Azuma


Azuma — Japanese
• Premium • Tier VII • Cruiser.
A powerful high-speed ship (Project B-65) designed to destroy American heavy cruisers and confront Alaska-class "large cruisers". Some design solutions were borrowed from Yamato-class battleships. She was armed with nine 310 mm guns and had good anti-torpedo protection.
Azuma was first released as the final reward of the Yasen Butai Leader campaign, which took place from November 9th to December 7th, 2020. The ship is now available in the store for 750 000 Global XP.

Navy: IJN
Ship: Japanese
Nation: Japan
Categoy: Premium
Tier: VII
Class: Cruiser
Cost:
Year of Design: 1941




SURVIVBILITY | STOCK | UPGRADED |
---|---|---|
• Hitpoints | 52 500 | - |
• Armor (mm) | 13 - 305 | - |
• Torpedo Damage Reduction (%) | 22 | - |


MANEUVERABILITY | STOCK | UPGRADED |
---|---|---|
• Maximum Speed (kn) | 34 | - |
• Turning Circle Radius (m) | 920 | - |
• Rudder Shift Time (sec) | 12.3 | - |


CONCEALMENT | STOCK | UPGRADED |
---|---|---|
• Detectability by Sea (km) | 12.7 | - |
• Detectability by Air (km) | 7.6 | - |
• Detectability while firing in smoke (km) | 9.7 | - |


MAIN BATTERY | STOCK | UPGRADED |
---|---|---|
• Main Artillery Name | 310mm/50 Type0 | - |
• Main Artillery Arrangement | 3x3 | - |
• Firing Range (km) | 15.8 | - |
• Reload Time (sec) | 24 | - |
• 180° Turn Time (sec) | 36 | - |
• HE Maximum Damage | 5100 | - |
• HE Fire Chance (%) | 27 | - |
• HE Penetration (mm) | 52 | - |
• AP Maximum Damage | 8650 | - |
• Sigma | 2.0 | - |


SECONDARY ARMAMENT 1 | STOCK | UPGRADED |
---|---|---|
• Name | 100mm Type98 | - |
• Arrangement | 8x2 | - |
• Firing Range (km) | 5 | - |
• Reload Time (sec) | 3 | - |
• HE Maximum Damage | 1700 | - |
• HE Fire Chance (%) | 6 | - |
• HE Penetration (mm) | 20 | - |


AA ARMAMENT 1 | STOCK | UPGRADED |
---|---|---|
• Name | 25mm Type96 mod. 1 | - |
• Arrangement | 6x2 | - |
• DPS | 30 | - |
• Range (km) | 3.1 | - |
AA ARMAMENT 2 | STOCK | UPGRADED |
• Name | 25mm Type96 mod. 2 | - |
• Arrangement | 24x3 | - |
• DPS | 146 | - |
• Range (km) | 3.1 | - |
AA ARMAMENT 3 | STOCK | UPGRADED |
• Name | 100mm Type98 | - |
• Arrangement | 8x2 | - |
• DPS | 166 | - |
• Range (km) | 5 | - |


Modules
Cruiser - Azuma
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Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) |
---|---|---|---|---|---|---|
Stock | 52 500 | 13 | 305 | 22 | 3x3 | 12.3 |
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Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage |
---|---|---|---|---|---|---|
310mm/50 Type0 | 3x3 | 24 | 36 | 5100 | 27 | 8650 |
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Main Battery Firing Range |
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Stock | 15.8 km |
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Maximum Speed |
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Stock | 34 kn |
Modifications
Cruiser - AzumaSLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Cruiser - Azuma
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Follows the ship and automatically attacks enemy aircraft. |
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Partially restores the ship's HP by repairing light damage. |
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Increases the efficiency of AA fire. |
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Player Opinion
Cruiser - AzumaPros:
- Large health pool, though notably smaller than other super cruisers
- Reduced cooldown on her repair party, also starts with 1 extra charge
- Improved main gun accuracy compared to other super cruisers like Alaska
- Excellent HE firepower, high alpha strike damage that can penetrate 52mm of armor
- Powerful AP rounds, a good shot on a broadside cruiser can result in a devastating strike
- Relatively low surface detection for a supercruiser, though still worse than other heavy and light cruisers
Cons:
- Vulnerable citadel placement, easy to hit if Azuma is broadside
- Main gun turrets are surprisingly fragile, gets knocked out often
- Slow turret traverse, more in-line with battleship turret rotation speeds
- Azuma lacks any torpedo armament, unusual for a Japanese cruiser
- Very wide turning circle radius with slow rudder shift time, she has difficulty dodging enemy attacks
Performance
Changes
Cruiser - Azuma- Main battery accuracy improved by about 3%.
- Rudder-shift time decreased from 13.9 to 12.3 seconds.
- Angle at which AP shells start checking for ricochet increased from 45 to 50 degrees
- Repair Party now regenerates 20% more HP per second.
- Main battery reload time decreased from 26 s to 24 s
- HE shell damage increased from 4500 to 5100
- AP shell damage increased from 8150 to 8650
- Main battery AP penetration increased by 18.5%
- Main battery AP minimum ricochet angle decreased from 50° to 45°
- Main battery 180° turn time reduced from 40 s to 36 s
- Shell grouping improved by 7.5%
- Main battery dispersion slightly reduced


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