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AL Baltimore

AL Baltimore

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Legends_AL_Baltimore_splash.png
Tier VII | Type: Cruiser
Cost (Doubloons)17 500
VariantsBaltimore, Celtic
Stock Stats
Survivability
Hitpoints42 400 
Armor6 - 203 mm
Torpedo Damage Reduction%
Artillery
Main Battery
203mm Mk153x3 
Firing Range15.5 km
Reload Time11 s
180 Turn Time30 s
HE Max Damage2800 
HE Fire Chance14 %
HE Penetration34 mm
AP Max Damage5000 
Sigma1.8 
Secondary Armament 1
127mm Mk326x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk423x1 
DPS83 
Rangekm
AA Armament 2
40mm Bofors Mk212x4 
DPS191 
Range3.5 km
AA Armament 3
127mm Mk326x2 
DPS91 
Rangekm
Maneuverability
Maximum Speed32.5 kn
Turning Circle Radius730 m
Rudder Shift Times
Concealment
Detectability by Sea12.6 km
Detectability by Air7.6 km
Detectability firing in smoke7.2 km
Legends_AL_Baltimore.png

AL Baltimore — American Premium Tier VII Cruiser.

This ship's design is based on the Baltimore Character from Azur Lane—a cruiser that belongs to the Eagle Union faction. She was the first cruiser to be designed without any limitations of the naval treaties and thus was equipped with cutting-edge weaponry for the time.

Entered Service: 1943
Ships in a series: 16


Ship Traits Premium
Legends_Sticky_Shot_trait.png Legends_Tough_trait.png Legends_Low_Velocity_trait.png Legends_Money_Maker_trait.png
Sticky Shot:
Reduced ricochet change - greater chance of penetrating enemy ship armour at sharper angles.
Tough:
Above average base HP rating.
Sluggish Shot:
Difficult to aim at long distances, but the trajectory allows for effective fire from cover.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 42 400 6 203 4 3x3 7
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm Mk15 3x3 11 30 2800 14 5000
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.5 km
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Detection of ships: 9km
  • Duration: 30s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +254
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Best in class AP penetration combined with reasonable damage and fire rate makes it a threat to all ships she faces
  • Belt armor is capable of bouncing battleship volleys, only if properly angled



Cons:

  • Whilst the belt armor is strong, the bow and stern armor can be easily penetrated by battleship AP
  • Low HE alpha compared to IJN counterparts making HE a less consistent choice
  • Average concealment values combined with the threat it possesses, makes Baltimore a priority target


Performance

Baltimore is a sheer force to be reckoned with. The 3x3 203mm guns come with special AP shells that has increased penetration over sharper angles, these guns can deliver huge amounts of damage to broadside battleships, the damage is comparable to top tier battleship salvos. HE shells, may lack HE alpha that of IJN cruisers still have a decent fire chance, but AP shells are more consistent.

Slow shell velocity makes for floaty arcs, out in the open this is a disadvantage but can be quickly converted to an advantage by using islands to lob shells over, minimizing concealment and maximizing firepower.

Survivability of the ship is a mixed bag, the belt armor is capable of bouncing shells of battleship caliber, though stray shells can easily overmatch your bow dealing massive penetration damage, positioning is vital, using island cover to hit the enemy and only coming out when the threat is diminished. Baltimore is the only tech tree ship in game equipped with surveillance radar, which can easily deny enemy caps and help your team advance.

Equipped with the right upgrades and skills it is easy to mistake a firing Baltimore for a battleship, the AP shells will quickly destroy enemy battleships and cruisers, when targeted Baltimore is an easy target to send back to port. Target selection, careful positioning and team support is vital to lead the fight when playing the Baltimore.

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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