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Buffalo

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WoWsLIconBlack.pngShip Overview

Legends_Buffalo_splash.png

Legends_Cruiser_Icon.png Buffalo — American • Tech Tree • Tier VIII • Cruiser.

This heavy cruiser design appeared soon after the development of cruiser Baltimore was completed and was her direct successor (Project CA-B). The increased water displacement allowed engineers to significantly reinforce the ship's armor protection and armament. The number of main guns was augmented to a total of 12 overall.

WoWsLIconBlack.png Navy: USN
WoWsLIconBlack.png Ship: American
WoWsLIconBlack.png Nation: United States
WoWsLIconBlack.png Category: Tech Tree

WoWsLIconBlack.png Tier: VIII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png XP: 300 000

WoWsLIconBlack.png Year of Design: 1940
WoWsLIconBlack.png Predecessor: Baltimore
WoWsLIconBlack.png Successors: Des Moines

━━ Ship Traits ━━

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Sticky Shot: Reduced ricochet change - greater chance of penetrating enemy ship armor at sharper angles.

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Powerful AA Defenses: Above-average AA gun firepower.

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Sluggish Shot: Difficult to aim at long distances, but the trajectory allows for effective fire from cover.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 42 500 47 800
• Armor (mm) 6 - 229 -
• Torpedo damage reduction (%) 19 19
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 33 33
• Turning circle radius (m) 800 800
• Rudder-shift time (sec) 15.7 11.2
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 13 -
• Detectability by air (km) 7.8 -
• Detectability while firing in smoke (km) 7.5 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 203mm Mk15 203mm Mk15
• Main artillery arrangement 4x3 4x3
• Firing range (km) 14.1 15.6
• Reload time (sec) 11.5 10
• 180° turn time (sec) 30 25.7
• HE maximum damage 2800 2800
• HE fire chance (%) 14 14
• HE penetration (mm) 34 34
• AP maximum damage 5000 5000
• Sigma 2.05 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 127mm Mk32 127mm Mk32
• Arrangement 6x2 6x2
• Firing range (km) 5 5
• Reload time (sec) 6 6
• HE maximum damage 1800 1800
• HE fire chance (%) 5 5
• HE penetration (mm) 21 21
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon Mk4 20mm Oerlikon Mk20
• Arrangement 16x1 16x2
• DPS 58 98
• Range (km) 2 2
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm Bofors Mk1 40mm Bofors Mk1
• Arrangement 11x2 4x2
• DPS 124 45
• Range (km) 3.5 3.5
AA ARMAMENT 3 STOCK UPGRADED
• Name 40mm Bofors Mk2 40mm Bofors Mk2
• Arrangement 4x4 11x4
• DPS 64 175
• Range (km) 3.5 3.5
AA ARMAMENT 4 STOCK UPGRADED
• Name 127mm Mk32 127mm Mk32
• Arrangement 6x2 6x2
• DPS 91 91
• Range (km) 5 5


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Buffalo




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 42 500 6 229 19 4x3 15.7 0
Hull B 47 800 6 229 19 4x3 11.2 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
203mm Mk15 4x3 11.5 30 2800 14 5000 0
203mm Mk15 4x3 10 25.7 2800 14 5000 625 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.1 km 0
Targeting System Mk9 mod. 2 10 % 15.6 km 625 000
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

Cruiser - Buffalo
SLOT 1
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Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
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Steering Gears Mod 2
  • Rudder-shift time -25%
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Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Buffalo
Legends_Damage_Control_Party.png
Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 5s
  • Cooldown time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen.
  • Detection of torpedoes: 3.4km
  • Detection of ships: 4.9km
  • Duration: 100s
  • Cooldown time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Radar
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Significantly increases guaranteed acquisition range of enemy ships, including those located within a smoke screen.
  • Range: 9km
  • Duration: 30s
  • Cooldown time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
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Partially restores the ship's HP by repairing any light damage.
  • HP per second: +238
  • Duration: 28s
  • Cooldown time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Cooldown time: 150s
  • Number of consumables: 2
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Catapult Fighter
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Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Cooldown time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Observation Seaplane
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Cooldown time: 200s
  • Number of consumables: 4


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Buffalo

Pros:

  • Boasts superior firepower to most of her contemporaries.
  • Excellent all-around survivability for a cruiser.
  • Powerful AA suite, as is standard with American ships.​



Cons:

  • Large size makes her an easier target.
  • Relatively sluggish compared to its predecessor and contemporaries, with a larger turning circle and significantly longer rudder shift time when stock.


Performance

History

Cruiser - Buffalo

Buffalo is based on a US Navy proposal for a 8-inch cruiser study - Scheme CA-B dated from 1940, and was a continuation of the precedent design of the Baltimore class. CA-B was heavier than her prototype, displacing 17 000 standard tons (ship at maximum capacity for war, but without water or oil) in contrast to Baltimore 14 700 standard tons. Accordingly, her main battery was enhanced by the addition of a fourth turret at the stern, creating a heavy broadside of 12 guns and by a ticker armor belt of 190mm (according to Wargaming historical article about CA-B) compared to Baltimore’s 150mm. The ship was planned to be able to reach 33 knots, the same speed as her prototype, and it would have allowed her to take part in the escort of the fast carrier of the Essex Class deployed at the time in the US Navy. It’s interesting to note that her aviation facility is amidships, in a similar fashion than the New Orleans class, Pensacola Class and Portland class (represented in-game by the premium ship Indianapolis). The project wasn’t continued and the commission of the large cruiser of the Alaska Class, scaled up Baltimore to fit 305mm guns, totally erased the need for these units as they were as fast, more armored and with a bigger armament.

In World of Warships Legends, the ship is named after the city of Buffalo, following the US Navy tradition of naming cruisers after the capital city of states.

As she was never built, both hull AA suits are fictional. Hull A present her in a “as build” configuration, but it’s impossible to know if she would have looked like this since the preliminary drawing didn’t take AA armament into account. Hull B show her in a “modernized” AA suit, in a similar fashion most US vessels were refitted to counter aerial menace.

Sources:

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