[File:Icon perk defence crit fire flooding dark.png|link=]] | |
? | | | + | ! <h4>Grundlagen der Überlebensfähigkeit</h4> | |
+ | | style="vertical-align:middle; text-align:center;" | 3 | |||
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+ | * Modulreparaturzeit <div style="float:right; color:green;">−15 %</div> | |||
+ | * Zeit für Brandbekämpfung <div style="float:right; color:green;">−15 %</div> | |||
+ | * Reparaturzeit eines Wassereinbruchs <div style="float:right; color:green;">−15 %</div> | |||
+ | | Has no effect on consumables. | |||
? | + | |- id="B_Verbesserte Bereitschaft der Reparaturmannschaft" | ||
? | | | + | ! [[File:Icon_perk_defence_uw_dark.png|link=]] | |
? | | | + | ! <h4>Verbesserte Bereitschaft der Reparaturmannschaft</h4> | |
? | < | + | | style="vertical-align:middle; text-align:center;" | 3 | |
? | + | | ''Jedes Mal, wenn Ihr Schiff potentiellen Schaden in Höhe von 100 % der Basis-TP Ihres Schiffs erhält, verbessert sich die Effizienz des Verbrauchs­materials.'' | ||
? | + | * Ladezeit des Verbrauchsmaterials „[[Ship:Verbrauchsmaterialien#Reparaturmannschaft|Reparaturmannschaft]]“<div style="float:right; color:green;">−0,8 %</div> | ||
? | + | ''Wird einmal pro Gefecht aktiviert, nachdem Ihr Schiff 2 000 000 potenziellen Schaden erhalten hat.'' | ||
? | + | * Anzahl der Ladungen des Verbrauchsmaterials Reparaturmannschaft<div style="float:right; color:green;">+1</div> | ||
? | + | | The effect increases with every multiple of base HP. | ||
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? | + | |- id="B_Fokusfeuerausbildung" | ||
? | | | + | ! [[File:Icon_perk_aa_prioritysector_damage_constant_dark.png|link=]] | |
? | | | + | ! <h4>Fokusfeuerausbildung</h4> | |
+ | | style="vertical-align:middle; text-align:center;" | 3 | |||
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? | + | | A flak burst is not added to a ship with no long-range AA.<br>Stacks with [[Ship:Upgrades#Air_Groups_Modification.C2.A03|Air Groups Modification 3]]. | ||
? | | | + | <!----------------------------------------------- 4. Zeile -----------------------------------------------> | |
? | + | |- id="B_Furious" | ||
? | + | ! [[File:Icon perk trigger burn gm reload dark.png|link=]] | ||
? | <!-- | + | ! <h4>Furious</h4> <!-- {{#shipstr:IDS_SKILL_TRIGGER_SPEED_BB}}--> | |
? | + | | style="vertical-align:middle; text-align:center;" | 4 | ||
? | + | | '''<span style="color:#009933;">For each active fire on board:</span><br />–5% reload time of the main battery.<br />+5% dispersion of shells fired by enemies.''' | ||
? | + | | Fire is motivational. | ||
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? | + | |- id="B_Improved Secondary Battery Aiming" <!-- DON'T change this name--> | ||
? | | | + | ! [[File:Icon perk atba accuracy dark.png|link=]] | |
? | | | + | ! <h4>{{#shipstr:IDS_SKILL_ATBA_ACCURACY}}</h4> | |
? | + | | style="vertical-align:middle; text-align:center;" | 4 | ||
+ | | '''−10% secondary battery reload time.<br />−10% secondary battery dispersion.<br /><br /><span style="color:#009933;">When firing at the designated target:</span> dispersion will decrease to -50% over 45 sec.<br />Some focus is retained when pausing or shifting targets. | |||
+ | <!-- <span style="color:#A52A2A;">The target must be manually designated.</span>-->''' | |||
