Azuma
Tier VII | Type: Cruiser | |
Cost | Campaign Reward |
STOCK STATS
Survivability
Hitpoints52 500 |
Armor13 - 305 mm |
Torpedo Damage Reduction22 % |
Artillery
Main Battery
310mm/50 Type03x3 |
Firing Range15.8 km |
Reload Time24 s |
180° Turn Time36 s |
HE Maximum Damage5100 |
HE Fire Chance27 % |
HE Penetration52 mm |
AP Maximum Damage8650 |
Sigma2.0 |
Secondary Armament 1
100mm Type988x2 |
Firing Range5 km |
Reload Time3 s |
HE Maximum Damage1700 |
HE Fire Chance6 % |
HE Penetration20 mm |
AA Defense
AA Armament 1
25mm Type96 mod. 16x2 |
DPS30 |
Range3.1 km |
AA Armament 2
25mm Type96 mod. 224x3 |
DPS146 |
Range3.1 km |
AA Armament 3
100mm Type988x2 |
DPS166 |
Range5 km |
Maneuverability
Maximum Speed34 kn |
Turning Circle Radius920 m |
Rudder Shift Time12.3 s |
Concealment
Detectability by Sea12.7 km |
Detectability by Air7.6 km |
Detectability while firing in smoke9.7 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) | |
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Stock | 52 500 | 13 | 305 | 22 | 3x3 | 12.3 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
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310mm/50 Type0 | 3x3 | 24 | 36 | 5100 | 27 | 8650 |
Main Battery Firing Range | |
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Stock | 15.8 km |
Maximum Speed | |
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Stock | 34 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Player Opinion
Pros:
- Large health pool, though notably smaller than other super cruisers
- Reduced cooldown on her repair party, also starts with 1 extra charge
- Improved main gun accuracy compared to other super cruisers like Alaska
- Excellent HE firepower, high alpha strike damage that can penetrate 52mm of armor
- Powerful AP rounds, a good shot on a broadside cruiser can result in a devastating strike
- Relatively low surface detection for a supercruiser, though still worse than other heavy and light cruisers
Cons:
- Vulnerable citadel placement, easy to hit if Azuma is broadside
- Main gun turrets are surprisingly fragile, gets knocked out often
- Slow turret traverse, more in-line with battleship turret rotation speeds
- Azuma lacks any torpedo armament, unusual for a Japanese cruiser
- Very wide turning circle radius with slow rudder shift time, she has difficulty dodging enemy attacks
Performance
Changes
- Main battery accuracy improved by about 3%.
- Rudder-shift time decreased from 13.9 to 12.3 seconds.
- Angle at which AP shells start checking for ricochet increased from 45 to 50 degrees
- Repair Party now regenerates 20% more HP per second.
- Main battery reload time decreased from 26 s to 24 s
- HE shell damage increased from 4500 to 5100
- AP shell damage increased from 8150 to 8650
- Main battery AP penetration increased by 18.5%
- Main battery AP minimum ricochet angle decreased from 50° to 45°
- Main battery 180° turn time reduced from 40 s to 36 s
- Shell grouping improved by 7.5%
- Main battery dispersion slightly reduced
Gallery
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