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Azuma

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WoWsLIconBlack.pngAzuma
Legends_Azuma_splash.png

Legends_Cruiser_Icon2.png Azuma — Japanese • Premium • Tier VII • Cruiser.

A powerful high-speed ship (Project B-65) designed to destroy American heavy cruisers and confront Alaska-class "large cruisers". Some design solutions were borrowed from Yamato-class battleships. She was armed with nine 310 mm guns and had good anti-torpedo protection.

Azuma was first released as the final reward of the Yasen Butai Leader campaign, which took place from November 9th to December 7th, 2020. The ship is now available in the store for 750 000 Global XP.

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WoWsLIconBlack.png Navy: IJN
WoWsLIconBlack.png Ship: Japanese
WoWsLIconBlack.png Nation: Japan
WoWsLIconBlack.png Categoy: Premium

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost:

WoWsLIconBlack.png Year of Design: 1941

WoWsLIconBlack.pngShip TraitsWoWsLIconBlack.png

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Big Guns: This ship is armed with high-caliber main battery guns.

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Sure Shot: Shells with a good ballistic trajectory maintain velocity, making aiming easier.

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Pyromania: Above average chance for HE shells to cause a fire.

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Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngSurvivability StatsWoWsLIconBlack.png
SURVIVBILITY STOCK UPGRADED
• Hitpoints 52 500 -
• Armor (mm) 13 - 305 -
• Torpedo Damage Reduction (%) 22 -
WoWsLIconBlack.pngManeuverabilityWoWsLIconBlack.png
MANEUVERABILITY STOCK UPGRADED
• Maximum Speed (kn) 34 -
• Turning Circle Radius (m) 920 -
• Rudder Shift Time (sec) 12.3 -
WoWsLIconBlack.pngConcealmentWoWsLIconBlack.png
CONCEALMENT STOCK UPGRADED
• Detectability by Sea (km) 12.7 -
• Detectability by Air (km) 7.6 -
• Detectability while firing in smoke (km) 9.7 -
WoWsLIconBlack.pngMain Artillery StatsWoWsLIconBlack.png
MAIN BATTERY STOCK UPGRADED
• Main Artillery Name 310mm/50 Type0 -
• Main Artillery Arrangement 3x3 -
• Firing Range (km) 15.8 -
• Reload Time (sec) 24 -
• 180° Turn Time (sec) 36 -
• HE Maximum Damage 5100 -
• HE Fire Chance (%) 27 -
• HE Penetration (mm) 52 -
• AP Maximum Damage 8650 -
• Sigma 2.0 -
WoWsLIconBlack.pngSecondary Artillery StatsWoWsLIconBlack.png
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 100mm Type98 -
• Arrangement 8x2 -
• Firing Range (km) 5 -
• Reload Time (sec) 3 -
• HE Maximum Damage 1700 -
• HE Fire Chance (%) 6 -
• HE Penetration (mm) 20 -
WoWsLIconBlack.pngAnti-Aircraft Artillery StatsWoWsLIconBlack.png
AA ARMAMENT 1 STOCK UPGRADED
• Name 25mm Type96 mod. 1 -
• Arrangement 6x2 -
• DPS 30 -
• Range (km) 3.1 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 25mm Type96 mod. 2 -
• Arrangement 24x3 -
• DPS 146 -
• Range (km) 3.1 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 100mm Type98 -
• Arrangement 8x2 -
• DPS 166 -
• Range (km) 5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Azuma



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 52 500 13 305 22 3x3 12.3



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
310mm/50 Type0 3x3 24 36 5100 27 8650
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.8 km
Legends_Engine.png Maximum Speed
Stock 34 kn

Modifications

Cruiser - Azuma
SLOT 1
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Main Battery Mod 2
  • Main Battery traverse speed +20%
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Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
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Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Cruiser - Azuma
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Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
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Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +315
  • Duration: 28s
  • Reload time: 40s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Azuma

Pros:

  • Large health pool, though notably smaller than other super cruisers
  • Reduced cooldown on her repair party, also starts with 1 extra charge
  • Improved main gun accuracy compared to other super cruisers like Alaska
  • Excellent HE firepower, high alpha strike damage that can penetrate 52mm of armor
  • Powerful AP rounds, a good shot on a broadside cruiser can result in a devastating strike
  • Relatively low surface detection for a supercruiser, though still worse than other heavy and light cruisers



Cons:

  • Vulnerable citadel placement, easy to hit if Azuma is broadside
  • Main gun turrets are surprisingly fragile, gets knocked out often
  • Slow turret traverse, more in-line with battleship turret rotation speeds
  • Azuma lacks any torpedo armament, unusual for a Japanese cruiser
  • Very wide turning circle radius with slow rudder shift time, she has difficulty dodging enemy attacks


Performance

Changes

Cruiser - Azuma

Marchin' On

  • Main battery accuracy improved by about 3%.
  • Rudder-shift time decreased from 13.9 to 12.3 seconds.
  • Angle at which AP shells start checking for ricochet increased from 45 to 50 degrees
  • Repair Party now regenerates 20% more HP per second.

The High Roll

  • Main battery reload time decreased from 26 s to 24 s
  • HE shell damage increased from 4500 to 5100
  • AP shell damage increased from 8150 to 8650
  • Main battery AP penetration increased by 18.5%
  • Main battery AP minimum ricochet angle decreased from 50° to 45°
  • Main battery 180° turn time reduced from 40 s to 36 s
  • Shell grouping improved by 7.5%
  • Main battery dispersion slightly reduced
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