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Brisbane B

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WoWsLIconBlack.pngShip Overview

Legends_Brisbane_B_splash.png

Legends_Cruiser_Icon2.png Brisbane B — Commonwealth • Legendary Tier • Cruiser.

After World War II, the Royal Australian Navy may have acquired one or more Design Z cruisers to replace and reinforce their navy. These cruisers, from the planned 1947 Minotaur-class light cruisers, are designed with automatic 6-inch (152 mm) guns that can engage both surface and air targets.

WoWsLIconBlack.png Navy: CMW
WoWsLIconBlack.png Ship: Commonwealth
WoWsLIconBlack.png Nation: Commonwealth
WoWsLIconBlack.png Category: Premium

WoWsLIconBlack.png Tier: Legendary
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost:

WoWsLIconBlack.png Year of Design: 1947
WoWsLIconBlack.png Variants: Brisbane

━━ Ship Traits ━━

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Area Denial: Above-average number of available torpedo tubes.

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Hidden: Good concealment means the ship can get closer to enemies before being detected.

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Greater Heal: Repair Party restores severe damage.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 43 300 -
• Armor (mm) 6 - 127 -
• Torpedo damage reduction (%) 13 -
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 33.5 -
• Turning circle radius (m) 750 -
• Rudder-shift time (sec) 10.4 -
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 12.7 -
• Detectability by air (km) 7.6 -
• Detectability while firing in smoke (km) 6.3 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 533mm PR Mk II -
• Arrangement 4x5 -
• Reload time (sec) 110 -
• 180° turn time (sec) 7.2 -
• Maximum simulated damage 16 767 -
• Detectability by sea (km) 1.3 -
• Range (km) 13.5 -
• Speed (kt) 65 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 152mm/50 Mk XXVI -
• Main artillery arrangement 5x2 -
• Firing range (km) 15.4 -
• Reload time (sec) 4 -
• 180° turn time (sec) 4.7 -
• HE maximum damage 2150 -
• HE fire chance (%) 9 -
• HE penetration (mm) 30 -
• AP maximum damage 3200 -
• Sigma 2.05 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 40mm Bofors Mk VII -
• Arrangement 6x1 -
• DPS 52 -
• Range (km) 3.5 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 76.2mm/70 Mk VI -
• Arrangement 8x2 -
• DPS 315 -
• Range (km) 5 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 152mm/50 Mk XXVI -
• Arrangement 5x2 -
• DPS 118 -
• Range (km) 6 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Brisbane B



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 43 300 6 127 13 5x2 4 10.4



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
152mm/50 Mk XXVI 5x2 4 4.7 2150 9 3200
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.4 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PR Mk II 4x5 110s 7.2s 16 767 13.5 65 1.3
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

Cruiser - Brisbane B
SLOT 1
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Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
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Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
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AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
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Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
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Steering Gears Mod 2
  • Rudder-shift time -25%
SLOT 3
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Chromium Plated Barrels
  • Main battery dispersion -5%
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Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
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Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Launchers Mod 3
  • Torpedo launcher reload time -15%
  • Risk of torpedo launchers becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Brisbane B
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Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumambles is unlimited
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Repair Party
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Partially restores the ship's HP by repairing any light damage.
  • HP per second: +865
  • Duration: 20s
  • Reload time: 80s
  • Number of consumables: 2
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Sonar
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Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen.
  • Detection of torpedoes: 3.4km
  • Detection of ships: 4.9km
  • Duration: 100s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Radar
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Significantly increases guaranteed acquisition range of enemy ships, including those located within a smoke screen.
  • Range: 10.5km
  • Duration: 25s
  • Reload time: 120s
  • Number of consumables: 2
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Defensive AA Fire
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Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
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Smoke Generator
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Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 90s
  • Dispersion time: 10s
  • Reload time: 160s
  • Number of consumables: 3



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