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Dmitri Donskoi

Dmitri Donskoi

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Legends_Dmitri_Donskoi_splash.png
Tier VIII | Type: Cruiser
Preceded bySucceeded by
Chapayevnone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints47 400 
Armor13 - 210 
Torpedo Damage Reduction19 %
Artillery
Main Battery
180mm/56 MK-3-180M4x3 
Firing Range16 km
Reload Time11 s
180 Turn Time18 s
HE Max Damage2500 
HE Fire Chance13 %
HE Penetration30 mm
AP Max Damage4400 
Secondary Armament 1
100mm/70 SM-5-1S6x2 
Firing Rangekm
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm PTA-53-68-Bis2x5 
Reload Time117 s
Max Damage14 400 
Detectability by Sea1.1 km
Rangekm
Speed55 kn
AA Defense
AA Armament 1
25mm 4M-12010x4 
DPS84 
Range3.1 km
AA Armament 2
45mm SM-20-ZIF6x4 
DPS124 
Range3.5 km
AA Armament 3
100mm/70 SM-5-1S6x2 
DPS117 
Rangekm
Maneuverability
Maximum Speed36 kn
Turning Circle Radius970 m
Rudder Shift Time10.6 s
Concealment
Detectability by Sea14.7 km
Detectability by Air8.8 km
Detectability firing in smoke8.4 km
Legends_Dmitri_Donskoi.png

Dmitri Donskoi — Soviet Tech Tree Tier VIII Cruiser.

The ship was developed from the Chapayev class. She received stronger armament and a more powerful propulsion (Project 65). Dmitri Donskoi surpassed her prototype in all major characteristics—dimensions, speed, artillery power, AA capabilities and torpedo armament.


Year of Design: 1951


Ship Traits
Legends_Sure_Shot_trait.png Legends_Trait_Power_AA.png Legends_Agile_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Powerful AA Defenses:
Above-average AA gun firepower.
Agile:
Above average ability to change direction.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 40 200 13 210 19 4x3 2 14.8 0
Hull B 47 400 13 210 19 4x3 2 10.6 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
180mm/56 MK-3-180M 4x3 12.5 22.5 2500 13 4400 0
180mm/56 MK-3-180M 4x3 11 18 2500 13 4400 625 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.5 km 0
Targeting System VIII mod. 1 10 % 16 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PTA-53-68-Bis 2x5 117s 7.2s 14 400 8 55 1.1
533mm PTA-53-68-Bis 2x5 117s 7.2s 14 400 8 55 1.1
Legends_Engine.png Maximum Speed
Stock 36 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.3km
  • Detection of ships: 4.7km
  • Duration: 98s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 11.7km
  • Duration: 25s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +331
  • Duration: 28s
  • Reload time: 55s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

Under the Black Flag

  • Upgraded HP increased from 43 400 to 47 400
  • Surveillance Radar consumable duration increased from 20 s to 25 s
  • Sonar consumable duration increased from 96 s to 98 s
  • Sonar consumable torpedo detectability increased from 3.1 km to 3.3 km
  • Sonar consumable ship detectability increased from 4.4 km to 4.7 km

The Stars Align

  • Credit-earning rate increased by 5.5%

Gallery


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