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Duncan

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Legends_Duncan_splash.png
Tier VIII | Type: Battleship
Preceded bySucceeded by
Hawkenone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints75 200 
Armor10 - 419 
Torpedo Damage Reduction23 %
Artillery
Main Battery
419mm/45 Mk.I3x3 
Firing Range17 km
Reload Time31 s
180 Turn Time30 s
HE Max Damage6150 
HE Fire Chance47 %
HE Penetration70 mm
AP Max Damage13 050 
Secondary Armament 1
114mm/45 Mark II BD8x2 
Firing Range5.5 km
Reload Times
HE Max Damage1700 
HE Fire Chance%
HE Penetration19 mm
Secondary Armament 2
152mm/50 Mk XXII6x2 
Firing Range5.5 km
Reload Time12 s
HE Max Damage2150 
HE Fire Chance%
HE Penetration25 mm
Torpedo
622mm PR Mk II2x1 
Reload Time55 s
Max Damage29 367 
Detectability by Sea1.7 km
Range10 km
Speed67 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk IV18x1 
DPS65 
Rangekm
AA Armament 2
20mm Oerlikon Mk V10x2 
DPS61 
Rangekm
AA Armament 3
40mm Bofors Mk IV10x2 
DPS227 
Range3.5 km
AA Armament 4
40mm/39 QF Mark VIII4x8 
DPS79 
Range2.5 km
Maneuverability
Maximum Speed32 kn
Turning Circle Radius910 m
Rudder Shift Time16.6 s
Concealment
Detectability by Sea15.4 km
Detectability by Air12.3 km
Detectability firing in smoke15.3 km
Legends_Duncan.png

Duncan — British Tech Tree Tier VIII Battleship.

The G3 project became the development of the 1920 series of battlecruisers. The reduction of the gun caliber to 16.5 inches (419 mm), as well as the length and displacement, was what distinguished it from previous optimistic designs. In the beginning of 1921, the project was reworked to increase the ship's protection at the expense of speed and gun caliber. According to an order issued in October 1921, four ships of the project were to be constructed, but the process was halted due to the beginning of the Washington Conference and was later canceled based on its results.


Year of Design: 1921


Ship Traits
Legends_Big_guns_trait.png Legends_Trait_Full_Ahead.png Legends_Greater_Heal_trait.png
Big Guns:
This ship is armed with high-caliber main battery guns.
Full Ahead:
Can be equipped with Engine Boost.
Greater Heal:
Repair Party restores severe damage.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 66 900 10 419 23 3x3 2 23.3 0
Hull B 75 200 10 419 23 3x3 2 16.6 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
419mm/45 Mk.I 3x3 34 32.7 6150 47 13 050 0
419mm/45 Mk.I 3x3 31 30 6150 47 13 050 625 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 15.4 km 0
Targeting System Mk IX mod. 2 10 % 17 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
622mm PR Mk II 2x1 55s 15s 29 367 10 67 1.7
622mm PR Mk II 2x1 55s 15s 29 367 10 67 1.7
Legends_Engine.png Maximum Speed
Stock 32 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +1503
  • Duration: 21s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 120s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpaddown.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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