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Kongō

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Legends_Kongō_splash.png
Tier IV | Type: Battleship
Preceded bySucceeded by
IshizuchiFusō
Nagato
Cost 500 000
VariantsARP Haruna, ARP Kirishima
XP Required24 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints54 100 
Armor6 - 254 
Torpedo Damage Reduction25 %
Artillery
Main Battery
356mm 41st Year Type4x2 
Firing Range15.4 km
Reload Time30 s
180 Turn Time54.5 s
HE Max Damage5700 
HE Fire Chance25 %
HE Penetration59 mm
AP Max Damage10 200 
Secondary Armament 1
127mm Type89 A14x2 
Firing Rangekm
Reload Times
HE Max Damage2100 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
152mm 41st Year Type14x1 
Firing Rangekm
Reload Time10 s
HE Max Damage2500 
HE Fire Chance%
HE Penetration25 mm
AA Defense
AA Armament 1
13mm Type934x2 
DPS14 
Range1.2 km
AA Armament 2
13mm Type932x4 
DPS10 
Range1.2 km
AA Armament 3
25mm Type96 mod. 16x2 
DPS30 
Range3.1 km
AA Armament 4
127mm Type89 A14x2 
DPS40 
Rangekm
Maneuverability
Maximum Speed30 kn
Turning Circle Radius770 m
Rudder Shift Time14.9 s
Concealment
Detectability by Sea13.6 km
Detectability by Air10.9 km
Detectability firing in smoke11.8 km
Legends_Kongō.png

Kongō — Japanese Tech Tree Tier IV Battleship.

When she was commissioned, Kongō was the most advanced battlecruiser in the world. She was the first among battlecruisers and battleships to be equipped with 356 mm main battery guns. Unlike previous Japanese dreadnoughts, Kongō received a thinner armor belt whle her deck armor and torpedo protection were reinforced.

Entered Service: 1913
Ships in a series: 4


Ship Traits
Legends_Fast_trait.png Legends_Long_Reach_trait.png Legends_Compromising_trait.png
Fast:
Above average maximum movement speed.
Long Reach:
Above average main battery range. Hit them before they can hit you.
Compromising:
High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 49 500 6 254 25 4x2 17.2 0
Hull B 54 100 6 254 25 4x2 14.9 100 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
356mm 41st Year Type 4x2 31 60 5700 25 10 000
356mm 41st Year Type 4x2 30 54.5 5700 25 10 200
Additional Changes - Upgrading to Hull (B) also provides the following changes
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14 km 0
Targeting System Type4 mod. 2 10 % 15.4 km 12 500
Legends_Engine.png Maximum Speed Purchase Price
Stock 24.9 kn 0
Engine: 136 000 hp 30 kn 12 500

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +270
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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