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ARP Kirishima

ARP Kirishima

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Legends_ARP_Kirishima_splash.png
Tier IV | Type: Battleship
Cost (Special)
VariantsARP Haruna, Kongō
Stock Stats
Survivability
Hitpoints54 100 
Armor6 - 254 mm
Torpedo Damage Reduction25 %
Artillery
Main Battery
356mm 41st Year Type4x2 
Firing Range15.3 km
Reload Time30 s
180 Turn Time54.5 s
HE Max Damage5700 
HE Fire Chance25 %
HE Penetration59 mm
AP Max Damage10 000 
Sigma1.8 
Secondary Armament 1
127mm Type89 A14x2 
Firing Rangekm
Reload Times
HE Max Damage2100 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
152mm 41st Year Type14x1 
Firing Rangekm
Reload Time10 s
HE Max Damage2500 
HE Fire Chance%
HE Penetration25 mm
AA Defense
AA Armament 1
13mm Type934x2 
DPS14 
Range1.2 km
AA Armament 2
13mm Type932x4 
DPS10 
Range1.2 km
AA Armament 3
25mm Type96 mod. 12x2 
DPS10 
Range3.1 km
AA Armament 4
40mm/60 Type 54x2 
DPS44 
Range3.5 km
Maneuverability
Maximum Speed30 kn
Turning Circle Radius770 m
Rudder Shift Time14.9 s
Concealment
Detectability by Sea13.6 km
Detectability by Air10.9 km
Detectability firing in smoke11.8 km
Legends_ARP_Kirishima.png

ARP Kirishima — Japanese Premium Tier IV Battleship.

A "Fleet of Fog" battleship modeled on the Imperial Japanese Navy's fourth Kongō-class battleship, Kirishima. She attacked Yokosuka together with Haruna and engaged I-401. While they initially had the advantage, I-401 counterattacked at a moment when she was vulnerable and destroyed her.
This warship is modeled on Kirishima as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-." © AP / SG, Ap

ARP Kirishima was temporarily released in the store as part of the Arpeggio of Blue Steel -ARS NOVA- collaboration on July 26th, 2021.

Entered Service: 2056
Ships in a series: 1


Ship Traits Premium
Legends_Fast_trait.png Legends_Trait_Power_AA.png Legends_Compromising_trait.png Legends_Money_Maker_trait.png
Fast:
Above average maximum movement speed.
Powerful AA Defenses:
Above-average AA gun firepower.
Compromising:
High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 54 100 6 254 25 4x2 14.9
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
356mm 41st Year Type 4x2 30 54.5 5700 25 10 000
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.3 km
Legends_Engine.png Maximum Speed
Stock 30 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +270
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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