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AL Baltimore

AL Baltimore

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WoWsLIconBlack.pngAL Baltimore
Legends_AL_Baltimore_splash.png

Legends_Cruiser_Icon2.png AL Baltimore — American • Premium • Tier VII • Cruiser.

This ship's design is based on the Baltimore Character from Azur Lane—a cruiser that belongs to the Eagle Union faction. She was the first cruiser to be designed without any limitations of the naval treaties and thus was equipped with cutting-edge weaponry for the time.

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WoWsLIconBlack.png Navy: USN
WoWsLIconBlack.png Ship: American
WoWsLIconBlack.png Nation: United States
WoWsLIconBlack.png Categoy: Premium

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: (Doubloons) 17 500

WoWsLIconBlack.png Entered Service: 1943
WoWsLIconBlack.png Ships in Series: 16
WoWsLIconBlack.png Variants: Baltimore, Celtic

WoWsLIconBlack.pngShip TraitsWoWsLIconBlack.png

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Sticky Shot: Reduced ricochet change - greater chance of penetrating enemy ship armor at sharper angles.

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Tough: Above average base HP rating.

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Sluggish Shot: Difficult to aim at long distances, but the trajectory allows for effective fire from cover.

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Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngSurvivability StatsWoWsLIconBlack.png
SURVIVBILITY STOCK UPGRADED
• Hitpoints 42 400 -
• Armor (mm) 6 - 203 -
• Torpedo Damage Reduction (%) 4 -
WoWsLIconBlack.pngManeuverabilityWoWsLIconBlack.png
MANEUVERABILITY STOCK UPGRADED
• Maximum Speed (kn) 32.5 -
• Turning Circle Radius (m) 730 -
• Rudder Shift Time (sec) 7 -
WoWsLIconBlack.pngConcealmentWoWsLIconBlack.png
CONCEALMENT STOCK UPGRADED
• Detectability by Sea (km) 12.6 -
• Detectability by Air (km) 7.6 -
• Detectability while firing in smoke (km) 7.2 -
WoWsLIconBlack.pngMain Artillery StatsWoWsLIconBlack.png
MAIN BATTERY STOCK UPGRADED
• Main Artillery Name 203mm Mk15 -
• Main Artillery Arrangement 3x3 -
• Firing Range (km) 15.5 -
• Reload Time (sec) 11 -
• 180° Turn Time (sec) 30 -
• HE Maximum Damage 2800 -
• HE Fire Chance (%) 14 -
• HE Penetration (mm) 34 -
• AP Maximum Damage 5000 -
• Sigma 1.8 -
WoWsLIconBlack.pngSecondary Artillery StatsWoWsLIconBlack.png
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 127mm Mk32 -
• Arrangement 6x2 -
• Firing Range (km) 5 -
• Reload Time (sec) 6 -
• HE Maximum Damage 1800 -
• HE Fire Chance (%) 5 -
• HE Penetration (mm) 21 -
WoWsLIconBlack.pngAnti-Aircraft Artillery StatsWoWsLIconBlack.png
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon Mk4 -
• Arrangement 23x1 -
• DPS 83 -
• Range (km) 2 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm Bofors Mk2 -
• Arrangement 12x4 -
• DPS 191 -
• Range (km) 3.5 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 127mm Mk32 -
• Arrangement 6x2 -
• DPS 91 -
• Range (km) 5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - AL Baltimore



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 42 400 6 203 4 3x3 7



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm Mk15 3x3 11 30 2800 14 5000
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.5 km
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

Cruiser - AL Baltimore
SLOT 1
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Main Battery Mod 2
  • Main Battery traverse speed +20%
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Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
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AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
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Steering Gears Mod 2
  • Rudder shift time -20%
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Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
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Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Cruiser - AL Baltimore
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Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
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Sonar
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
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Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Detection of ships: 9km
  • Duration: 30s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
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Partially restores the ship's HP by repairing light damage.
  • HP per second: +254
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
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Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - AL Baltimore

Pros:

  • Best in class AP penetration combined with reasonable damage and fire rate makes it a threat to all ships she faces
  • Belt armor is capable of bouncing battleship volleys, only if properly angled



Cons:

  • Whilst the belt armor is strong, the bow and stern armor can be easily penetrated by battleship AP
  • Low HE alpha compared to IJN counterparts making HE a less consistent choice
  • Average concealment values combined with the threat it possesses, makes Baltimore a priority target


Performance

Baltimore is a sheer force to be reckoned with. The 3x3 203mm guns come with special AP shells that has increased penetration over sharper angles, these guns can deliver huge amounts of damage to broadside battleships, the damage is comparable to top tier battleship salvos. HE shells, may lack HE alpha that of IJN cruisers still have a decent fire chance, but AP shells are more consistent.

Slow shell velocity makes for floaty arcs, out in the open this is a disadvantage but can be quickly converted to an advantage by using islands to lob shells over, minimizing concealment and maximizing firepower.

Survivability of the ship is a mixed bag, the belt armor is capable of bouncing shells of battleship caliber, though stray shells can easily overmatch your bow dealing massive penetration damage, positioning is vital, using island cover to hit the enemy and only coming out when the threat is diminished. Baltimore is the only tech tree ship in game equipped with surveillance radar, which can easily deny enemy caps and help your team advance.

Equipped with the right upgrades and skills it is easy to mistake a firing Baltimore for a battleship, the AP shells will quickly destroy enemy battleships and cruisers, when targeted Baltimore is an easy target to send back to port. Target selection, careful positioning and team support is vital to lead the fight when playing the Baltimore.


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