Welcome to Wargaming.net Wiki!
Variants

Azuma

Jump to: navigation, search
Legends_Azuma_splash.png


Tier VII | Type: Cruiser
Cost Campaign Reward
STOCK STATS
Survivability
Hitpoints52 500 
Armor13 - 305 mm
Torpedo Damage Reduction22 %
Artillery
Main Battery
310mm/50 Type03x3 
Firing Range15.8 km
Reload Time24 s
180° Turn Time36 s
HE Maximum Damage5100 
HE Fire Chance27 %
HE Penetration52 mm
AP Maximum Damage8650 
Sigma2.0 
Secondary Armament 1
100mm Type988x2 
Firing Rangekm
Reload Times
HE Maximum Damage1700 
HE Fire Chance%
HE Penetration20 mm
AA Defense
AA Armament 1
25mm Type96 mod. 16x2 
DPS30 
Range3.1 km
AA Armament 2
25mm Type96 mod. 224x3 
DPS146 
Range3.1 km
AA Armament 3
100mm Type988x2 
DPS166 
Rangekm


Maneuverability
Maximum Speed34 kn
Turning Circle Radius920 m
Rudder Shift Time12.3 s
Concealment
Detectability by Sea12.7 km
Detectability by Air7.6 km
Detectability while firing in smoke9.7 km
Legends_Azuma.png

Azuma — Japanese Premium Tier VII Cruiser.

A powerful high-speed ship (Project B-65) designed to destroy American heavy cruisers and confront Alaska-class "large cruisers". Some design solutions were borrowed from Yamato-class battleships. She was armed with nine 310 mm guns and had good anti-torpedo protection.

Azuma was first released as the final reward of the Yasen Butai Leader campaign, which took place from November 9th to December 7th, 2020. The ship is now available in the store for 750 000 Global XP.


Year of Design: 1941

Ship Traits Premium Trait
Legends_Big_guns_trait.png Legends_Sure_Shot_trait.png Legends_Pyromania_trait.png Legends_Money_Maker_trait.png
Big Guns: This ship is armed with high-caliber main battery guns. Sure Shot: Shells with a good ballistic trajectory maintain velocity, making aiming easier. Pyromania: Above average chance for HE shells to cause a fire. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 52 500 13 305 22 3x3 12.3



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
310mm/50 Type0 3x3 24 36 5100 27 8650
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.8 km
Legends_Engine.png Maximum Speed
Stock 34 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +315
  • Duration: 28s
  • Reload time: 40s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Large health pool, though notably smaller than other super cruisers
  • Reduced cooldown on her repair party, also starts with 1 extra charge
  • Improved main gun accuracy compared to other super cruisers like Alaska
  • Excellent HE firepower, high alpha strike damage that can penetrate 52mm of armor
  • Powerful AP rounds, a good shot on a broadside cruiser can result in a devastating strike
  • Relatively low surface detection for a supercruiser, though still worse than other heavy and light cruisers



Cons:

  • Vulnerable citadel placement, easy to hit if Azuma is broadside
  • Main gun turrets are surprisingly fragile, gets knocked out often
  • Slow turret traverse, more in-line with battleship turret rotation speeds
  • Azuma lacks any torpedo armament, unusual for a Japanese cruiser
  • Very wide turning circle radius with slow rudder shift time, she has difficulty dodging enemy attacks


Performance

Changes

Marchin' On

  • Main battery accuracy improved by about 3%.
  • Rudder-shift time decreased from 13.9 to 12.3 seconds.
  • Angle at which AP shells start checking for ricochet increased from 45 to 50 degrees
  • Repair Party now regenerates 20% more HP per second.

The High Roll

  • Main battery reload time decreased from 26 s to 24 s
  • HE shell damage increased from 4500 to 5100
  • AP shell damage increased from 8150 to 8650
  • Main battery AP penetration increased by 18.5%
  • Main battery AP minimum ricochet angle decreased from 50° to 45°
  • Main battery 180° turn time reduced from 40 s to 36 s
  • Shell grouping improved by 7.5%
  • Main battery dispersion slightly reduced

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png