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Atlanta

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Legends_Atlanta_splash.png
Tier VI | Type: Cruiser
Cost Campaign Reward
VariantsAtlanta B
Stock Stats
Survivability
Hitpoints27 500 
Armor5 - 89 mm
Torpedo Damage Reduction%
Artillery
Main Battery
127mm Mk32 mod. 128x2 
Firing Range12.1 km
Reload Time4.4 s
180 Turn Time6.9 s
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AP Max Damage2100 
Sigma1.7 
Torpedo
533mm quadruple2x4 
Reload Time98 s
Max Damage16 633 
Detectability by Sea1.3 km
Range4.5 km
Speed65 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk48x1 
DPS29 
Rangekm
AA Armament 2
28mm Mk2 mod. 24x4 
DPS27 
Rangekm
AA Armament 3
127mm Mk32 mod.128x2 
DPS121 
Rangekm
Maneuverability
Maximum Speed32.5 kn
Turning Circle Radius610 m
Rudder Shift Time8.4 s
Concealment
Detectability by Sea12 km
Detectability by Air7.2 km
Detectability firing in smoke5.2 km
Legends_Atlanta.png

Atlanta — Premium Tier VI Cruiser.

A relatively small ship for her type featuring powerful AA armament and designed for use in joint operations with destroyers. The ship carried torpedo tubes and numerous dual-purpose rapid-fire artillery.

Atlanta was first released as the final reward of the very first campaign in the game: Atlanta Campaign, which took place from May 20th to June 30th, 2019. The ship is now available in the store for 500 000 Global XP.

Entered Service: 1941
Ships in a series: 11


Ship Traits Premium
Legends_Reloader_trait.png Legends_Sure_Shot_trait.png Legends_Modest_Guns_trait.png Legends_Money_Maker_trait.png
Reloader:
Above average main battery reload time.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Modest Guns:
The ship is armed with low-caliber main battery guns.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 27 500 5 89 0 8x2 2 8.4
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
127mm Mk32 mod. 12 8x2 4.4 6.9 1800 5 2100
Legends_Fire_Control.png Main Battery Firing Range
Stock 12.1 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm quadruple 2x4 98s 7.2s 16 633 4.5 65 1.3
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.9km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 8.5km
  • Duration: 25s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Atlanta's quick reload and huge amount of guns mean that any ship in her sights will soon be overwhelmed by low caliber fire, often leading an enemy to become panicked, and allowing you to do a large amount of damage very quickly.
  • Weak armor means that shells fired at her in close proximity will almost certainly over-penetrate her armor, doing minimal damage.
  • Her surveillance equipment makes her very good for providing a torpedo detection screen against enemy torpedoes, and also allowing her to hunt down enemy vessels hiding from her.



Cons:

  • Atlanta's weak armor means that shells will easily penetrate the ship, and AP shells fired when you are bow on will almost certainly penetrate, dealing huge damage, and potentially even devastating striking you.
  • Her guns are very weak, easily being knocked out by AP salvos.
  • Atlantas shells are very floaty, and are very hard to aim at range, often needing huge amounts of lead past 12 km.


Performance

Atlanta is a ship that requires good positioning to use effectively. Usually, the best strategy is to find an island that borders a capture point that you can shoot over, drop anchor, and start spraying HE rounds at any enemy ships that you can shoot at. Leaving a secluded spot is not a good idea - any high caliber AP will make short work of you, and you will quickly start loosing HP - not a good thing as you have the second lowest HP pool of all tier VI cruisers. If you are rushed by an enemy ship be sure to use your torpedoes, they may be short ranged, but have some of the highest damage values at the tier (even having more damage that the tier VI Japanese destroyer Akatsuki.)

Once most threats in the area have been dealt with you can now start hunting destroyers, once one has been spotted start chasing it (be weary of incoming torpedoes), and if the enemy starts setting a smokescreen do not worry, you have SonarLegends_Sonar.png. The huge amount of guns and quick reload will quickly melt away the enemy. For far away targets be sure to support your team by using your Surveillance RadarLegends_Surveillance_Radar.png, unmasking all enemies in an 8.5 km radius for all to see!

History

Atlanta was laid down on 22 April 1940 at Kearny, New Jersey. She was launched on 6 September 1941 and was commissioned at the New York Navy Yard on 24 December 1941.

Atlanta was then transferred to Hawaii and joined TF 16 (Task Force 16). During the Battle of Midway Atlanta screened the aircraft carrier Hornet, and was then drydocked to have her bottom scraped, cleaned and painted. She then rejoined TF 16, before joining TF 61 in preparation of the invasion of Guadalcanal. During the battle she screened aircraft carriers as they launched attacks. She withdrew on 9 August when carriers departed.

During the battle of the Eastern Solomons Atlanta provided AA cover for Enterprise and having no further contribution. On the morning of 28 October she bought on board Rear Admiral Norman Scott and became the flagship of the newly created TG 64.2.

Atlanta was sunk during the naval battle of Guadalcanal. While dispatching Japanese destroyer Akatsuki, Atlanta was hit by a torpedo in the forward engine room. After Akatsuki sank, San Fransisco (part of Atlantas Task Group) opened fire on Atlanta in the urgency of battle, darkness, and confused intermingling of friend or foe. Most shells overpenetrated her, but some crew were killed by the shelling, including admiral Scott and members of his staff. The wounded were taken off by ships from Guadalcanal and Atlanta was then towed away by minesweeper Bobolink. Soon it was obvious that Atlanta was too damaged to be of any use. A demolition crew was authorised to blow the ship up. Atlanta was struck from the Naval Vessel Register on 13 January 1943.

Gallery


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