+ | | This is not manual aim; the guns still aim automatically.<br />To activate, the player must manually designate a target by holding down Ctrl and left-clicking on it.<ref>Secondary target designation can be tricky at first. To make it more sure, with the Alternate Interface Mode set to Full (''highly recommended'' on the Settings.Controls panel) <ctrl-left click> on the red damage bar just above the range number. A target icon will appear above the ship.</ref><br /><br />See [[Ship:Secondary_Armament#Manual_Secondary_Battery_Aiming_skill|here]] for a complete description. | |||
? | + | |- id="B_Close Quarters Combat" <!-- DON'T change this name--> | ||
? | | | + | ! [[File:Icon perk trigger_gm_reload dark.png|link=]] | |
? | + | ! <h4>{{#shipstr:IDS_SKILL_TRIGGER_GM_ATBA_RELOAD_BB}}</h4> | ||
? | + | | style="vertical-align:middle; text-align:center;" | 4 | ||
? | < | + | | '''<span style="color:#009933;">When activated:</span><br />-10% reload time of main battery.''' | |
? | + | | When an enemy ship is spotted within the range of the secondary batteries, a main battery bonus is activated. | ||
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? | + | |- id="B_Emergency Repair Expert" | ||
? | | | + | ! [[File:Icon perk consumables crashcrew regencrew upgrade dark.png|link=]] | |
? | + | ! <h4>{{#shipstr:IDS_SKILL_CONSUMABLES_CRASHCREW_REGENCREW_UPGRADE}}</h4> | ||
? | + | | style="vertical-align:middle; text-align:center;" | 4 | ||
? | + | | '''[[Ship:Consumables#Damage_Control_Party|Damage Control Party]]<br /> and [[Ship:Consumables#Repair_Party|Repair Party]]:<br />+1 charge (each).<br />+10% action time.''' | ||
? | + | | Damage Control Party already has unlimited charges on most ships. | ||
? | + | |||
? | + | |- id="B_Concealment Expert" | ||
? | + | ! [[File:Icon perk detection visibility range dark.png|link=]] | ||
? | + | ! <h4>{{#shipstr:IDS_SKILL_DETECTION_VISIBILITY_RANGE}}</h4> | ||
? | + | | style="vertical-align:middle; text-align:center;" | 4 | ||
? | + | | '''-10% detectability range of the ship. ''' | ||
? | + | | Stacks with other detection range reduction bonuses such as [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]]. | ||
? | + | |||
? | + | |- id="B_Fire Prevention Expert" | ||
? | + | ! [[File:Icon perk defence fire probability dark.png|link=]] | ||
? | + | ! <h4>{{#shipstr:IDS_SKILL_DEFENCE_FIRE_PROBABILITY}}</h4> | ||
? | + | | style="vertical-align:middle; text-align:center;" | 4 | ||
? | + | | '''-10% to the risk of fire.<br />-1 maximum number of fires burning at one time.''' | ||
? | + | | {{#shipstr:IDS_SKILL_DESC_DEFENCE_FIRE_PROBABILITY}} Caps the number of fires in the superstructure of a ship at '''one''' (normally there are two fire zones there). See the [[Ship:Fire|Fire]] article. | ||
? | + | |} | ||
? | + | </div> | ||
? | + | |||
? | | | + | == Sonstiges == | |
? | | | + | {| class="wikitable" | |
? | | | + | ! Name | |
? | }} | + | ! Code | |
? | + | ! Tags | ||
+ | ! Klasse | |||
+ | |- | |||
+ | | Fubuki || {{WoWs_Data|Fubuki}} || {{#shipchars:PJSD106_Fubuki}}{{#shipattr:tags}} || {{#shipattr:class}} | |||
+ | |- | |||
+ | | Shinonome || {{WoWs_Data|Shinonome}} || {{#shipchars:PJSD706_Shinonome}}{{#shipattr:tags}} || {{#shipattr:class}} | |||
+ | |- | |||
+ | | Split || PWSD208_Split || {{#shipchars:PWSD208_Split}}{{#shipattr:tags}} || {{#shipattr:class}} | |||
