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Buffalo

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Legends_Buffalo_splash.png
Tier VIII | Type: Cruiser
Preceded bySucceeded by
Baltimorenone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints47 800 
Armor6 - 229 
Torpedo Damage Reduction19 %
Artillery
Main Battery
203mm Mk154x3 
Firing Range15.6 km
Reload Time10 s
180 Turn Time25.7 s
HE Max Damage2800 
HE Fire Chance14 %
HE Penetration34 mm
AP Max Damage5000 
Secondary Armament 1
127mm Mk326x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk2016x2 
DPS98 
Rangekm
AA Armament 2
40mm Bofors Mk14x2 
DPS45 
Range3.5 km
AA Armament 3
40mm Bofors Mk211x4 
DPS175 
Range3.5 km
AA Armament 4
127mm Mk326x2 
DPS91 
Rangekm
Maneuverability
Maximum Speed33 kn
Turning Circle Radius800 m
Rudder Shift Time11.2 s
Concealment
Detectability by Sea13 km
Detectability by Air7.8 km
Detectability firing in smoke7.5 km
Legends_Buffalo.png

Buffalo — American Tech Tree Tier VIII Cruiser.

This heavy cruiser design appeared soon after the development of cruiser Baltimore was completed and was her direct successor (Project CA-B). The increased water displacement allowed engineers to significantly reinforce the ship's armor protection and armament. The number of main guns was augmented to a total of 12 overall.


Year of Design: 1940


Ship Traits
Legends_Sticky_Shot_trait.png Legends_Trait_Power_AA.png Legends_Low_Velocity_trait.png
Sticky Shot:
Reduced ricochet change - greater chance of penetrating enemy ship armour at sharper angles.
Powerful AA Defenses:
Above-average AA gun firepower.
Sluggish Shot:
Difficult to aim at long distances, but the trajectory allows for effective fire from cover.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 42 500 6 229 19 4x3 15.7 0
Hull B 47 800 6 229 19 4x3 11.2 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
203mm Mk15 4x3 11.5 30 2800 14 5000 0
203mm Mk15 4x3 10 25.7 2800 14 5000 625 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.1 km 0
Targeting System Mk9 mod. 2 10 % 15.6 km 625 000
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.4km
  • Detection of ships: 4.9km
  • Duration: 100s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9km
  • Duration: 30s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +238
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4

Player Opinion


Pros:

  • Boasts superior firepower to most of her contemporaries.
  • Excellent all-around survivability for a cruiser.
  • Powerful AA suite, as is standard with American ships.​



Cons:

  • Large size makes her an easier target.
  • Relatively sluggish compared to its predecessor and contemporaries, with a larger turning circle and significantly longer rudder shift time when stock.


Performance

History

Buffalo is based on a US Navy proposal for a 8-inch cruiser study - Scheme CA-B dated from 1940, and was a continuation of the precedent design of the Baltimore class. CA-B was heavier than her prototype, displacing 17 000 standard tons (ship at maximum capacity for war, but without water or oil) in contrast to Baltimore 14 700 standard tons. Accordingly, her main battery was enhanced by the addition of a fourth turret at the stern, creating a heavy broadside of 12 guns and by a ticker armor belt of 190mm (according to Wargaming historical article about CA-B) compared to Baltimore’s 150mm. The ship was planned to be able to reach 33 knots, the same speed as her prototype, and it would have allowed her to take part in the escort of the fast carrier of the Essex Class deployed at the time in the US Navy. It’s interesting to note that her aviation facility is amidships, in a similar fashion than the New Orleans class, Pensacola Class and Portland class (represented in-game by the premium ship Indianapolis). The project wasn’t continued and the commission of the large cruiser of the Alaska Class, scaled up Baltimore to fit 305mm guns, totally erased the need for these units as they were as fast, more armoured and with a bigger armament.

In World of Warships Legends, the ship is named after the city of Buffalo, following the US Navy tradition of naming cruisers after the capital city of states.

As she was never built, both hull AA suits are fictional. Hull A present her in a “as build” configuration, but it’s impossible to know if she would have looked like this since the preliminary drawing didn’t take AA armament into account. Hull B show her in a “modernised” AA suit, in a similar fashion most US vessels were refitted to counter aerial menace.

Sources :

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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