+ | |- | |||
+ | | Asturias || PSSC107_Asturias || {{#shipchars:PSSC107_Asturias}}{{#shipattr:tags}} || {{#shipattr:class}} | |||
+ | |- | |||
+ | | Kii || {{WoWs_Data|Kii}} || {{#shipchars:PJSB508_Kii}}{{#shipattr:tags}} || {{#shipattr:class}} | |||
+ | |- | |||
+ | | Hayate || {{WoWs_Data|Hayate}} || {{#shipchars:PJSD510_Hayate}}{{#shipattr:tags}} || {{#shipattr:class}} | |||
+ | |- | |||
+ | | Shimakaze || {{WoWs_Data|Shimakaze}} || {{#shipchars:PJSD012_Shimakaze_1943}}{{#shipattr:tags}} || {{#shipattr:class}} | |||
+ | |- | |||
+ | | Yamagiri || {{WoWs_Data|Yamagiri}} || {{#shipchars:PJSD111_Yamagiri}}{{#shipattr:tags}} || {{#shipattr:class}} | |||
+ | |- | |||
+ | | Gato || PASS510_Gato || {{#shipchars:PASS510_Gato}}{{#shipattr:tags}} || {{#shipattr:class}} | |||
+ | |- | |||
+ | | Somers || PASD510_Somers || {{#shipchars:PASD510_Somers}}{{#shipattr:tags}} || {{#shipattr:class}} | |||
+ | |- | |||
+ | | Benham || PASD509_Benham || {{#shipchars:PASD509_Benham}}{{#shipattr:tags}} || {{#shipattr:class}} | |||
+ | |- | |||
+ | | Maine || PASB111_Maine || {{#shipchars:PASB111_Maine}}{{#shipattr:tags}} || {{#shipattr:class}} | |||
+ | |} |
Aktuelle Version vom 12. November 2023, 12:51 Uhr
Inhaltsverzeichnis
- 1 Fertigkeiten für Schlachtschiffe
- 1.1 Ladeexperte
- 1.2 Sprengmeister
- 1.3 Spezialist für Verbrauchsmaterial
- 1.4 Notreparaturspezialist
- 1.5 Beschussalarm
- 1.6 Präventive Maßnahmen
- 1.7 Läuft wie geschmiert
- 1.8 Trägheitszünder für Sprenggranaten
- 1.9 Strammes Tempo
- 1.10 Wachsamkeit
- 1.11 Vorrangiges Ziel
- 1.12 Experte für Flug- und U-Boot-Abwehr
- 1.13 Superschwere AP-Granaten
- 1.14 Langstreckengranaten für Sekundärbatterien
- 1.15 Adrenalinrausch
- 1.16 Grundlagen der Überlebensfähigkeit
- 1.17 Verbesserte Bereitschaft der Reparaturmannschaft
- 1.18 Fokusfeuerausbildung
- 1.19 Furious
- 1.20 Manuelle Zielerfassung der Sekundärbatterie
- 1.21 Nahkampf
- 1.22 Notreparaturexperte
- 1.23 Tarnungsmeister
- 1.24 Brandschutz
- 2 Sonstiges
Fertigkeiten für Schlachtschiffe
Symbol | Name | Kosten | Effekt | Bemerkungen |
---|---|---|---|---|
![]() |
Ladeexperte |
1 |
|
Die Granatentyp-Wechseldauer definiert eine Mindestzeit. |
![]() |
Sprengmeister |
1 |
|
|
![]() |
Spezialist für Verbrauchsmaterial |
1 | Die Effizienz aller Verbrauchsmaterialien außer „Schadensbegrenzungsteam“ und „Reparaturmannschaft“ wird erhöht.
|
Der Bonus gilt auch nicht für „Spezialisierte Reparaturteams“, „Schwerlast-Reparaturteams“ und „Schnelles Schadensbegrenzungsteam“. |
![]() |
Notreparaturspezialist |
1 |
|
|
![]() |
Beschussalarm |
1 | Eine Warnung davor, dass aus mehr als 4,5 km Entfernung eine Salve auf Ihr Schiff abgefeuert wurde. | |
![]() |
Präventive Maßnahmen |
1 |
|
|
![]() |
Läuft wie geschmiert |
2 |
|
|
![]() |
Trägheitszünder für Sprenggranaten |
2 |
Die Brandwahrscheinlichkeit durch Sprenggranaten vor Anwendung von Modifikatoren ist um die Hälfte verringert.
|
The mechanics for HE penetration can be found in the Armor Penetration article. Also see Armor thresholds and Fire. This skill is frequently paired with Pyrotechnician. |
![]() |
Strammes Tempo |
2 | Aktivierbarer Effekt Erhöht die Geschwindigkeit Ihres Schiffs, solange es unentdeckt bleibt.
|
|
![]() |
Wachsamkeit |
2 | Vergrößert die Erfassungsreichweite von Torpedos, auch während das Verbrauchsmaterial „Hydroakustische Suche“ aktiv ist.
|
Provides additional time to react to incoming torpedoes. Stacks with both Vorlage:Torpedo Lookout System and Vorlage:Hydroacoustic Search. |
![]() |
Vorrangiges Ziel |
2 | Die Ortungsanzeige zeigt zusätzlich, wie viele Gegner derzeit mit ihren Hauptbatteriegeschützen auf Ihr Schiff zielen. | |
![]() |
Experte für Flug- und U-Boot-Abwehr |
2 |
Aktivierbarer Effekt
|
|
![]() |
Superschwere AP-Granaten |
3 |
|
Does not increase shell penetration. Recall that fire and flood damage is 100% repairable. |
![]() |
Langstreckengranaten für Sekundärbatterien |
3 |
|
Does not affect the range of anti-aircraft fire. |
![]() |
Adrenalinrausch |
3 | Verbessert die Schiffsparameter für jede 1 % verlorene TP.
|
Increases reload speed of all armament as the ship's health decreases. |
![]() |
Grundlagen der Überlebensfähigkeit |
3 |
|
Has no effect on consumables. |
![]() |
Verbesserte Bereitschaft der Reparaturmannschaft |
3 | Jedes Mal, wenn Ihr Schiff potentiellen Schaden in Höhe von 100 % der Basis-TP Ihres Schiffs erhält, verbessert sich die Effizienz des Verbrauchsmaterials.
Wird einmal pro Gefecht aktiviert, nachdem Ihr Schiff 2 000 000 potenziellen Schaden erhalten hat.
|
The effect increases with every multiple of base HP. |
![]() |
Fokusfeuerausbildung |
3 | A flak burst is not added to a ship with no long-range AA. Stacks with Air Groups Modification 3. | |
![]() |
Furious |
4 | For each active fire on board: –5% reload time of the main battery. +5% dispersion of shells fired by enemies. |
Fire is motivational. |
![]() |
Manuelle Zielerfassung der Sekundärbatterie |
4 | −10% secondary battery reload time. −10% secondary battery dispersion. When firing at the designated target: dispersion will decrease to -50% over 45 sec. Some focus is retained when pausing or shifting targets.
|
This is not manual aim; the guns still aim automatically. To activate, the player must manually designate a target by holding down Ctrl and left-clicking on it.[1] See here for a complete description. |
![]() |
Nahkampf |
4 | When activated: -10% reload time of main battery. |
When an enemy ship is spotted within the range of the secondary batteries, a main battery bonus is activated. |
![]() |
Notreparaturexperte |
4 | Damage Control Party and Repair Party: +1 charge (each). +10% action time. |
Damage Control Party already has unlimited charges on most ships. |
![]() |
Tarnungsmeister |
4 | -10% detectability range of the ship. | Stacks with other detection range reduction bonuses such as Concealment System Modification 1. |
![]() |
Brandschutz |
4 | -10% to the risk of fire. -1 maximum number of fires burning at one time. |
Verringert das Risiko eines Brandes. Die Anzahl möglicher Brandherde auf dem Schiff wird auf drei verringert. Caps the number of fires in the superstructure of a ship at one (normally there are two fire zones there). See the Fire article. |
Sonstiges
Name | Code | Tags | Klasse |
---|---|---|---|
Fubuki | PJSD106_Fubuki | Destroyer;buyable;sellable;upgradeable | Destroyer |
Shinonome | PJSD706_Shinonome | Destroyer;canRent;sellable;special;uiPremium | Destroyer |
Split | PWSD208_Split | Destroyer;buyable;sellable;upgradeable | Destroyer |
Asturias | PSSC107_Asturias | Cruiser;buyable;sellable;upgradeable | Cruiser |
Kii | PJSB508_Kii | Battleship;canRent;sellable;special;uiPremium | Battleship |
Hayate | PJSD510_Hayate | Destroyer;canRent;uiSpecial;ultimate | Destroyer |
Shimakaze | PJSD012_Shimakaze_1943 | Destroyer;buyable;sellable;upgradeable | Destroyer |
Yamagiri | PJSD111_Yamagiri | Destroyer;buyable;canRent;sellable;superShip | Destroyer |
Gato | PASS510_Gato | Submarine;canRent;uiSpecial;ultimate | undefined |
Somers | PASD510_Somers | Destroyer;canRent;uiSpecial;ultimate | Destroyer |
Benham | PASD509_Benham | Destroyer;canRent;catalogueHiddenIfMissing;catalogueLegendary;sellable;special;uiPremium | Destroyer |
Maine | PASB111_Maine | Battleship;buyable;canRent;sellable;superShip | Battleship |
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